Barorque
HD Model Reviewer
- Joined
- Sep 8, 2008
- Messages
- 630
Greetings, on behalf of Reforged modders I work with or closely follow, I'm inviting resource creators, those who moderate their work and the Hive team overall, to discuss this topic here.
I would employ all to leave mindless Reforged bashing or fanboying outside of this discussion. For I hope we're all capable to distinguish between a multi-dollar company like Blizzard and creators who want to improve on what they liked or didn't.
After all, nobody is bashing modders on Nexusmods for many of Bethesda's shortcomings, instead their work and improvements are appreciated if it's good.
The Main Issue
All new Reforged Geo-Merge models are being put in Substandard (hidden) category without any review or improvement requests.
The reason given initially is outside of Hive's Resource Submission Rules and is based on an unofficial ¨only fully custom models¨ policy.
Of course there are simple request models like: put a different weapon on this guy; or remove this thing from that guy - that fit into this category.
Regarding other models, were it the case of not being unique enough, or too little of a change being made, a appropriate comment would be made. It isn't.
The Case
Perhaps this unofficial policy was first implemented because of how easy it is make geo-merges and their textures for the simple SD models. But I assure you, from my own and other people's experience, this is no longer the case.
- Barely need to mention the difference between HD and SD geosets (some character's noses have more complexity than their SD equivalent's entire model)
- There are more bones for animations, making attachment of new geosets much harder to look good
- Animations themselves are much harder to deal with, in worst cases without any exaggeration, it can take full days of frame by frame bone adjustments for truly unique models
- Texture image are not only up to 2048x2048 VS 256x256, there are usually a few of them for different parts of the model (weapon, armour etc.)
- Complexity of textures isn't the end of it, they're also split into Diffuse - Normal - ORM variants (depending on changes done to the main one, others have to be altered as well)
- And finally we might never see fully custom models that will blend in perfectly with the rest. The issue is normal maps, that are currently not working in Reforged, although we are trying our best to fix this for the past months...
All of that being said, it takes a great amount of time to create many of these Reforged models.
Some of them might be simple edits, only suitable for personal requests, and hiding them from the community is good.
While others not only took days of work, but are generally liked by the community and aim to add variety (such as references from WoW, lore-friendly additions to different orcish clans, human kingdoms and what not).
Conclusions
So in the end, we'd like to ask a question:
Is Reforged modding welcome on Hive? Our efforts being deliberately made unnoticed despite initial approval from community inside and outside of Hive, seems to suggest otherwise.
I personally don't assume that, nor do I blame anyone. Rather it appears that previous policies are not applicable to Reforged assets and need to change.
Suggestion
Updated suggestion of UI for model page, something similar could be done to icon and texture pages.
- Top is a 1 choice button to show for which game the resource is.
- Middle are your typical rating etc. filters.
- Bottom are check-boxes, where Custom is obviously for fully custom models, modified are geo-merges (just a less technical name) and other are resources awaiting update or substandard
Best case would be to have them all enabled per default, and the user would chose himself what he want to see and what not. Good idea would be to remember these selections, so the user doesn't have to filter every time he opens the page.
Note: Any comments made by me below this post will only represent my opinion. Everyone will be making their case or suggestions personally.
I would employ all to leave mindless Reforged bashing or fanboying outside of this discussion. For I hope we're all capable to distinguish between a multi-dollar company like Blizzard and creators who want to improve on what they liked or didn't.
After all, nobody is bashing modders on Nexusmods for many of Bethesda's shortcomings, instead their work and improvements are appreciated if it's good.
The Main Issue
All new Reforged Geo-Merge models are being put in Substandard (hidden) category without any review or improvement requests.
The reason given initially is outside of Hive's Resource Submission Rules and is based on an unofficial ¨only fully custom models¨ policy.
Of course there are simple request models like: put a different weapon on this guy; or remove this thing from that guy - that fit into this category.
Regarding other models, were it the case of not being unique enough, or too little of a change being made, a appropriate comment would be made. It isn't.
The Case
Perhaps this unofficial policy was first implemented because of how easy it is make geo-merges and their textures for the simple SD models. But I assure you, from my own and other people's experience, this is no longer the case.
- Barely need to mention the difference between HD and SD geosets (some character's noses have more complexity than their SD equivalent's entire model)
- There are more bones for animations, making attachment of new geosets much harder to look good
- Animations themselves are much harder to deal with, in worst cases without any exaggeration, it can take full days of frame by frame bone adjustments for truly unique models
- Texture image are not only up to 2048x2048 VS 256x256, there are usually a few of them for different parts of the model (weapon, armour etc.)
- Complexity of textures isn't the end of it, they're also split into Diffuse - Normal - ORM variants (depending on changes done to the main one, others have to be altered as well)
- And finally we might never see fully custom models that will blend in perfectly with the rest. The issue is normal maps, that are currently not working in Reforged, although we are trying our best to fix this for the past months...
All of that being said, it takes a great amount of time to create many of these Reforged models.
Some of them might be simple edits, only suitable for personal requests, and hiding them from the community is good.
While others not only took days of work, but are generally liked by the community and aim to add variety (such as references from WoW, lore-friendly additions to different orcish clans, human kingdoms and what not).
Conclusions
So in the end, we'd like to ask a question:
Is Reforged modding welcome on Hive? Our efforts being deliberately made unnoticed despite initial approval from community inside and outside of Hive, seems to suggest otherwise.
I personally don't assume that, nor do I blame anyone. Rather it appears that previous policies are not applicable to Reforged assets and need to change.
Suggestion
Updated suggestion of UI for model page, something similar could be done to icon and texture pages.
- Top is a 1 choice button to show for which game the resource is.
- Middle are your typical rating etc. filters.
- Bottom are check-boxes, where Custom is obviously for fully custom models, modified are geo-merges (just a less technical name) and other are resources awaiting update or substandard
Best case would be to have them all enabled per default, and the user would chose himself what he want to see and what not. Good idea would be to remember these selections, so the user doesn't have to filter every time he opens the page.
Note: Any comments made by me below this post will only represent my opinion. Everyone will be making their case or suggestions personally.
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