- Joined
- Dec 7, 2008
- Messages
- 823
I thought that you will be extending this campaign. If it is only about these 4 maps then you can just submit it.
I tested it in single player. Bad internet so cannot do in multiplayer.You seem like a good guy, why don;t you go and test my map.
8 player mini game, map as attachement
Though I suggest testing it with multiple people, it's rarely fun playing alone.
It's no big problem, seeing how your review is excellent.I tested it in single player. Bad internet so cannot do in multiplayer.
It was supposed to be in the loading screen, but my testers and me load the map in 3 seconds. Not enough time to read, so I cleaned the loading screen and totally forgot about showing info.>>You should place a little more info in the quest menu. Info about the number of points given by different type of crystals & the damage of different traps. It will be the first thing the reviewers in map section will tell you to do.
Ah yes, a good suggestion. I think I can change the current triggers to support this.>>Some more modes can also help. Like a mode in which the first person to collect a specific amount of points wins. Or a mode in which the speed/number of the frost balls attacking can be determined. Another idea will be to be able to decide the amount of Frost ball so that difficulty level can be decided for different players.
I suck at making AI, if I did made one it would not be a challenge to start with.>>Adding an AI will be a good addition. That way it can be played in single player too.
>>If you cannot make one then try asking for help.I suck at making AI, if I did made one it would not be a challenge to start with.![]()
>>A wise person once said-"Something is better than nothing" (Don't ask the name)
It isn't approved yet because no moderator reviewed it. Also they will be reviewing it only after mini-mod..... I don't know why I am telling you that. You already know that thing.Godfall isn't complete, it's still needs some work, mainly on the terrain on chapters 1, 2 and 3, but it's a well rounded campaign, and better than 70% of the ones that I already played. I wonder why it wasn't approved yet...
If I remember right it needs positive vote by mini-mods which none of us is.Oh well, thanks, collective amnesia... I gave a positive vote in mini mods. The campaign needs more 2, if I remember right.
When I asked Em! he said half an year...You're wrong, because I AM!!! I have the power!
no, I doesn't...
Maybe you know, but, when Godfall will be updated?
Lightstalker,Live4evil; Noobmapmaker I will test your maps in a day or two. I am away from home so I don't have WC3. Hope you don't mind.![]()
Live4evil where is the map file? I downloaded the other 2 but yours was not present.
Overthrown v1.00 A
I played in single player as the intelligence based-emperor.
>>>In the basics it is written that if I got defeated then units will be shared but the player who defeats me will have more unit control. more control in what meaning? Quantity or something else? Also you need to explain how the unit share will be calculated. A general idea will be needed I think.
>>>You need to work on terrain a lot. You have used one tile at most places. You should use tile variations.
>>>One kind of trees does not look too good. Use more than one kind of trees to make it look better. You can also try scaling the existing trees to give a different look to the map.
>>>the strength based emperor cannot attack air units. I would say that this way they are not balanced.
>>>How often is the income delivered? You need to explain that a bit. It will help. Also how much? Explain that too.
>>>When I chose the emperor then I got 2 messages : (1skill point + 3 stat point) & then (3 skill + 5 stat point). Why 2 messages appeared? If this has got to something with the emperor being at level 3 (meaning 2 level p after level 1) then why don't you just make there to be one message? This is nothing major but I thought to mention.
>>>I trained a peasant. I clicked on structures & military faculty building button alternatively. There is a problem when I do that. Sometimes "build structures" shows military structures & sometimes "structures". same happens with the "build military faculty".
>>>You forgot to place the explanation of popularity in the quest menu.
As it was meant for multi player I cannot say about gameplay.
Hope this helps.
Footman Evo
>>The lag should be taken care of.
>>the name of the zombie was Jesus Christ. Why?
>>You need to explain the damage done by different spells per level. It will help in choosing spells. The effect's quantity should be told.
>>Ultimate of Archmage is Polymorph. How is that spell an ultimate one?
>>In case of feedback spell whose mana is destroyed per attack?
>>Make Death coil ability of the death knight be able to heal death knight himself. Same for holy knight ability of the paladin.
>>Far seer does not have passive ability while other heroes have. unbalanced. Same for lich. Same for dreadlord.
>>The time after which the hero again becomes available in tavern should be near zero. Otherwise I think it can create picking problem in real game.
>>You should credit all of the custom hero icons & models.
>>message appearing when I go to hall contains "......enter the battlefield"--it should be "entered the battlefield"
>>When I upgrade militia then they get upgraded but I cannot move them or attack by them or anything else.
A little AI can also help. I played it in single player but was the only attacker (take out the creeps in middle) raiding the other camps.
There was lag on loading map for first time or loading save files.I haven't experience any lag when i tested it, there were only lags when a player picks a hero. However, I already reduced the amount of periodic events into 1 central trigger, it might make the map a bit faster.
Each hero has a name & zombie king is a hero. That is how. It is possible to place the names from which a random name will be choosen in map editor, I believe.Normal units dont have proper names, how did zombie get one?
It can make sense if I say that at the cost of caster's mana it gives damage to enemy.Feedback destroyed the mana of the target.. it makes no sense if it destroys the mana of the user.
The reason why I basically gave you points about heroes. And Yes I agree that all heroes are not meant to be same. I might have thought of that if I had been playing in multiplayer but as I was playing in single player I did not understand that.Each of those upgrade requires time to finish, I'm thinking of removing it in vers 3.0a and just make it instant. This map isn't good for less than 4 players.
>>>The information in the quest menu needs sorting.Hey there, could you please look at this map? I want some more feedback, since I got rejected recently.
(for singleplayer test, type in "-test" within first 5 seconds of the game while playing as red player)
Thanks in advance
Thanks. By the way, could you place the reviews here so I could also see them. Not the previous ones, the new ones.Maps Tested:
NoobMapmaker
Lightstalker
In Progress: Dungeon Lords
Queued: Last Stand
- Save & Load system works fine
- Kinda good balanced
- Alot of help is given, like that
- Good terraining
- Everything seems to work
- Works good, no lagg and such. Or mabye that just is cus I have a really awesome computerhaha, just kidding.
- You could work some more on items. Read the Tips
- The Loading Time is a bit to long, reduce that a bit
- Since you can save and load on your map, you should reduce the exp given a bit
- Why are the creeps names "12" and such?
- You should change the loadingscreen a bit, check the spelling and mabye make a better loadingscreen-image and not just plain black.
- About the items, my tip is that you can destoy barrles/boxes and such and find new weapons there. Mabye add an ammo-system or such to make it a bit harder to play.
- You need to find something to add to your map, that no other Survivals has, or else it will be just like any other survival.
- I think you should make more effect-based spells. Make more custom spells with more effects!
- Works good, no lagg and such. Or mabye that just is cus I have a really awesome computer haha, just kidding.
- You could work some more on items. Read the Tips
Ammo-system is a big NO for players, all survivals have they. I want make game harder with events and quests, not ammo...- About the items, my tip is that you can destoy barrles/boxes and such and find new weapons there. Mabye add an ammo-system or such to make it a bit harder to play.
Im preloading some special effects + many decorations on map creation.- The Loading Time is a bit to long, reduce that a bit
Exp already very low, but i can decrease it more... ( In extreme mode exp gain 200%). Experience from mobs depends on they upgrade level.- Since you can save and load on your map, you should reduce the exp given a bit
You mean player12, player7? I doesn't look at they name. Ok, i will give them names.- Why are the creeps names "12" and such?
- You should change the loadingscreen a bit, check the spelling and mabye make a better loadingscreen-image and not just plain black.
My map Survival/ORPG, there some bosses on which players can farm, random events each 5 minutes, some hidden "quests".- You need to find something to add to your map, that no other Survivals has, or else it will be just like any other survival.
- I think you should make more effect-based spells. Make more custom spells with more effects!
Thank you for + section
Yep, it is my work. I destroy every leak and game reclean self very fast. Some Survivals Leak to much, my does not.
Work more on items(Balance and adjust items which i already made?) or Make more new items?
Ammo-system is a big NO for players, all survivals have they. I want make game harder with events and quests, not ammo...
About barrels and boxes: i can make them explode on death, damage nearby units.
There is gold and some merchant where you can buy items.
It is future, they generate ammo
Im preloading some special effects + many decorations on map creation.
But i have one way to do this, widgetizer can decrease loading time but at cost of filesize.
Exp already very low, but i can decrease it more... ( In extreme mode exp gain 200%). Experience from mobs depends on they upgrade level.
Gargoyles give: 10*upgrade_level
Ghosts:4*upgrade_level
Necromancers:8*upgrade_level
It is bonus exp only for KILLER(hero)
You mean player12, player7? I doesn't look at they name. Ok, i will give them names.
In old version was loading screen, but i delete it becouse of filesize...
With spelling i need some help. Im from Russia and don't know english so good... atleast i don't write things like : Hay may namiz Ruslan
My map Survival/ORPG, there some bosses on which players can farm, random events each 5 minutes, some hidden "quests".
Maybe i must make bosses drop random items. (Now they drop only same item with 100% chance(bosses hard to kill, players hate when they does'nt take prize for kill)
I need help with spelling, ideas for events and quests.
I think about some use of wood - maybe Adrenaline System, when player kill 10 units he gain 1 wood(adrenaline meter?), when he will got 25 wood hero will get some bonuses, when 50, when 75, when 100....
Effects - lags, and im lack of ideas.
I know Jass and vJass on medium-low level
Some people make beatiful spells with GUI, but they spells lag... i can remove leaks, clean up code, do some inovations.
My skills on paint and graphical mind sux.
Thank you for reviewing, i will do now something![]()