- Joined
- Oct 20, 2010
- Messages
- 2,934
Make sure you make his finger, thats what make guldan guldan
How many polies does it have? It doesn't look that high so far. Noice btw.
Make sure you make his finger, thats what make guldan guldan
Thanks guys.
Currently clocking in at 876 polies. Still have a few more things to add though, so final count will be slightly higher.
Not sure about individual fingers, but I am planning on giving his left hand some more details, to be used in Spell animations.
Tweaked his face some more and started on his staff:
View attachment 273690
View attachment 273691
View attachment 273692
My impression of Guldan at least is that His Finger is long and Big, Other Unit is Ok But I think Guldan's Focal Point will be his hand, With those Green Fire Burning, XDPretty sure it would look horrible if is a Square Block with those fancy green fire XD
Since His Hand mostly are relaxed and open instead of holding fist
Hey now, we don't do middle fingers here. That I like that you didn't went over the top with the back spikes.
Oh definately, I agree. That's why I am gonna be adding some detailBut again I think individual fingers might be overkill, so I'm thinking somewhere more along the lines of a palm, where I can animate the thumb separately and the remaining four fingers as one bone. Don't know if you catch my meaning.
ThanksI was kinda torn about the back spikes. I really don't like the design and I think it makes him look like a stereotypical villain. But as paladinjst explained in this post, it does help make him look more menacing despite his otherwise frail body type. So I ended up adding them anyway.
It looks really cool already! I'm wondering if there will be a version with no staff like HotS and some other artworks. His hunched pose is pretty iconic though so I guess it's fine either way.
I think not. Tauer is always basing his models on old artworks from Warcraft I or II, so I guess he's basing him on this kind of artwork: https://hydra-media.cursecdn.com/hearthstone.gamepedia.com/thumb/2/20/Gul'dan_pic4.jpg/300px-Gul'dan_pic4.jpg?version=a848a31604dcce2314230e5005658a3f
Oh really? I didn't know. My bad.I am indeed drawing inspiration from his HotS look, but as always adding my own touch to it.
View attachment 273799
I believe that artwork is based on his old WoW look, not the Warcraft I/II one.
EDIT:
View attachment 273803
No need for a Gul'dan model anymore, there's already one beyound perfection in the data base
Nah, looking awesome. I'm always amazed at how you nail that low poly count.
Oh really? I didn't know. My bad.
Haha xD
Thanks! Polycount is actually a tad high, at about 1177 right now. Usually try to keep it under a 1000, but been letting myself go lately
No problem, it can be a bit hard to make sense of all the artwork. As far as I know this is the only (official) pre-WoW Gul'dan artwork:
![]()
Could be wrong though.
A WIP before I go to bed:
View attachment 273826
Note that the robe is not even remotely done yet.
I am confused because of this artwork. I thought it was from Warcraft I.
Edit: Shit, I forgot to add a link. :O
https://i.ytimg.com/vi/FoH5yxEimEU/hqdefault.jpg
Yeah, looks like you are right. I didn't played wow so I wouldn't really know..Nah, this is post-WoW definitelyYou can see this by how Medivh is portrayed. Here is Medivh artwork pre-WoW:
![]()
And here is how he looks in WoW:
![]()
As you can see the artwork you're referring to looks a lot like his WoW appearance
WIP:
View attachment 273902
Hey @Tauer will you draw the Insignia of the Stormweavers on Gul'dan somewhere?
Gul'dan looks awesome. Can't wait to see him in action.Considered it, but couldn't find a place that seemed fitting.
Gul'dan texture is pretty much done:
View attachment 273994
View attachment 273995
View attachment 273997
Getting ready for animating now. Also, started on Cho'Gall mesh:
View attachment 273996
And I got to say I am still waiting that Sargeras model from you.
Back in your older thread I saw you started him and it looked nice back then, I can't imagine how cool it will look now.
Tauer, you know that the model that definitely needs to be redone is Ner'Zhul
X3Second that!
Tauer, you know that the model that definitely needs to be redone is Ner'Zhul
Second that!
Just about to call it for Cho'gall's face(s):
View attachment 274486
Pretty much just need to add his facial tattoos. Tweaked his skin color a bit, for better consistency with regular ogres.
Also got started on Kilrogg Deadeye mesh:
View attachment 274487
View attachment 274488
Of course based on the awesome Samwise artwork:
For Kil'rogg: Would you create a fel orc version of him? The color based on Warlords of Draenor?
Hi @Tauer! Do you plan to make Kilrogg wield this weapon? I kind of think that this jaw bone weapon is unique and badass for a fearsome orcish chieftain like him.![]()
Tauer, are you going to do a Blackhand based on how he was depicted in Chronicles Vol. 2? These models are awesome as always!
Cho'gall looks really good, especially the faces. Is he going to fight with his bare hands or will you give him that hammer?
Oh it's just too good.
Holy sweet lord. I've been missing out on some stuff!
Gul'dan and Cho'gall - the Palpatine and Vader of Warcraft. I'm extremely happy to see you model these two (three?). Although, I think fitting in the Stormreaver insignia on Gul'dan somewhere would really boost the Warcraft 2 feel and steer it away from WoWification. Honestly not sure where you could fit it, though. The hood perhaps?
As for the Cho'gall model - I think you should test it during a Stand animation next to the in-game Ogres. I'm a bit worried that they are too stocky and not tall enough - that wouldn't be a real problem if we didn't have normal Ogres in the game, as Cho'gall definitely need to look more imposing and gargantuan than your average Ogre Mauler. I personally think their legs could be much longer and they would still maintain that Warcraft look.
Kilrogg is also coming along nicely, though I've never really been interested in that character much. I certainly support your choice of weapon over the bone saw (although the latter does remind me of something I made once). Maybe you could further detail that sword by giving it some notches and spiky edges? Again, reminiscent of a saw. Not sure if that would be better accomplished through texture or mesh though.
Overall, great stuff. I'm always happy to see you still going at it. Hoping to see more from you for a long while still.![]()
I personally would go with an axe or a mace for Kilrogg, I don't think the sword was too common amongside orcs, well or maybe its my mainstream way of thinking.
Damn! I've been missing this thread <3 Really promising stuff there man! I'm truly glad to see you're keeping up the good work!
Super sexy models, dude!