Hey guys!
So. Ralle has helped me reopen this thread, partly at SpasMaster's request, partly because I wanted to give an update to you guys myself.
Before I get your hopes up too much, I am not ready for a release just yet. It's getting very close though. Before New Year's might be too optimistic, but at least sometime in January. I have been insanely busy this past year - studies have taken up most of my spare time. COVID hasn't helped much, although thankfully neither I nor my loved ones have been hit by it as of yet. I hope you guys are all staying safe!
Despite being busier than ever, I am actually paradoxically finding myself chipping away at the last pieces of the project at a faster pace than I have in some time. I think the studies are stressing me out so much that working on these models actually help me de-stress
I'd like to thank everybody who still checks in here and offers their support. As a show of gratitude I have decided to finally reveal what I have been working on with a little teaser:
I apologize for being a drama-queen and keeping it hidden, I just felt that releasing them all together was an opportunity I couldn't miss
I promise to get it finished and released as soon as I can - it's been like 3 years since I've uploaded a new model. Time flies.
First Gul'dan and now Turalyon.
Where are the fucking ponies!?
Those are absolutely fantastic. I'm so grateful we have you here, even if not often. It was completely worth the wait!
Time indeed flies my friend. But your skills are getting sharper and sharper each passing year. Great job!
Heck yeah baby, whatta lineup. Lookin' schweet. : )
HOLY SHI...ELD! These are AWESOME. Welcome back, Master)
I'm blown away. Can't wait for these bad boys.
Cool and welcome back!
OMG!!! HE'S BACK!
Nice, I see you went for a slightly more low poly approach this time. neato. I like it.
First Gul'dan and now Turalyon.
Where are the fucking ponies!?
If Tauer does not want to give Gul'dan a skeletor pony, he doesn't have to give Gul'dan a fucking skeletor pony!
Jokes aside - Great job as always, Tauer. You might just inspire me to put in a few more hours into the world editor.
At last, the secret is revealed!! Been a heck of a time not telling anyone about those beauties in your absence, lmao.
Good to have you back, ol' buddy!
I think its probably time to get into texturing myself as well, you definetly need competitors here
Good stuff Tauer! Very promising! And I like you try to keep it classic . You're pulling it off quite well.
Uhh, liking that Wizard tho Can't wait to see some sick animations
You stay classy son.Yeah, I think I'll always stick to Classic models - making Reforged models from scratch just seems like such a massive undertaking, especially considering how long it takes me to get models made in the first place. I doubt I'd ever get one released lol
Oh, you'll see animations alright I made a fuckton of animations for these guys. That's the main reason it's taken so long!
When I get back in classic after Reforged to work, among other things, on Khadgar model.
And am linked THIS.
Tauer, you magnificent modeller, I salute you!
One thing, however, shouldn't Khadgar have short hair and goatee? He had them in Warcraft 2 manual, game icon and movies, and grew a long beard only in TBC.
Nevertheless, looking forward to release, this certainly makes me not think twice about switching to classic)
add it the hearthstone young khadgar to the equation XD:True to that, though he's nowhere as inconsistent as Blackhand, for example, whose WC2, WoD and film looks have literally nothing in common, and then they somehow set the film one as canon in main universe!
I think it's safe to assume Khadgar had short hair, his beard/goatee size is debatable but it's long only in one canon source - Valley of Heroes statue, which is inaccurate in-lore (like them messing the looks of Turalyon too). And his model before WoD was a placeholder, it's a generic mage npc from alpha.
Metzen's art, while cool, is loosely related to game models (like his Sylvanas being having stiched skin). Comic looks are based on the placeholder, they also had one ugly Gu'dan (though they did get Cho'gall right)
There was one obscure RPG picture of him looking a veeery old man.
I like his young version, though! Does this mean we're getting more than one version of each hero?
Also, will Kurdran and Sky'ree be separate units as well as main mounted flyer?
And regarding Reforged, its biggest flaw is that they messed things that were working perfectly in old game. Like removing campaign support.
I do love what ppl at Chronicles of the Second War are doing, that's what I never saw in War3 to be honest - all War1/2 mods were lacking on either lore or visuals (one of the reasons HoS came to be).
Then again, your models do fix the visual part to a degree)
True to that, though he's nowhere as inconsistent as Blackhand, for example, whose WC2, WoD and film looks have literally nothing in common, and then they somehow set the film one as canon in main universe!
I think it's safe to assume Khadgar had short hair, his beard/goatee size is debatable but it's long only in one canon source - Valley of Heroes statue, which is inaccurate in-lore (like them messing the looks of Turalyon too). And his model before WoD was a placeholder, it's a generic mage npc from alpha.
Metzen's art, while cool, is loosely related to game models
I like his young version, though! Does this mean we're getting more than one version of each hero?
Also, will Kurdran and Sky'ree be separate units as well as main mounted flyer?
And regarding Reforged, its biggest flaw is that they messed things that were working perfectly in old game. Like removing campaign support.
I do love what ppl at Chronicles of the Second War are doing, that's what I never saw in War3 to be honest - all War1/2 mods were lacking on either lore or visuals (one of the reasons HoS came to be).
Even though I am Horde at heart
The blood elf skin looks amazing, man. I can't wait to get my hands on her (that.. may sound inappropriate ) and I hope you'll be around to bring us even more stuff in the future. And rest assured, I'll be there to support you.
Cheers.
Gracious goodness. These look terrific! I recognize the Lich King, but I don't recognize the orc. Who might that be?
Side note, I remember seeing you work on a Velen model years ago, will you ever go back to him?
Actually I think it's good as it is. He looks a lot tall in the WoW cinematics and the models in wc3 are somehow squished, but there are several models that are not like that, like Kael'thas or Sorceress.Wow, that's an old one! I still have the files lying around. Apparently, I made the mesh in 2015! That's kinda crazy.
I might get around to him eventually, but he's not the highest priority to be honest. He'll probably need a lot of tweaking as well since I made the original mesh using the WoW model as a reference, so the proportions are way off for a WC3 model.
The Orc is Kilrogg Deadeye, based on the original Samwise concept:
Wow, that's an old one! I still have the files lying around. Apparently, I made the mesh in 2015! That's kinda crazy.
I might get around to him eventually, but he's not the highest priority to be honest. He'll probably need a lot of tweaking as well since I made the original mesh using the WoW model as a reference, so the proportions are way off for a WC3 model.
That face, skin & pose is incredible. Wow.Figured I'd give you guys some small teasers when I post, so here's a look at a quick reskin I did for Alleria:
A Blood Elf version. I seem to remember @SpasMaster mentioning he needed this at some point, so figured I'd make it available with release
Actually I think it's good as it is. He looks a lot tall in the WoW cinematics and the models in wc3 are somehow squished, but there are several models that are not like that, like Kael'thas or Sorceress.
Well, what can I say to all of this besides: GLORIOUS!
Awesome work Tauer!
Understood! Great works anyhow!
Those models look great! I hope I'm not repeating anyone else by asking if you'll release those on the HIVE for the community to use? That model of Aleria is killer!
That face, skin & pose is incredible. Wow.
3 different versions all with unique animations.
I like the contrast of the textures you've shown. Very smooth and well refined.Meanwhile, little preview of Turalyon's alternate animations:
God damn, he looks absolutely epic.
I like the contrast of the textures you've shown. Very smooth and well refined.
The thing I've always liked about your texturing Tauer is how stylised and cartoony it is. Very keeping imo with the look and feel of Warcraft 3. Some people make the mistake of going too realistic when it comes to skinning but when it comes to units, your style is definitely top notch.
I like the Khadgar models, but I have to say that the hood on old Khadgar is not my favourite. It looks a bit too rounded and silly somehow, perhaps a more extreme, angular, pointed shape would suit him better? Plus, perhaps trim it with silver like the tabard.
The beard waving is a nice touch. I hope we can see you in a model contest sometime.
<3
Thanks, man! Texturing is probably my favorite part of doing these models, so I'm stoked to hear that you like it
Good news! Old and Young Khadgar are pretty much finished. Only missing the last version and then the models should actually be ready for release. This weekend is probably a bit optimistic, but I'm not ruling anything out!
A few previews of the animations (sorry for the poor image quality):
They are great but there is one thing that looks weird: it is the way the staff holding arm seems to have only one joint(at the shoulder) and that the staff is perfectly rigid relatively to the staff holding arm: it makes the animation sightly odd to look at.<3
Thanks, man! Texturing is probably my favorite part of doing these models, so I'm stoked to hear that you like it
Good news! Old and Young Khadgar are pretty much finished. Only missing the last version and then the models should actually be ready for release. This weekend is probably a bit optimistic, but I'm not ruling anything out!
A few previews of the animations (sorry for the poor image quality):
Seems I don't get it) Morph can be used to switch one unit to another (sword Turalyon -> hammer Turalyon).Just use a druid Morph or something to that effect.
Tauer and I have talked about this issue in PMs before and have been tossing around ideas to get around it - such as adding the weapon sound effects to the animations themselves and instructing people who use the model to set the weapon sounds to "None." Haven't tried it quite yet, but we'll figure something out! ^^Seems I don't get it) Morph can be used to switch one unit to another (sword Turalyon -> hammer Turalyon).
Can it help when the model is animated to wield sword and hammer at the same time? Because as I see on the screenshot, Tauer's model wields them both and looks like it will attack with both (one blow with sword, the second with hammer etc.)
Ah that's my bad, you're right, it can't do that. A conundrum indeed. Maybe just go for the axe sounds to be more neutral.Seems I don't get it) Morph can be used to switch one unit to another (sword Turalyon -> hammer Turalyon).
Can it help when the model is animated to wield sword and hammer at the same time? Because as I see on the screenshot, Tauer's model wields them both and looks like it will attack with both (one blow with sword, the second with hammer etc.)