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Tales of Yrchian ORPG

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Level 16
Joined
Jun 24, 2009
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Project by Marsal2000 and LevliN
This is the final version of that map file. A whole new version started with almost 100% different gameplay, better terrain, better systems, etc. For more information: LINK
Tales of Yrchian is a full teamwork multi-player ORPG map. Map isn't finished yet, still working on quests, items, skills, heroes, dungeons, etc. It's almost impossible to play it with less than 4 players.
One day a handful of wanderers jumped onto the land of Yrchian. They came because they heard that strange things happened recently. As they arrived they saw that everybody is restless, there are only a few people on the streets and the fear permeates the air. It was a dark night and they are tired, they had to find a place to rest. They wandered for hours when they found an old mercenary camp where they can sleep. In the middle of the night they woke up by a strange noise, they saw that the fire is burning again and a strange person sits in front of it. The stranger said "We have to talk, now!". The stranger told that he's name is Nior, he is a former alchemist but now he is just an advanturer he also told some information about the strange things happened there, but he don't know what exactly did those things. They have to figure out who or what did this. Will they can?
STORY WILL BE EXPLAINED BY THE QUESTS IN THE GAME
The Crypt

The crypt of Sindomirh town cursed by an evil mage.Now it's full with zombies rised from their coffins.

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Tomb of Azriel
Quest Dungeon
Bandit Hideout
An old forsaken cave claimed by the bandits.
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Waterfall Cave
A cave behind the waterfall in the forest.
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Cave of Menurial
It was an old goldmine but the bandits claimed it.Then the bandits are killed by the demons of Menurial.Menurial is the Demon Mage King who leads the demons horde against Yrchian.
Quest Dungeon
You can choose up to 9 heroes, 3 for each attribute.Maximum level is 50. Each hero has 5 skills and each skill has 5 levels.

Strength
Phoenix Warrior
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Former warrior of the Phoenix cult. The Phoenix cult is one of the mystical defender clans of Yrchian that protects the land of Yrchian. They use enchanted weapons combined with a shield and powerful burning magic to subdue their enemies and protect their allies. They generally disdain long-range warfare, preferring instead to charge directly into the fray, swinging their weapon of choice or sending a wave of destructive spells. They can take a beating unlike anyone else. These warriors are equally comfortable wielding crescent blade or glavie. Strength combined with Intelligence is the Phoenix warrior's biggest asset, allowing this hero to do more damage with every attack.

Stats:

Strength: 18 + 1.80
Agility: 7 + 0.90
Intelligence: 10 + 1.30

Starting armor
: 4
Class bonuses: 2.0x HP Regeneration, 150 extra HP

Role: Tank, Damage Dealer

Icy Warrior
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These warriors are use brute strenght and melee weapons enchanted with ice magic to subdue their enemies and protect their allies. They generally disdain long-range warfare, preferring instead to charge directly into the fray, swinging their weapon of choice. They can take a beating unlike anyone else. These warriors are equally comfortable wielding axe, hammer or sword, though many choose to master one weapon over all others. Defensive tactics help the warrior to avoid damage and protect allies, but Strength is these warrior's biggest asset, allowing this hero to do more damage with every attack.

Stats:

Strength: 19 + 2.20
Agility: 8 + 0.90
Intelligence: 8 + 0.90

Starting armor: 4
Class bonuses: 2.0x HP Regeneration, 150 extra HP

Role: Tank, Defender

Holy Warrior
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These warriors are former monks who left the monastery. They rely on stout hearths, brute strenght, holy power and melee weapons to subdue their enemies and protect their allies. They generally disdain long-range warfare, preferring instead to charge directly into the fray, swinging their weapon of choice. They can take a beating unlike anyone else. They are comfortable wielding enchanted hammers. Defensive tactics help the warrior to avoid damage and protect allies.

Stats:

Strength: 19 + 1.90
Agility: 7 + 0.80
Intelligence: 9 + 1.30

Starting armor
: 4
Class bonuses: 2.0x HP Regeneration, 150 extra HP

Role: Tank, Damage Dealer
Agility
Amazon
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Amazons are unique in their ability to succeed with the help of, or even in spite of, their environment. Nature rituals allow them to manipulate the environment to hinder their enemies. They favour long-range combat, the bow being their weapon of choice, and can be especially effective from elevated locations such as bridges and cliffs. They are the only profession with the ability to charm animals, which then accompany them on their travels and assist them in battle, gaining experience and levels over time. Amazons are also Blessed with survival skills that help keep them alive.

Stats:

Strength: 7 + 1.10
Agility: 19 + 2.00
Intelligence: 9 + 0.90

Starting armor
: 2
Class bonuses: 40% extra Attack Speed

Role: Support, Damage Dealer (Ranged)

Dark Stalker
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Dark Stalkers are the best fighters in the land of Yrchian. They using skillful tricks combinated with dark forces to subdue their enemies. The twin blades being their weapon of choice, and can deal especially high damage.

Stats:

Strength: 9 + 1.00
Agility: 19 + 2.10
Intelligence: 7 + 0.90

Starting armor: 2
Class bonuses: 40% extra Attack Speed

Role: Support, Damage Dealer

Illusionist
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Illusionists are masters of illusion and control. Their skills provide excellent support, turning the enemies powers against them and changing the very fabric of reality to hinder foes and help allies. Illusionists have the ability to cast spells quickly, which can make all the difference in the heat of battle. Their unique illusionary talents can cause imaginary illnesses or empower the Illusionist to move faster. While Illusionists are not known for brute strength, their ability to confuse and distract enemy's resources more than compensates.

Stats:

Strength: 8 + 1.00
Agility: 18 + 1.90
Intelligence: 9 + 1.10

Starting armor: 2
Class bonuses: 40% extra Attack Speed

Role: Support, Damage Dealer
Intelligence
Moonmage
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Moonmages summon the power of moon and command it at will. They can empower allies that makes them more harder to kill. Their unique buffs are stronger than any other buffs. The wise Moonmage avoids becoming surrounded, but keeps a local area-of-effect spell on hand just in case.

Stats:

Strength: 6 + 1.20
Agility: 6 + 1.00
Intelligence: 23 + 1.80

Starting armor: 0
Class bonuses: 5.0x Mana Regeneration, 100 extra Mana

Role
: Support, Buffer/Debuffer

Elementalist
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Elementalists summon the powers of air, fire, darkness and water and command them at will. They can inflict more damage in a single strike than any other profession. Air magic harnesses the power of tempests to strike foes down with lightning or enable allies to run like the wind. Fire magic manifests flames, fireballs, molten lava and even meteors to burn enemies to a crisp. Water magic conjures mist and ice to slow enemy movement and attacks, protect allies against magic, and inflict cold damage on enemies. The wise Elementalist avoids becoming surrounded, but keeps a local area-of-effect spell on hand just in case.

Stats:


Strength: 7 + 1.10
Agility: 6 + 0.80
Intelligence: 22 + 2.10

Starting armor: 0
Class bonuses: 5.0x Mana Regeneration, 100 extra Mana

Role: Support, Damage Dealer

Priest
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Priests employ a direct conduit to the gods, and the answers to their prayers come in the form of healing and protection for their allies and damage to their enemies. Priests enjoy Divine Favour, which provides extra healing power, while their healing and Protection Prayers help to keep their allies strong and healthy.Smiting Prayers, on the other hand,call down divine anger on enemies, exacting holy damage that ignores armour, though damage-dealing is not the Priest's specialty. What Priests lack in firepower they make up for with their unparalleled gift for keeping their allies alive.

Stats:

Strength: 6 + 0.90
Agility: 5 + 1.00
Intelligence: 24 + 2.10

Starting armor: 0
Class bonuses: 5.0x Mana Regeneration, 100 extra Mana

Role: Healer, Buffer, Anti-Undead Class
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Terrain:
-extended and reskinned the Bandits' hideout dungeon
-reskinned the Tomb of Azriel quest dungeon
-bigger roads
-new house skin
-little modified the city and added some extra things
Heroes:
-new skills
-rebalanced heroes
-new system added: Illusion System: now the illusions are takes not just the healing potion effect but most of the buffs/debuffs
-new elementalist model and skin
-new phoenix warrior skin
-added hero glow
Items:
-new items added
-remade item system
-Dark Stalkers can equip 2 swords but can't equip shields
-int heroes can use a staff and an orb
-every hero can equip 2 rings and 1 amulet
-faster
-more flexible
-greatly reduced lag
-item set system added
-modified items
-re-leveled items
-special strength agility and intelligence items
-added item remove system
-added extra item drops
Quests:
-added few quests
-quest bugs fixed
-modified rewards
Others:
-1 new music (dungeon)
-new city music
-new sounds
-new creeps
-new creep skills
-remade creeps
-fixed save and load system bugs
-added a backpack save system
-new commands
-improved player helper system
-fixed known bugs
-fixed the things that makes the game ultra laggy after a half hour on weaker pc-s
Thanks to the following people for the systems/spells/models/skins/icons
ap0calypse | without him I couldn't continue the map
Animoi666 and Adiktuz | solving the load system problems and helping me a lot
Raven0 and -Peper- | solving the loading screen problem
Maker | helping me a lot and solving the Soul Drain spell problem
WaterKnight and Pharaoh_ | helping with the object editor specials
TriggerHappy187 (Save/Load System)
Pharaoh_ (Music System)
Googlieeyes (Item Stack System)
Dr1zzt (Creep Respawn System)
f0rsAk3n (Spirit Moves(Omnislash))
Darkholme
General Frank
Ampharos_222
Dan van Ohllus
Suselishe
Tranquil
Hanza-Ru
Elenai
Alastor
GreyArchon
alfredx_sotn
HappyTauren
jigrael
JetFangInferno
Gottfrei
Elenai
Killabong
Callahan
shamanyouranus
SantoRayo[iP]
BurninRose
Thrikodius
Champara Bros
s4nji
Buster
Daelin
anarchianbedlam
Marcelo Hossomi
Skizzik
sPy
Haistrah
Pyritie
CloudWolf
Red Shift
The_Silent
General Frank
KelThuzad
Mc !
bigapple90
HappyTauren
SkriK
GooS
Note: If I forgot to give you credits please send a pm that contains the name of your resource.
Tales of Yrchian v1.03b
View attachment Tales of Yrchian v1.04 BETA.w3x
View attachment Tales of Yrchian v1.04 BETA Open Source Final.w3x
[TD]
veocut.png

[/TD] [TD]
Introduction
[/TD] [TD]
Story
[/TD] [TD]
Dungeons
[/TD] [TD]
Heroes
[/TD] [TD]
Screenshots
[/TD]
[TD]
Changelog
[/TD]
[TD]
Credits
[/TD]
[TD]
DOWNLOAD
[/TD] [TD][/TD]
 
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Level 8
Joined
Nov 29, 2008
Messages
462
Not much information right now, but the screenshot looks interesting. Looking forward for more.

Good Lucks, i will follow this.

~Nurga
 
Level 8
Joined
Nov 29, 2008
Messages
462
Heyho Marsal2000!
More information came...i read it. Your Heroes sounds really cool.

Like ever: Looking forward for more ;P
 
Level 7
Joined
Jul 18, 2009
Messages
272
2001-ish lol....
Yrchian is the region where the story begins (i know it's better the Tales in Yrchian) i just wrote a mistake
because my english isn't so good i can't write it now :D
"Tales of Yrchian" should be correct for a person and a country.
"Tales in Yrchian" sounds just strange.
 
Level 7
Joined
Dec 18, 2008
Messages
400
Very "sharp" hills :b Use the smooth tool in WE
Interesting heroes.
Add more environment to the terrain and it will be pretty good :D
Try not to use common blizzard cliff :( Only in the dungeons :)
 
Level 16
Joined
Jun 24, 2009
Messages
1,409
Are you gonna remake terrain or getting terrainer? That terrain isn't good, it's still bad :S

what's the problem with it? "-.-

Hero: Lich King... Am i allowed to /facepalm? Well anyways.. The terrain is better.. But still it needs to be worked with

when arthas capture the frozen throne ... he is the lich king (or not? o_O)
 
Level 7
Joined
Jun 19, 2009
Messages
277
pls lich king cant be a hero
change that because this way you look really dumb
call him something like death knight
or warrior of death or frozen warrior

just not LICH KING
in everything else map is decent

and about twiglight eve its
SH*T
 
Level 8
Joined
Nov 29, 2008
Messages
462
Lichlord
Lord of the Liches (lol?)
Lichmaster
Master Lich
Deathknight
Undead Frostmage
:confused:

Maybe? :xxd:
 
Level 8
Joined
Nov 29, 2008
Messages
462
Okay. It's a warrior with Ice-Powers? :D

Frozen Warrior
Ice Warrior
Knight of the Cold
Coldblade
Frostking
Frostslayer
Iceslayer
Coldslayer
Goddammitdamnfrostwarrior
Frost Warrior

What about these damn names? :hohum:
 
Level 16
Joined
Jun 24, 2009
Messages
1,409
sadly my partner has exited a long time ago so i work alone and because some of things i just have a world editor with 1.20 patch and i can't upgrade it to 1.24c :S
but i working on it all day cleaning bugs and make the terrain more natural
 
Last edited:
Level 8
Joined
Nov 29, 2008
Messages
462
GameMaster. World of Warcraft stuff.

Oh, and I tested out your map.
Just one thing to say:
The terrain is really impressive. :eek:
 
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