Sylvanas Spellpack

This bundle is marked as pending. It has not been reviewed by a staff member yet.

FujiSpellPack Spotlight:

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Concept & Design:
The spellpack embodies Sylvanas as a master of domination and death, blending battlefield control, shadowy assaults, and soul manipulation. Chains, phantoms, and cursed arrows are not mere effects but instruments of subjugation, binding enemies, spreading terror, and converting the mindless or fallen ones into temporary or permanent servants while escalating pulses of dark energy punish clustered foes and stealing the essence of their souls to empower herself. Every action on the field reinforces her presence, turning fear, pain, and shattered souls into tools to dominate and reshape the battlefield.



Sylvanas Abilities:
Chaining ArrowsShadows StrikeHaunting Mist Domination ChainsSoulbound AnnihilationSoul Harvest
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Invoked Abilities:
Jaina Ability: Sweeping TideThrall Ability: Storm CataclysmThrall Ability: Eye Of The Tempest
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Credits:
Eikonium
chopinski
FerSZ
Yours Truly
Vinz
Spellbound

Sellenisko
sPy
Flux
Bribe
IcemanBo
8512590215848
Amigurumi
Darkfang
PrinceYaser

Nestharus
Pyritie
TriggerHappy
Panda
doom_sheep
Zeverens

Blizzard Entertainment
...
(tentative - If you don't see your name on this credit list, just let me know that of course)

Instructions:
Please kindly take note the spellpack was tested rigorously and thoroughly using the classic graphics with the latest version but should also work with the older versions supporting lua. The configurations made here just fit to my liking with the classic visuals. However, for reforged graphics you may want tackling the configurations to also fit with the reforged visuals since both graphics really differ not just in visuals but also in terms of their behavior. The current configurations which I consider maximum just play well with my taste but some of you may prefer minimum bare effects no worries because all behaviors or effects made in the spellpack are super configurable, flexible, and powerful.

Trigger Editor
1) Dependencies - script folder is required to copy and paste for the spellpack to work.
2) Cenarius Spellpack - script folder is optional so just copy and paste the spells you only need to work.

Object Editor
3) Dummy (General Purpose) - unit is optional to copy and paste but configure DamageInterface and Utilities script in the Dependencies folder to match the dummy unit type id you have. required to copy and paste if your map don't have dummy unit type.
4) CC & NewBonus - ability is required to copy and paste but configure the NewBonus and CrowdControl scripts in the Dependencies folder to match the ids for the bonuses or controls to work.
5) Sylvanas Spells - ability/buff is optional so just copy and paste the spells along with the ability/buff you only need to work.

Asset Manager
optional to export and import custom models used by the spells but configure the models path correctly in the spells configuration.

Lastly, ensure all scripts are exactly matching their needed object editor ids FourCC('XXXX') and feel free to post if you've encounter any issues following the instructions or even spells configuring related. will response as soon as possible. things you concern will be extremely valuable for me to help push the spellpack to go even beyond than what is currently capable of.

Useful Links:
How To Import A Spell/System
A comprehensive guide to Mapping in Lua
LuaCATS / Emmy Annotation


Changelogs:

-Initial Release
Contents

SYLVANAS SPELLPACK (Map)

TLDR: at last, she's now ready to dominate~

the spellpack took longer than expected due to lots of framework updates and ever since the new arena mode was implemented in the test map to further examine spells performance and robustness, had to maintain and secure them prior the release to cover most of the edge cases i have encountered, fixed, and tested.
(will post the full changelogs list on Cenarius Spellpack resource page instead since i must update the map used in there also)

here's the look of the new mode by the way:


P.S: im currently planning for a next spellpack to help diversify the framework even more... do you have more spell ideas in mind? feel free to bring me your spellpack concept and i'll try to craft and design them whenever i have time. im looking for holy or light themed heroes since we already have nature (Cenarius) and darkness (Sylvanas) designs. you may post or message. thanks
 
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