Sylvanas, the Banshee Queen, responsible for the recent demise of Azeroth. Sylvanas, in this Hero Concept, is a main Long Range Assassin specialized in crowd control. Thanks to all that have been credited for their awesome work on models, effects, icons and code libraries, and please, if you find that no credit was given to you for your work here or credit were given by mistake, let me know, so I can fix it. Enjoy!
Black Arrows
Cry of the Banshee Queen
Arrow Storm
Screaming Banshees
Forsaken Arrow
Withering Fire
Ranger Precision
N3rth
YourArthas and the Rebirth Team
Magtheridon96
The Panda
AZ
Darkfang
Mythic
Bribe
Deathclaw24
4eNNightmare
JetFangInferno
Blizzard
10/18/2020
Requirement Systems updated to their latest versions.
New Library PluginSpellEffect
Spells that require SpellEffectEvent by Bribe now also requires the new library.
11/02/2020
Requirement Systems updated to their latest versions.
11/23/2020
Requirement Systems updated to their latest versions.
04/30/2021
Concept ported to LUA
Required systems updated to their latest versions
05/11/2021
Updated to use the latest version of the requirement libraries
Adjust the starting height of abilities that use Missiles
Fixed a bug in the Cry of the Banshee Queen ability.
06/06/2021
Updated to use the latest version of the requirement libraries
01/13/2022
Updated to use the latest version of the requirement libraries
Pack updated to match my standard requirement libraries. For those who cant open the map due to a problem in the editor when trying to load Object Data, get the Object Data here.
Aside from the usual fanfare, the idea of Sylvanas being an aggressive force of evil that can shred through enemy ranks with her powerful magic and enchanted bows is greatly exemplified here. Impressive as always.
The system works fantastically, and...
Great hero design, that's a really clever idea having the Black Arrow toggle affect the other skills.
And that icon for Arrow Storm! Can you believe I made that 14 years ago? I was only 12! I'm still amazed it got approved (It's a blatantly obvious re-color of Blizzard, and a fairly poor one at that LOL).
beautiful work, but you could change an ability if possible, an arrow hitting the enemy and two chains coming out of that enemy unit that grab two nearby units, and when exploiting the ability attract the units
What version of the game/editor you trying to open it? This was build using the latest patch. If the problem persists i will post the map Object Data as well so people can import it to a blank map e just copy the code over from Trigger preview
What version of the game/editor you trying to open it? This was build using the latest patch. If the problem persists i will post the map Object Data as well so people can import it to a blank map e just copy the code over from Trigger preview
Quick Question related to the Arrow Storm ability. how did you trigger it to detect whether your hero's Black arrow is currently active or not? is it possible to replicate this on older patches?
Quick Question related to the Arrow Storm ability. how did you trigger it to detect whether your hero's Black arrow is currently active or not? is it possible to replicate this on older patches?
I use the "A unit is issued an order" event. When the unit active the black arrows it detects an an order and when it deactivates it it detects another order, then i save it in a global variable to be used by the Arrow Storm and other abilities. It can be done in any patch.
I use the "A unit is issued an order" event. When the unit active the black arrows it detects an an order and when it deactivates it it detects another order, then i save it in a global variable to be used by the Arrow Storm and other abilities. It can be done in any patch.
I tested Cry of the Banshee Queen in the latest patch, and I noticed a particular issue. It wasn't really effective as in it would only pick up one or two units. In my test, I was surrounded on all sides by enemy units.
I tested Cry of the Banshee Queen in the latest patch, and I noticed a particular issue. It wasn't really effective as in it would only pick up one or two units. In my test, I was surrounded on all sides by enemy units.
Aside from the usual fanfare, the idea of Sylvanas being an aggressive force of evil that can shred through enemy ranks with her powerful magic and enchanted bows is greatly exemplified here. Impressive as always.
The system works fantastically, and is particularly efficient at handling memory usage. A word of caution ought to be given to users who would like to import Screaming Banshees; check the pathability of the area where the caster would blink into.
Nitpicks:
The missile for the Screaming Banshees spell appears to be too small in the SD version (and appears to be an orb for some reason?).
Do you have a copy of the game or are you using the original version? Maybe it's a problem with the latest patch (bloody blizzard f**uking things up). Anyway, you can always use the ObjectData I provided and import it to an empty map and use the Preview Triggers tab in the thread to get the codes. You can use an MPQEditor to get the models and icons.
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