- Joined
- Jul 18, 2005
- Messages
- 323
I thought JetFangInferno was in the project... Ok I'll send the same PM again to WILL then
-Av3n
-Av3n
I meant the private forum only. It doesn't make it any easier to have to post the same information at four different sites.
Hanky said:Hello Craka_J.
Im interessted in the "JASS Expert" job. I think I got enough experience for that, because I already made a spellpack, spells and even a map with vJASS. Here are some links to my resources:
- Random Spellpack from Hanky (Is currently waiting for an update)
- Vast Plain
- Ice Hockey (To get the open source PM me)
My active time:
- 3 days I got 2-3 hours time (it depends because of school)
- 2 days I got 4-5 hours time
- at the weekend I got nearly unlimited time if Im not away go party or something
For more informations just PM me back.
Best regards,
Hanky
Silvenon is working on the Druid's spells but needs to know a bit about the mod so he doesn't mess up, as far as creating the spells accurately goes.Silvenon said:Ok, I've finally started doing something. I made a 32x32 map where I'll be testing all the heroes I'll be making (atm it's Druid). When I'm done, I'll just send you the map, it will have instructions on how to implement them.
And of course, I've ran into lots of problems at the beginning:
- what are the stats? i'm guessing they're not STR, INT and AGI
- how much is a yard in wc3 units?
- have you made resistances yet? how can i modify them?
- is there a certain buff system or i should just use normal buffs? (the second problem with buffs is at the bottom of the PM)
- are there certain hotkeys i should be adding, or i should just make up my own?
- well, this is not exactly a problem, but concerning icons, i'll just add some icons, and you can change them to whatever icon the original spell has
- i don't know which spells should be autocasting and which shouldn't (for example, i made mark of the wild autocasting)
- what should i put in tooltip extended? that's the one where all the levels are listed, is there a certain leveling system? should i replace all the "levels" with "ranks"? anyways, i don't have enough room to put so many levels (they just get cut off)
- should i worry about stacking? for example, mark of the wild stacks (i didn't plan that), but should i make it non-stacking?
- when i have a casting time of for example 1.5 sec and heal amount of for example 50, that means that the hero channels for 1.5 seconds and when it's finished, the unit gets healed by 50 health, or it heals over time?
Anywas, since the spell gets different with each rank, should I make a buff for each rank? I can't use the same one because, for example, first level increases health, the second level increases health and stats etc. If you know what I mean.
For all I know, currently they're still STR, INT and AGI. I don't know if Craka wants to change them. If the real wow stats are going to be used, they'll still have to be implemented.what are the stats? i'm guessing they're not STR, INT and AGI
Craka should answer this question, he's the one doing the terrains...how much is a yard in wc3 units?
I don't think there are resistances either.have you made resistances yet? how can i modify them?
No buff system eitheris there a certain buff system or i should just use normal buffs? (the second problem with buffs is at the bottom of the PM)
No clue, I think you should ask Craka. My guess is make up your own hotkeys.are there certain hotkeys i should be adding, or i should just make up my own?
I don't know either. Does wow even have autocast spells? AFAIK only summons have autocasts, but I could be wrong. Anyway, if http://www.wowwiki.com/Druid_abilities doesn't mention anything about autocast, I presume the spells aren't autocast.i don't know which spells should be autocasting and which shouldn't (for example, i made mark of the wild autocasting)
Spells can have ranks, which basically act like ability levels. My personal suggestion is to say what the current level of the spell does and what bonusses the next level will add.what should i put in tooltip extended? that's the one where all the levels are listed, is there a certain leveling system? should i replace all the "levels" with "ranks"? anyways, i don't have enough room to put so many levels (they just get cut off)
It shouldn't stack.should i worry about stacking? for example, mark of the wild stacks (i didn't plan that), but should i make it non-stacking?
Check the wow wiki. If you're talking about e.g. Healing touch then that's indeed 1.5 seconds casttime and then instant heal of 50.when i have a casting time of for example 1.5 sec and heal amount of for example 50, that means that the hero channels for 1.5 seconds and when it's finished, the unit gets healed by 50 health, or it heals over time?
Probably, yes.Anywas, since the spell gets different with each rank, should I make a buff for each rank? I can't use the same one because, for example, first level increases health, the second level increases health and stats etc. If you know what I mean.