Sylvanas Hero Concept

This bundle is marked as approved. It works and satisfies the submission rules.
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Sylvanas, the Banshee Queen, responsible for the recent demise of Azeroth. Sylvanas, in this Hero Concept, is a main Long Range Assassin specialized in crowd control. Thanks to all that have been credited for their awesome work on models, effects, icons and code libraries, and please, if you find that no credit was given to you for your work here or credit were given by mistake, let me know, so I can fix it. Enjoy!

Black Arrows

Cry of the Banshee Queen

Arrow Storm

Screaming Banshees

Forsaken Arrow

Withering Fire

Ranger Precision


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  • N3rth
  • YourArthas and the Rebirth Team
  • Magtheridon96
  • The Panda
  • AZ
  • Darkfang
  • Mythic
  • Bribe
  • Deathclaw24
  • 4eNNightmare
  • JetFangInferno
  • Blizzard

10/18/2020
  • Requirement Systems updated to their latest versions.
  • New Library PluginSpellEffect
  • Spells that require SpellEffectEvent by Bribe now also requires the new library.
11/02/2020
  • Requirement Systems updated to their latest versions.
11/23/2020
  • Requirement Systems updated to their latest versions.
04/30/2021
  • Concept ported to LUA
  • Required systems updated to their latest versions
05/11/2021
  • Updated to use the latest version of the requirement libraries
  • Adjust the starting height of abilities that use Missiles
  • Fixed a bug in the Cry of the Banshee Queen ability.
06/06/2021
  • Updated to use the latest version of the requirement libraries

Pack updated to match my standard requirement libraries. For those who cant open the map due to a problem in the editor when trying to load Object Data, get the Object Data here.
Contents

Sylvanas Hero Concept (Map)

Sylvanas Hero Concept (Map)

Reviews
MyPad
Aside from the usual fanfare, the idea of Sylvanas being an aggressive force of evil that can shred through enemy ranks with her powerful magic and enchanted bows is greatly exemplified here. Impressive as always. The system works fantastically, and...
Level 26
Joined
Aug 10, 2018
Messages
2,977
Great hero design, that's a really clever idea having the Black Arrow toggle affect the other skills.

And that icon for Arrow Storm! Can you believe I made that 14 years ago? I was only 12! I'm still amazed it got approved (It's a blatantly obvious re-color of Blizzard, and a fairly poor one at that LOL).
 
Level 2
Joined
Nov 23, 2017
Messages
31
beautiful work, but you could change an ability if possible, an arrow hitting the enemy and two chains coming out of that enemy unit that grab two nearby units, and when exploiting the ability attract the units
 
Level 15
Joined
May 16, 2012
Messages
547
anyone know how to open this map on editor? it always says missing unit data or invalid on both WE and JGNP. Thank you

What version of the game/editor you trying to open it? This was build using the latest patch. If the problem persists i will post the map Object Data as well so people can import it to a blank map e just copy the code over from Trigger preview
 
Level 1
Joined
Aug 3, 2020
Messages
2
What version of the game/editor you trying to open it? This was build using the latest patch. If the problem persists i will post the map Object Data as well so people can import it to a blank map e just copy the code over from Trigger preview
It's ok playing on a really old warcraft 3 1.26.
 
Level 2
Joined
Apr 17, 2017
Messages
22
Quick Question related to the Arrow Storm ability. how did you trigger it to detect whether your hero's Black arrow is currently active or not? is it possible to replicate this on older patches?
 
Level 15
Joined
May 16, 2012
Messages
547
Quick Question related to the Arrow Storm ability. how did you trigger it to detect whether your hero's Black arrow is currently active or not? is it possible to replicate this on older patches?

I use the "A unit is issued an order" event. When the unit active the black arrows it detects an an order and when it deactivates it it detects another order, then i save it in a global variable to be used by the Arrow Storm and other abilities. It can be done in any patch.
 
Level 2
Joined
Apr 17, 2017
Messages
22
I use the "A unit is issued an order" event. When the unit active the black arrows it detects an an order and when it deactivates it it detects another order, then i save it in a global variable to be used by the Arrow Storm and other abilities. It can be done in any patch.


hmmm Will try this thanks for the quick reply!
 

MyPad

Spell Reviewer
Level 20
Joined
May 9, 2014
Messages
1,601
Aside from the usual fanfare, the idea of Sylvanas being an aggressive force of evil that can shred through enemy ranks with her powerful magic and enchanted bows is greatly exemplified here. Impressive as always.

The system works fantastically, and is particularly efficient at handling memory usage. A word of caution ought to be given to users who would like to import Screaming Banshees; check the pathability of the area where the caster would blink into.

Nitpicks:
The missile for the Screaming Banshees spell appears to be too small in the SD version (and appears to be an orb for some reason?).

Status:
[color=ffcc00]Approved[/color]
 
Level 15
Joined
May 16, 2012
Messages
547
my 1.31b WE can't play it.Missing or invalid terrain layer information data
Do you have a copy of the game or are you using the original version? Maybe it's a problem with the latest patch (bloody blizzard f**uking things up). Anyway, you can always use the ObjectData I provided and import it to an empty map and use the Preview Triggers tab in the thread to get the codes. You can use an MPQEditor to get the models and icons.
 
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