- Joined
- Jan 30, 2013
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- 12,757
Speaking of playtesting, I did playtest my own entry a few times, but I overlooked some stuffs because I find the gameplay smooth enough, with my army getting heavily damaged from time to time.
For example, to be honest, I overlooked the Cherrybomber ultimate (only saw the problem when I saw Daffa's gameplay video). I just hoped everything will work out according to logic. I did find the Skystriker to be weak, but did not do anything about it since its weakness is vastly overshadowed by how powerful were the Thundergunners, Genesis Blades and the Artificer.
Most of my playtests were before I implemented a few more tweaks and fixes here and there. I was betting on luck that everything will work out afterwards.
However, in my earlier playtests, I did catch quite a lot of mistakes and errors, then fixed them. But for whatever reason, I had decided to let my guards down after some further changes.
By the way, sorry about all of those @Daffa.
No worries, partially it was my fault to not properly playtest some of the stuff due to my lack of time management. I was too focused on getting the heavier codes on my end to work and failed to notice some issues. Skystriker, even in the paper, seems to be messed up though. So yeah, completely my fault for that mess