- Joined
- Apr 15, 2011
- Messages
- 483
If you import a model after editing its texture paths, Hive fails to recognize the model and add it to the list in "Resources in use". I think this could be changed so when the models are matched the texture paths are set to "" so they match, no matter what the textures are. One problem with this would be that models copied from the base game model might get matched with random models on Hive. This can be solved by making Hive have all the base models and first matching the imported models against the base models. If a match is found, it means it's based on a base model and will not appear in "Resources in use". If no match is found, it's matched with the models uploaded to Hive, and if a match is made it's added to the "Resources in use". In both cases, the textures are set to "" both for the imported model and the base/uploaded model, so modified textures aren't taken into consideration.