- Joined
- Jul 1, 2007
- Messages
- 6,677
I think theme should be 50% of the judging criteria, or at least 40%.
Create an image representing a world from the perspective of something much larger, for example a god, a titan, or whatever, or create a miniature world.
Void, how doesn't it fit? You left it extremely open ended, and in my opinion, it falls within what you set fourth originally.
~Snap
I'm not saying everyone has to make a bloody bubble world, I'm saying that just sticking a giant monster in the middle of a city doesn't really show what this theme is supposed to be. Maybe if it was Atlas holding up a world or something like that, but a 200 foot tall monster isn't really what I meant when I said small world.
True shit.
this is a real small world:
win!
everybody's HDD's are getting corrupted nowadays :>
still it looks like a 10 min terrain so starting a new one will not make you lose anything
A couple trees in a cup can hardly be consider a world.
Im still waiting for someone to make a solar system inside a room - thats what i woulda done.
A couple trees in a cup can hardly be consider a world.
Im still waiting for someone to make a solar system inside a room - thats what i woulda done.
Smoothed out the fog a bit and added in a bunch of bubbles.
View attachment 57886
Does it look any better?
Looks cool. That would be a massive sink though, you should make the glasses bigger. Maybe even incorporate silverware in the city or something. The city seems a tiny bit plain, you should spice it up with a few other naga-ish doodads, like obelisks, statues, ruins library shelves, etc.
I like the ingame shot better
So is there a way to make a unit play an animation without going ingame so that i dont have to completely rework the fog and lighting to fit well ingame?