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Testing Centre

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Level 14
Joined
Jun 13, 2007
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1,432
mine is one player, feel free
[two posts up]

Alright here's my review


Good things:
+ Smooth movement when it comes to turning, no delays.
+ Good descriptions.
Neutral things:
+/- For some reason you can crash into Zeppelins and die but not die when crashing into trees and houses.
Bad things:
- Couldn't go quicker downwards.
- If you went from lower grounds to higher grounds for some reason the Dragonhawk Rider went upwards.
- If you went from higher grounds to lower grounds for some reason the Dragonhawk Rider went downwards.
- Sometimes it felt like when you pressed the Esc button he didn't fly upwards. It felt like you had to click it many times for something to happen.
- You could select the Dragonhawk Rider and see how the selection ring went up and down in a strange way.
Suggestions:
- When you fly into Zeppelins you should die or you should die if you fly into houses/trees.
- Add a button that makes you go downwards faster.
- When pressing Esc you should fly higher.
- Make the Dragonhawk Rider not targetable.
I may update this post later. Overall this system gets 3/5.
 
Level 12
Joined
Oct 23, 2007
Messages
565
- When you fly into Zeppelins you should die or you should die if you fly into houses/trees.
The zeppelin is an obstacle you should avoid

- Add a button that makes you go downwards faster.
n/a

- When pressing Esc you should fly higher.
There is a cooldown on the flapping, 2 seconds, so players dont spam it, and for abuse issues

- Make the Dragonhawk Rider not targetable.
Will do.

Thanks for the review, any more suggestions?
 
Level 14
Joined
Jun 13, 2007
Messages
1,432
- When you fly into Zeppelins you should die or you should die if you fly into houses/trees.
The zeppelin is an obstacle you should avoid

- Add a button that makes you go downwards faster.
n/a

- When pressing Esc you should fly higher.
There is a cooldown on the flapping, 2 seconds, so players dont spam it, and for abuse issues

- Make the Dragonhawk Rider not targetable.
Will do.

Thanks for the review, any more suggestions?

I'll check the map again later and if I find something I'll say in a Visitor message or PM.
 
Level 1
Joined
Dec 7, 2008
Messages
823
- When you fly into Zeppelins you should die or you should die if you fly into houses/trees.
The zeppelin is an obstacle you should avoid

- Add a button that makes you go downwards faster.
n/a

- When pressing Esc you should fly higher.
There is a cooldown on the flapping, 2 seconds, so players dont spam it, and for abuse issues

- Make the Dragonhawk Rider not targetable.
Will do.

Thanks for the review, any more suggestions?
check the thread
 
Level 9
Joined
Oct 17, 2007
Messages
547
For everyone who tested my footman map, are there anything else that I should edit/add to make the map more fun to play? (Other than what's in the comments I meant) V3.0a is actually very different from V2.0a.
 
Level 3
Joined
May 23, 2009
Messages
30
Zelda.Alex i have a warhammer map that i made as a little thing to do and i was wondering if you could test it, at the moment it has no AI as i dont know how to do it that well so if you could get maybe a friend to play it with you that would be awesome, at the moment the map is 1v1,

Energy generators create wood while listening posts create gold, i made it so the towers can only placed on strategic points around the map, shown by a circle of power, the rest can be built by your servitors.
 

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Level 3
Joined
May 23, 2009
Messages
30
Really dawn of war is the only computer version that you can try and base a warhammer game around as the real models game would involve alot more turn based triggers and range. also people on wc3 want fast paced games that dont last ages while some of the variatons or warhammer cant last ages
 
Level 1
Joined
Jun 8, 2009
Messages
3
this map isn't mine but i edited it. I'm lookin for the authors (jaky? Donut? a7x? King? Chef? Renendaru?) e-mail/ICQ/MSN/GlobalPosition/Yahoo ...
Can some1 test this version?


Mirror: AngelArena Eclipse XV


ty stm
 

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Level 1
Joined
Dec 7, 2008
Messages
823
Zelda.Alex i have a warhammer map that i made as a little thing to do and i was wondering if you could test it, at the moment it has no AI as i dont know how to do it that well so if you could get maybe a friend to play it with you that would be awesome, at the moment the map is 1v1,

Energy generators create wood while listening posts create gold, i made it so the towers can only placed on strategic points around the map, shown by a circle of power, the rest can be built by your servitors.
I cannot test in multiplayer. I will ask others who can play online & are willing.
 
Level 3
Joined
May 23, 2009
Messages
30
ok thank you zelda alex. and mechanical man i didnt even know that i was copying a map, i just took the idea that the ultra marines main planet is hoth which is an ice planet so i tried to make a map based to an icey climate
 
Level 3
Joined
Jul 21, 2007
Messages
35
You guys can test the map on my sig, its an AoS. Give it a try its on beta stages!

EDIT: OH , and anything you need to say about it, post it in the map thread please ;)
 
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