- Joined
- Jul 2, 2009
- Messages
- 112
Zodiark ORPG: Land of Nealga
Enter into a land full of lore and excitement. Explore an expansive land, and personalize your hero to a rarely seen extent!
I'm currently working alone, and I plan to until I finish the first 4 spells for each base tier and the first area.
At the moment I plan 3-4 playable races each with there own traits that sets them apart from each other. Each will have a male and female model to choose from.
There will be 7 Classes and 21 SubClasses. Each class is unique and can only wield certain weapons.
Attached are Screenshots of the first area, Virdmitton Woods/Town.
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Of all the races that survived the Cataclysm, Humans were the most intelligent. They're knowledge of the arcane allowed them to flourish after the devastation created by the Sundering of the Gods, becoming the dominant race. They live in harmony with all except the Dwarves. The Grand Magus Ostalyn is the undisputed leader of the humans. He currently resides in the Magus Citadel, presiding over the education of future magi.
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After the Cataclysm, a young elf by the name of Alvayn Sorrowsoul stumbled onto a cave that led to an immense cavern, untouched by the destruction wrought above. He returned to preach that only by being in the earth, in Gaia, could they prevent another Cataclysm. Many followed him, naming themselves the "Gaieseans." Over the centuries, the Gaieseans slowly grew darker, with a browner tone; their elfin evolution changing them to suit their environment. They currently live in Gaisea, far below Tiran, though many have broken from the traditions and are now wandering the surface.
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The Cataclysm did not deter the resilient Tirish Elves. After the fall of the Zodiark Gods, the remaining Tirish elves returned to their ruined capital, Tiran. Over the centuries the city has been rebuilt, even more magnificent than before. Under the leadership of Queen Bildith, the city has thrived and is now the center of culture and economy. They pay little heed to the Gaieseans near them. Their speed is unsurpassed.
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No one cares about the Dwarves, so the Dwarves care about no one" is the saying of Head-Forger Rockhammer before he died. The Dwarves were untouched by the Cataclysm due to their presiding deep within the earth. An ingenious race, their technological advancements can only be surpassed by their brute strength and talent in smithing. Though little is known about their city, scholars presume that many ancient relics from before the Cataclysm still survive in those walls. The only people known to have been in the city of Stoneguard are Gaieseans, and none have devulged the secrets of the Dwarven city.
- Fullscreen Equipment System (Currently lookinbg between a multiboard or visual equipment system).
- Mainhand, Offhand, Armor, Helmet, and hopefully gloves/boots/accessories appear on hero.
- Hero's animations change with weapon.
- 3 Primary Stats and 10 Secondary Stats.
- 2 tiers, with each base tier having 3 elitetiers.
- Players can choose 11 out of 20+ class skills to use, allowing for full customization of heroes.
- All spells are triggered and unique.
- Uses a 512x512 map.
- GW-style loot system.
- Dungeons, Dragon Raids, and Epic Bosses.
- Trades and Professions.
- A story worth completing.
- More to come.
- The basic tank class, the Knight uses an arsenal of weapons. His ability to guard his allies and survive the most vicious of attacks makes him a formidable ally, though his damage is lacking. Can become a Samurai, Guardian, or Shadow Templar.
- A powerful melee fighter, the Warrior can sustain moderate damage while dishing out large amounts. Can evolve into the Berserker, Warmonger, or Crimson Knight.
- Prominent in the arcane, the Magician can wield the magics and obliterate his foes. Though physically weak, the Magician is a vital component in any raid. Can evolve in an Elementalist, Weaponsmage, or Arcanist.
- The Wilder is the perfect survivor. They're ability to evade and high speeds make them perfect for precision strikes, and gives them ability to survive some kiling blows. Can evolve into the Ranger, Hunter, or Dragoon.
- A tricky sneak, the Thief is the utmost best for high damage or a high payday. Though weak endurance-wise, they're physical offense is exceedingly great. Can evolve into a Ninja, a Rogue, or a Trickster.
- Blessed by the New Gods, the Monk is a must in any party. Though they're damage output is low, their ability to aid their allies and hamper their enemies is second to none. Can evolve into a Wu Shu Monk, Deiva, or High Priest.
- A unique class, the Scholar is a hybrid of all the other classes. Though they exceed at nothing, their ability to do many things with little or no energy makes them a class well worth becoming proficient in. Can evolve into a Gunslinger, Machinist, or Physicist.
Will put more Information when I have time.
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