• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Sunken City v2.5.1c

This bundle is marked as director's cut. It exceeds all expectations and excels in every regard.
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full

Powered by Bribe's Damage Engine
[Hosted Project Page | Forum]

INFORMATION

CHANGELOG

FEATURES

SCREENSHOTS

TRAILER

HEROES

CREDITS


INFORMATION
Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
Amount of Heroes: 21
Maximum Level: 18



EasyNormalHardHellInsane
Enemy Handicap
100%
120%
150%
185%
230%
Enemy Bonus Damage
0%
30%
80%
130%
170%
Enemy Bonus Armor
0
3
5
7
10
Enemy Bonus Attack Speed
0%
15%
25%
35%
40%

EasyNormalHardHellInsane
Bonus Gold per Kill
0
0
1
1
2
Bonus XP
0%
0%
1%
3%
5%
Bonus Drop Chances
0%
10%
15%
20%
30%
Starting Gold
100
125
150
200
250

CHANGELOG

186388-albums6607-picture72240.png

Version 2.5.1c [Hotfix] [26.10.2024]
General Changes
  • Tooltip fixes.
  • Sharing units will be disabled while interacting with the Keeper of the Grove.

Classes
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Shaman
  • Fixed a bug where Chain Lightning was not affected by effects that interract with "Q" Spellcasts.

Items
186388-albums6307-picture71865.jpg
Items
  • Pot of Greed will no longer display a debug message upon purchase.
  • Fixed a bug where taking control of a Neutral unit while a Player has Dragonslayer would result in an unintended Attack Damage increase.


186388-albums6607-picture72240.png

Version 2.5.1b [Hotfix] [23.10.2024]
General Changes
  • Tooltip fixes.
  • Sharing units will be disabled while interacting with the Apothecary.
  • Fixed a bug where Flat damage modifiers were calculated after Armor and Spell Damage Reduction calculations.

Classes
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Feral Druid
  • Guardian of Elune Talent's effectiveness when taking damage from Lesser Creatures has been reduced to 30% down from 50%.
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Shaman
  • Fixed a bug where Chain Lightning was dealing significantly less damage than intended after v2.5.1a.
  • Fixed a bug where the Chain Lightning Passive effect stopped working after v2.5.1a.
  • Fixed a bug where the Leader of the Clan Talent stopped working after v2.5.1a.
  • Fixed a bug where the Stormstrike Talent stopped working after v2.5.1a.
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Warrior
  • The Spell Reflection Talent now has an internal cooldown of 0,1 seconds per player.
  • The Thirst for Battle Talent's healing is now 25% effective when healing allied units and heroes down from 50%.
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Witch Doctor
  • Ancient Ward's Poison Specialization effect now has 10% maximum Mana scaling down from 15%.

Items
186388-albums6307-picture71865.jpg
Items
  • The Voodoo Lounge shop no longer sells droppable items.
  • Edge of the Red Court now grants 6% Lifesteal up from 5%.
  • Edge of the Red Court now grants 8 Mastery up from 7.
  • Edge of the Red Court now grants 6% Critical Strike down from 8%.
  • Edge of the Red Court now grants 10 Attack Damage down from 12.
  • Edge of the Red Court now increases the effectiveness of Lifesteal instead of granting more Lifesteal scaling with Mastery.
  • Edge of the Red Court now increases Critical Strike damage by 0,60% per point of Mastery down from 0,75%.
  • The stats of the Qiraji Talisman droppable item have been reduced.
  • The stats of the Heavenly Shoulderpads droppable item have been increased.
  • The increased healing effectiveness of the Heavenly Shoulderpads droppable item has been reduced.
  • The Seal of Anubisath droppable item has received an additional effect.
  • Fixed a bug where Pot of Greed would sometimes not remove other Shop Items when acquired.
  • Fixed a bug where attempting to equip the Pot of Greed of an allied Hero would prevent you from buying Shop Items.
  • Fixed a bug where the Blade of Cruelty shop item was not granting Critical Strike.


186388-albums6607-picture72240.png

Version 2.5.1a [Hotfix] [19.10.2024]
General Changes
  • Tooltip fixes.
  • Fixed a bug where failing the Heavy Metal Challenge would fail the No Disintegrations Challenge and will still be possible to complete.
  • Fixed a bug where the Talents and Glyphs units could hold regular items.

Classes
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Death Knight
  • Fixed a bug where Outbreak would sometimes not deal damage in Unholy Specialization.
full
Feral Druid
  • Fixed a bug where the Swipe proced by the Feral Frenzy Talent was not benefitting from its bonus scaling based on current form.
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Hunter
  • Call Pet's cooldown has been reduced to 30 seconds down from 40.
  • The base duration of pets summoned by the Unleash the Beasts Talent has been reduced to 6 seconds down from 7.
  • Fixed a bug where Bestial Wrath was always granting 3 Armor.
full
Priest
  • Fixed a bug where Renew was restoring more health over time than intended.
full
Shaman
  • Fixed a bug where Chain Lightning would sometimes not benefit from cooldown reduction effects.
full
Siren
  • The Empowered Shot Talent will now benefit from the Tidecaller Specialization's effect.
full
Tidewarrior
  • Fixed a bug where The One From Below could not critically strike.
full
Warrior
  • Fixed a bug where the Warbringer Talent was dealing more damage than intended.
full
Windmaster
  • Fixed a bug where the Windstorm ability was missing.

Items
186388-albums6307-picture71865.jpg
Items
  • Locked Chests can now drop the Legendary droppable item.
  • Treasure Bags can now drop the Legendary droppable item.
  • The drop chance of the Legendary droppable item has been reduced.
  • Fixed a bug where Bloodlord's Regalia was not dealing damage.
  • Fixed a bug where Saberclaws would sometimes damage its wielder.
  • Fixed a bug where Transmuting 3 Common items at the Enchantress would sometimes craft a Rare item.


186388-albums6607-picture72240.png
Version 2.5.1. [10.10.2024]
Come and play with us in our Discord server! Join here.

General Changes
  • Stats UI should now run correctly when loading the game.
  • The Commands window in the Quest Dialog no longer lists the <-stats> command.
  • The Multiboard's Player Name column will no longer include Players' BattleTag.
  • Sharing units will now be disabled while browsing the Survivor Merchant.
  • The broken down Golem required for the Magnetic Orb is now easier to spot.
  • The Damage Engine has received an update and its structure has been modified.
  • Buffs and debuffs applied by the Damage Engine are now applied before damage is dealt.
  • Critical Strikes of summons will now create a floating text with exclamation mark.
  • Glyph of Devotion's base Mana Regeneration has been increased to 0,75 per second up from 0,5.
  • Glyph of Devotion's Mana Regeneration scaling has been increased to 0,4% of maximum mana up from 0,2%.
  • Glyph of Renewal's visual effect is now far less noticeable on non-hero units.
  • The Enchantress Transmute ability now requires 2 Uncommon Items to create a Rare down from 3.
  • The Enchantress Materialise ability now creates 2 random Rare Items with 2 Seeds instead of 1 Uncommon and 1 Rare.
  • Backpacks with Taunting turned off have calmed down and no longer have the Blood Fury buff and instead have a new, proper one.
  • Backpacks have been cleaned up of any pointy plants and no longer have the Thorns Aura buff.
  • A new Rare Boss has been added in the Waterworks Dungeon.
  • Cevius's Health has been slightly increased.
  • Cevius now has 3 Armor up from 0.
  • Nightmare Wisps spawned by Cevius will now restore 35 Health up from 30.
  • Sea Giants, Sea Pillagers and Sea Behemoths no longer have the Ocean Shield ability.
  • Sea Giants, Sea Pillagers and Sea Behemoths now have a new ability: Globe of Water.
  • The chance of enemies to spawn at the first Cave has been reduced.
  • The Shadow Hunter at the Troll Village has found his missing item.
  • Fixed a bug where the Backpack's Roll command could be used to access Teleportation Runes.
  • Fixed a bug where damage instances that count as auto-attacks were not able to critically strike.

Classes
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Berserker
  • Poison Specialization's effect has been reworked.
  • Poison Specialization's Mastery scaling has been increased to 0,5% up from 0,4%.
  • Venomous Axes ticks now have chance to apply Surge of Toxins.
  • Venomous Axes' Attack Damage scaling has been increased to 15% up from 10%.
  • Venomous Axes' damage dealt scaling with Critical Strike Chance is now increased by Critical Strike Damage.
  • Fixed a bug where Poison Specialization's Mastery scaling was so much lower than intended that it essentially wasn't working.
  • Fixed a bug where the Poisoned Blade Talent triggered effects from other Talents that give Venomous Axes a chance to tick an additional time with a lower chance than intended.
full
Death Knight
  • The Virulent Plague Talent's proc chance has been increased to 12% up from 10%.
  • The Virulent Plague Talent's proc chance now also scales with Potency.
full
Demon Hunter
  • Item effects that generate attacks will no longer consume Demon Within stacks.
  • The Seething Power Talent now causes damage and begins accumulating stacks from the intial attack that triggers the effect.
  • The Seething Power Talent no longer has a 0,2 seconds internal cooldown.
  • The Seething Power Talent's Attack Damage scaling has been increased to 10% up from 8%.
  • The Seething Power Talent now lasts for 4 seconds down from 4,5 seconds.
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Hunter
  • Huffer now gains 65% of the Hunter's maximum Health up from 50%.
  • The Frostfang Bow Talent no longer needs the targets to be Chilled to deal double damage.
  • Fixed a bug where Spike and Grylls had incorrect scalings for their Attack Damage.
full
Mage
  • Ring of Frost now causes an additional visual effect upon triggering.
  • Arcane Specialization now grants a new ability instead of Aracne Barrage.
  • Living Bomb's proc chance is no longer increased while the spell is on cooldown.
  • Living Bomb now causes instant damage against targets already affected by it.
  • The Fire Bomb Talent has been replaced with a new Talent: Firestarter.
  • The Blazing Soul Talent now increases tick rate by 25% down from 50%.
  • The Blazing Soul Talent now also increases burst chance.
  • The Pyromaniac Talent has been reworked.
  • The Supernova Talent has been reworked.
  • All Mage icons have been updated to high-res versions.
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Necromancer
  • Taking Blood Globes no longer counts as a tick towards Raise Dead.
  • Corpse Explosion no longer deals more damage after taking a Blood Globe.
  • Corpse Explosion's base damage has been reduced to 20/40/60/80 down from 25/50/75/100.
  • The Blood Sacrifice Talent now increases all damage dealt by amount equal to 0,5% of maximum Health down from 1%.
  • The Life from Death Talent no longer has chance to grant the Necromancer a Blood Globe when Skeletal Minions die.
  • The Life from Death Talent now causes Blood Globes to count as 2 ticks towards Raise Dead.
  • The Reaper of Souls Talent now benefits from Essence Specialization's Mastery scaling.
  • The Blood Reaper Talent can now benefit from Reaper of Souls' scaling.
  • The Blood Reaper Talent now reduces the damage dealt by Grim Scythe's Passive effect by 60% up from 50%.
  • The Hour of the Dead Talent has been reworked.
  • Fixed a bug where Skeletal Archers spawned by the Skeletal Archers Talent had incorrect damage scalings.
  • Fixed a bug where Skeletal Minions spawned by the Tombstone ability had incorrect damage scalings.
full
Paladin
  • Crusader's Strike mana cost for Level 4 has been increased to 35 up from 30.
full
Rogue
  • Sinister Strike's cooldown has been increased to 9 seconds up from 6.
  • Sinister Strike's mana cost has been increased to 18 up from 12.
  • Sinister Strike's base damage has been increased to 35 up from 25.
  • Sinister Strike's Attack Damage scaling has been increased to 65% up from 45%.
  • Sinister Strike's maximum Health scaling has been increased to 12% up from 8%.
  • Dispatch's cooldown has been increased to 9 seconds up from 6.
  • Dipsatch's mana cost has been increased to 18 up from 12.
  • Dispatch causes the next attack to deal 40% more damage up from 25%.
  • Vendetta's duration has been reduced to 4,5 seconds down from 5.
  • Vendetta will now allow the Rogue's next attack to deal the accumulated damage if the debuffed target dies before Vendetta expires.
  • Rupture's base damage has been reduced to 10 down from 20.
  • Rupture's Attack Damage scaling has been increased to 100% up from 80%.
  • Shadowstep's base damage has been increased to 100/190/280/370 up from 90/160/230/300.
  • Shadowstep's Attack Damage scaling has been increased to 145% up from 135%.
  • Fan of Knives' cooldown has been increased to 7 seconds up from 6.
  • Fan of Knives' base damage has been increased to 70/140/210/280 up from 65/130/195/260.
  • Fan of Knives' Attack Damage scaling has been increased to 65% up from 50%.
  • Fan of Knives' Agility scaling has been increased to 35% up from 25%.
  • The Shadowblade Talent has been replaced by a new Talent: Dirty Tricks.
  • The Shadow Dance Talent no longer reduces the cooldown of Stealth.
  • The Shadow Dance Talent now increases the damage of Rupture.
  • The icon of the Hidden Blades Talent has been changed.
  • Fixed a bug where Fan of Knives had incorrect scalings and lower base damage since v2.4.7.
  • Fixed a bug where Fan of Knives had lower range than intended.
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Shaman
  • Fixed a bug where the attacks of Flametongue Totem would sometimes cause certain effects to deal Magical Type damage.
full
Siren
  • Tidal Shot is no longer a targetable ability and instead triggers on next attack.
  • Tidal Shot's mana cost has been increased to 15/25/35/45 up from 15/20/25/30.
  • Tidal Shot's base damage has been reduced to 120/200/280/360 down from 120/220/320/420.
  • Fixed a visual glitch with Tidal Shot, Aquatic Flow and Riptide.
  • Fixed a bug where the second shot of Liquid Arrows fired by the Tidecaller Specialization was dealing less damage than intended.
  • Fixed a bug where Sea Elementals were not benefitting from the Flow of the Ocean Talent's mana regeneration.
full
Tidewarrior
  • Attack range has been increased to 125 up from 80.
  • Myrmidon and Guardian Specializations' Mastery effect now increases the proc chance of Tidal Strike's passive instead of reducing base attack cooldown.
  • Myrmidon Specialization's effect now reduces base attack cooldown by 5% instead of increasing the proc chance of Tidal Strike's passive by 5%.
  • Tidal Strike now has a new icon.
  • Tidal Strike's base damage has been reduced to 90/160/230/300 down from 100/180/260/340.
  • Tidal Strike's Strength scaling has been reduced to 200% down from 225%.
  • Tidal Strike's passive proc chance now has 20% bonus Agility scaling up from 10%.
  • The Shipwrecker Talent now causes every 5th attack to be critical up from every 4th attack.
  • Fixed a bug where Tidal Strike's Agility scaling for the active damage was only applied to the Strength scaling.
  • Fixed a bug where Tidal Strike would not gain increased damage while above 25% Critical Strike chance.
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Warlock
  • Implosion Talent's Imp base damage has been reduced to 7/13/19/25 down from 8/16/24/32.
  • Fixed a bug where the damage dealt by the Seed of Corruption Talent would sometimes damage allied units.
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Warrior
  • Sundering Strikes now provides 15% Critical Strike up from 10%.
  • Sundering Strikes now provides 20 Attack Damage up from 15.
  • The proc chance of Enrage for consecutive attacks after the first one has been increased to 15% up from 10%.
  • Ignore Pain's mana cost has been increased to 20 up from 15.
  • Battle Shout's mana cost has been changed to 5/10/15/20 from 10/10/10/10.
  • The Thirst for Battle Talent now adds 8 flat healing to Lifesteal up from 5.
  • The Thirst for Battle Talent now increases the effectiveness of Lifesteal for every 100 health of the Warrior up from every 50 health.
  • The Thirst for Battle Talent's healing can now affect non-Hero allied units.
  • The Thirst for Battle Talent's healing is now halved when healing allied units and heroes.
  • The Slaughterhouse Talent now grants 15 bonus damage to Critical Strikes.
  • The Slaughterhouse Talent now increases Critical Strike damage by amount equal to 200% of Agility down from 250%.
  • The Frenzy Talent now has an additional effect.
  • The Warbringer Talent has been reworked.
  • Fixed Whilrwind's tooltip to state that the cleave proc chance is 25% instead of 20%.
  • Fixed Whilrwind's tooltip to state that the cleave proc chance is increased by 5% while Whirlwind is on cooldown.

Items
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Items
  • Artifact Items now use Red Text for their names.
  • All Heroes now spawn with 2 Healing Potions and 1 Mana Potion.
  • The drop chance of Consumable Items (Potions) reduces as enemy levels get higher.
  • Shoveling Pick is now consumed to grant all Backpacks the Dig ability.
  • Mystery Tome has been removed from the Arcane Wares shop.
  • Seeds of Idrassil now cost 300 Gold instead of 3 Shadow Crystals.
  • The purchase cooldown of Seed of Idrassil has been reduced to 1 second.
  • The Chaos Blades shop item now grants 6% Critical Strike down from 8%.
  • The Chaos Blades shop item is now called Assassin's Blade and uses a new icon.
  • A new component shop item has been added: Blade of Cruelty.
  • A new shop item has been added: Pot of Greed.
  • Edge of the Red Court has been reworked.
  • Nightfall has been reworked.
  • The Qiraji Talisman shop item has been replaced with a new item: Apocalypse.
  • The Thorim's Hand shop item has been replaced with a new item: Void Hunter.
  • Tome of Strength, Tome of Agility and Tome of Intelligence +2 now have 30 charges at the Apothecary shop up from 15.
  • Pridwen, Guard of Tirion should no longer drop Lives whenever the wielder dies.
  • Chemical Armor's Use effect will now also trigger when taking damage while below 12% of maximum Health.
  • Soulstealer's current Health scaling on both Equip effects has been reduced to 0,3% down from 0,4%.
  • Serpent Staff's proc chance has been increased to 80% up from 40%.
  • Serpent Staff's proc chance now gets reduced by 8% for each active Serpent Ward.
  • The base damage of Serpent Wards spawned by Serpent Staff has been reduced to 25 down from 36.
  • Serpent Wards spawned by Serpent Staff now have 10% Attack Damage scaling.
  • Dragonscale Chestplate now provides Dragonscale Aura instead of Thorns Aura. Dragonscale Aura also reflects damage from ranged attacks and the reflected damage is always dealt by the wielder of Dragonscale Chestplate and not the target.
  • Dragonscale Chestplate's chance to Taunt whenever dealing damage has been increased to 6% up from 5%.
  • Dragonscale Chestplate's Taunt duration has been increased to 4 seconds up from 2.
  • Bonus Drops from Magic Find now create a visual effect when dropped.
  • The Bonus Drop from Magic Find text message now states the name of the item.
  • The icons of few droppable items have been updated.
  • Several droppable items have been reworked.
  • Several droppable items have been replaced by new items.
  • 8 new droppable Epic items have been added to the game.
  • A droppable Legendary item has been added to the game.
  • Lucky Golen Charm has been removed from the game.
  • Fixed a bug where if Key of Life drops, enemy units would stop dropping random droppable items.
  • Fixed a bug where the Spiritual Hood droppable item was not granting Health per second.
  • Fixed a bug where players would occasionally permanently lose the Eye of the Titans if they sell it to the wrong vendor.
  • Fixed a bug where Dragonscale Chestplate was providing additional Health Regeneration.
  • Fixed a bug where Warlord's Medallion was restoring more mana than intended for the attacks of summons.
  • Fixed a bug where Vampiric Aura provided by non-Shop Items was not working.
  • Fixed a bug where the Hand of Hatred droppable item was not increasing the damage dealt by summons.
  • Fixed a bug where the Multiboard would not account for a now missing Talent after dropping Forbidden Seal.
  • Fixed an issue where items that Bind Spells would not always trigger when the bound spell is cast.
  • Signet of the Swarm, Staff of Kil'jaeden, Silver Bow and Bloodlord's Regalia will no longer continue to deal damage while the wielder is dead.

Archives

FEATURES
  • Diverse Heroes: The 21 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
  • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
  • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
  • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
  • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
  • Quests: Embark quests that give you side objectives throughout the game!
  • Challenges: Complete difficult optional challenges for additional rewards.
  • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
  • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
  • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
  • Gold System: Players in Sunken City share the Gold gained by killing creeps!
  • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
  • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
  • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

SCREENSHOTS

























TRAILER

HEROES

Intelligence HeroesStrength HeroesAgility Heroes

Shaman [1]
Druid [2]
Priest [3]
Mage [4]
Necromancer [5]
Warlock [6]
Witch Doctor [7]
Warrior [1]
Paladin [2]
Death Knight [3]
Monk [4]
Tidewarrior [5]
Dragon Sentinel [6]
Tinker [7]
Rogue [1]
Hunter [2]
Feral Druid [3]
Windmaster [4]
Berserker [5]
Demon Hunter [6]
Siren [7]

CREDITS

I would like to thank the following people:
Note:
There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


Contents

Sunken City v2.5.1c (Map)

Reviews
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies...
Level 1
Joined
Feb 16, 2015
Messages
2
Maybe i am some kind of stupid, but how the hell am i reforging Sulfuras? I have the Eye, i have the Elemental Forger and i am standing close to the Forge. There is still comming something is missing, BUT WHAT THE HECK AM I MISSING? :<
 

SpasMaster

Hosted Project: SC
Level 24
Joined
Jan 29, 2010
Messages
1,994
Maybe i am some kind of stupid, but how the hell am i reforging Sulfuras? I have the Eye, i have the Elemental Forger and i am standing close to the Forge. There is still comming something is missing, BUT WHAT THE HECK AM I MISSING? :<

You are missing nothing. There is currently a bug with the item, which I am aware of and will fix for version 1.9.2. I appologise for the inconvinience.
 
Level 1
Joined
Jan 30, 2014
Messages
6
There were some things i couldn't solved. What to do with with these items ?
Nerubian eggs, Corrupted Essences and Tokens. And where to find King's Scepter ?
 
Level 1
Joined
Feb 21, 2015
Messages
1
there is a bug!

You are missing nothing. There is currently a bug with the item, which I am aware of and will fix for version 1.9.2. I appologise for the inconvinience.

good day!

you said that you fix the bug (Sulfuras combine), and this bug is solved.

but There are Atiesh combination bugs!

i knew that atiesh needs 3 part, and click one part(frame) to combine. but isn't activate!

ps. I'm not live in English cultural area. so my English skill isn't good. sorry :)
 

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,263
It is an amazing experience (reminds of WoW and Diablo). Though:
-class items cannot be taken in the backpack of other classes
-the golem where the other two controllable ones are can be killed without using them
-cinematic skip needed, also deselect units during that time
-the door where the Firelord boss is does not really lock; moving the hero in and out of the region near the door may open the door for a slight period
-our ally's town is under attack message during the battle with Kargoth
-the spike trap near the corridor with huntress statues does not kill the hero (player 2)
-the game may crash after many loads; the game does not really support that much cache
-teleporting stones have their own cooldowns; there isn't one general cooldown for all stones (this is a good thing but just saying maybe that was not the intention?)
-really awful dialogues (during cinematics)

A suggestion may be for a bigger backpack and allies' icons in the left to see their life bar during battles where it gets difficult to see them on the screen or even to select them/cast on them.
 
Level 2
Joined
Mar 2, 2015
Messages
6
So i'm currently stuck in the area right of the Fire Lord where i have to activate 4 switches to move on and i can't find how to open the door in front of the 4th switch, please help..also got a bowl of water and no idea what to do with it, any help will be greatly apreciated.
 

SpasMaster

Hosted Project: SC
Level 24
Joined
Jan 29, 2010
Messages
1,994
So i'm currently stuck in the area right of the Fire Lord where i have to activate 4 switches to move on and i can't find how to open the door in front of the 4th switch, please help..also got a bowl of water and no idea what to do with it, any help will be greatly apreciated.

About the 4th switch: to which one you refer to as "fourth"? Assuming it's the one behind a locked door, you need someone to step on the circle infront of the door to open it for you.

The bowl is part of a puzzle that I won't spoil :p
 
Level 1
Joined
Mar 20, 2013
Messages
5
So I found 2 royal rubies, can't seem to find the third, found the one in the tree thing by the Dryad lady, found the one that's just sitting near where ragnaros is, but where is the third? Is it even worth getting them all?xD
 
Level 1
Joined
Mar 5, 2015
Messages
2
\Is it even worth getting them all?xD
Not in my opinion...

Its dropped by a hermit crab.
He's a fast one.


---

I think there is a bug with the artifact items.

Both the "Key of Life" & "Ysera's Token"+"Nozdormu's Token" open up the door to the "Secret Level Powerup" but it seems like one of them should do the door to "Heart of Wyrmrest" and the other the door to the "Tablet of life".

---

Potentially a bug with tinker as well.
I attached two replays and their corresponding logs from games that crashed.
 

Attachments

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  • CARTERJ3-1_030315_131305_replay.w3g
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  • 2015-03-03 13.11.36 Crash.txt
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  • 2015-03-03 13.23.46 Crash.txt
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Last edited:
Level 1
Joined
Mar 5, 2015
Messages
2
Thanks for the info, also I found a Guardian Key while looking for it... Any idea what it opens? I'm terrible at figuring this stuff out. haha.xD

Explore a bit more.

There is a door that when you walk next to it tells you "This door is locked and can only be opened with Guardian's Key.".
 
Level 2
Joined
Feb 20, 2011
Messages
10
I've played this game around 2 years ago and still keep playing

because you keep update it! it's a great map

But this is 1st time im start curious about the puzzle

I know who is the Moon Guard (maybe?) but why I still can't kill Zerash

Do I need to have a book that describe about Zerash in that playthrough?

Or it's not him he's just candidate
 
Level 3
Joined
Nov 30, 2010
Messages
29
Map is fun, but some heroes are still unbalanced as hell.

We played the map on insane the last few days and tried some combinations.

Tauren , Warlock and Ice Troll -> Lost at lvl7

Paladin, Sapper , Necrolyte -> Lost at level 5

Paladin, Sapper, Druid -> Lost at level 6

Bloodknight, sapper, Druid -> Lost at level 6

Tinker, Druid, Sapper -> Played till level 10area without a single death.

Tinker is overpowered as hell. I mean other Tanks struggled vs Bosses, but Tinker does not care. The goblins are still to strong. After he bought the item which spawns these Orange wards the game just became ridicolous. The goblin die and spawn like 100wards. Also the wards have no time limit. He just needed to place 2 Pocket factorys and everything was going to die. Also the item with the wards needs to be nerfed. Wards should last maximum 60sec and spells (like shockwave) needs to damage them.

Also the Necrolyte is imo far inferior to the Druid. The Druid is a better healer and deals more damage then the Necrolyte. Necrolytes first spell should be able to target allies or something like that.
 
Level 1
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Feb 28, 2015
Messages
8
HI, is there any hard rules, or does make any difference with obtaining "Legend od the dawn"(getting ghost key/moon´guard scepter) and "Broximar´s axe" if u play with (1-20 lifes) or (notime - 2 hours) ? or is that dropping from creeps/chest just pure luck depending on dropping %...THX: )
 

SpasMaster

Hosted Project: SC
Level 24
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HI, is there any hard rules, or does make any difference with obtaining "Legend od the dawn"(getting ghost key/moon´guard scepter) and "Broximar´s axe" if u play with (1-20 lifes) or (notime - 2 hours) ? or is that dropping from creeps/chest just pure luck depending on dropping %...THX: )

Legendary items are not affected by Timed Mode or Lives. However, Timed Mode significantly increaes Magic Find, so overall you will be getting more items.
 
Level 1
Joined
Feb 28, 2015
Messages
8
Anyway is the ghost key/moon´s guard scepter only 2 things what can remove the energy barier ?: ) THX
 
Level 3
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Nov 30, 2010
Messages
29
I dont know if its intended, but glyph of class mastery does not work with the Tidewarrior.

Also kinda sad, that you removed the necrolyte. Realy liked him.
 

Vunjo

Hosted Project: SC
Level 19
Joined
Jul 1, 2010
Messages
1,340
Map is fun, but some heroes are still unbalanced as hell.

Tinker is overpowered as hell. I mean other Tanks struggled vs Bosses, but Tinker does not care. The goblins are still to strong. After he bought the item which spawns these Orange wards the game just became ridicolous. The goblin die and spawn like 100wards. Also the wards have no time limit. He just needed to place 2 Pocket factorys and everything was going to die. Also the item with the wards needs to be nerfed. Wards should last maximum 60sec and spells (like shockwave) needs to damage them.

Also the Necrolyte is imo far inferior to the Druid. The Druid is a better healer and deals more damage then the Necrolyte. Necrolytes first spell should be able to target allies or something like that.

Tinker has always been our hardest class to balance because of its unique playstyle. It's very easy to toggle from useless to incredibly powerful. His strength in general is something that also depends quite a lot on the team composition you've got. For instance, he's even more stronger with AoE healers/buffers or heroes like Shaman and Deathstalker due to their attack speed gain and armor reduction aura which work perfectly with the goblins. It's also very important to note that the way you build him impacts a lot more than builds for any other class. Simple number nerfs sometimes lead us to make him really weak compared to other classes. Anyway, one thing remains certain, and it's that he'll always have small balance issues due to his mechanic, and I believe that throughout the versions he'll receive a lot of different changes.
 
Level 1
Joined
Feb 28, 2015
Messages
8
HI. There is some bug with HUNTER´S 2-nd spell (Master´s call) which should give on use 4/6/8/10 pet bonus armor, but is still just +4 no matter which lvl of it u have got.
 
Level 1
Joined
Feb 28, 2015
Messages
8
1.HI! It´s really catching map !!!: ) OK i have got 4 legendary items...still can´t drop that "Broximar axe" what i have read bout here...:_D

2.How can anybody get through this?
http://s24.postimg.org/ut5ypfc91/ss1.jpg

3.How can any get also here...?
http://s7.postimg.org/gyesv48m3/ss3.jpg

4.It´s also possible to go through this wall ?
http://s28.postimg.org/f3455m8t9/ss4.jpg

4.Is this "Hadeis" killable just with Naga hero who can swim to? or maybe its obtainable with random teleport ?...
http://s16.postimg.org/r55ej2ayt/ss2.jpg

5.What about that Gar´thok...its possible to kill him also or its just some lure ? :-D

6.Still cant get some real use for Queen´s Scepter or Filled Botanic Bowl...or get to left/right Master´s Chamber rooms...

I AM THANKFULL TO EVERYONE FOR ANY EVEN SMALL HELP : )(
 
Level 1
Joined
Mar 15, 2015
Messages
5
Me and my mates love playing this game. But at around lvl 7 we just get stuck. We have no idea on how to obtain the key of Fenric, or how to open the door at the 3 towers(the ones you destroy by dodging their shots, to hit the beacon behind them and they blow up).

So we just go straight for the lvl 10+ area. Can anyone tell me how to get the key or open the door?
 

SpasMaster

Hosted Project: SC
Level 24
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@Macelo:
2) It's obtainable by the Warlock Class only.
3) That's a puzzle, which I won't spoil here ;)
4.1) Yes, but with another class.
4.2) Hadeis is an Easter Egg - tribute to a Team Member.
5) Gar'thok is also an Easter Egg - unkillable.

@WuHu:
The door you are asking for is openable by 3 flames. Solution to opening the door can be found in the previous comments. Check them out so I don't have to repeat the same thing here over and over. :) If you have further questions about that same door after you've read the previous comments, feel free to ask again.
 
Level 1
Joined
Mar 15, 2015
Messages
5
Thx for the quick reply. I tried going back, but I can't for the life of me figure out what to do :p. Guess, I'm just stupid.
I see the three braziers, but I have no idea what to do with them.

I tried looking at past comments. I can't find anything about that door. I'm missing a 3rd of the content, plz help :).
 
Level 6
Joined
Jan 26, 2012
Messages
230
I have a suggestion that I think would make the map cooler. Give the option of a "starting kit"

The idea is that you can choose what to start with. ( you can't for the highest difficulty, that's for extreme players)


Insane: Nothing
Hell: 1 potion
Hard: 2 potion 1 key
Normal: 3 potion 1 key 1 class item
Easy:5 potion 1 key 1 class item 1 random EPIC



Also, I said before (and I know that you considered it) but it would be cool to have saving. What you could do without making the map a mess is let heroes save at specific places. Let's say after you killed a boss. You go to a room and you have an option to save. All 3 heroes must be there(pushing buttons) and when you click on it you can't go back. The code is transferred into your w3 folder like this : First checkpoint-shaman-code XXXX, second checkpoint-shaman-code XXXX...etc

The greatest problem with this map is that I never get to finish it... The last 10 games I played always something happened... This way I could have a lot of heroes at every part of the game. So if I want to play the game with some friends that it's easy. I ask them where they are and I can join the game the same level as them.

I don't know how this would work but it would make the "fix" the only complaints I have with this amazing map!
 
Level 1
Joined
Feb 28, 2015
Messages
8
@spasorc - is there any use of "use" of Queen´s Scepter or its just lure also ?: ) THX



hehe i finally found 2x tokens and used them, got nice red idem :-D

still not broximar dropped need maybe 100% mf:-D
 
Level 2
Joined
Feb 8, 2015
Messages
13
I think there's a glitch with the hunter. Once I got her ult, my poison shot, and multishot didn't deal damage unless they crit. Maybe I was just doing it wrong but they were working before that.
 
Level 17
Joined
Sep 24, 2009
Messages
1,590
Is there any way to check which hero was removed in what version? And is there any way to test removed heroes? Any plans for Deathstalker? Right now he is just kind of boring...
 

SpasMaster

Hosted Project: SC
Level 24
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Jan 29, 2010
Messages
1,994
Is there any way to check which hero was removed in what version?

The only way to check that out is through the changelogs of old versions, but it may take quite some time.

And is there any way to test removed heroes?

No, unless you find an old Sunken City version that has them. There are many of those in EpicWar.

Any plans for Deathstalker? Right now he is just kind of boring...

I don't have any plans for that hero right now. And according to my group, they love him. So boredom is a matter of personal opinion. :)
 
Level 17
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Sep 24, 2009
Messages
1,590
First there is typo in Marauder bio. Second (redundant) I think you should get rid of WoW model rip-offs, because they are just unfitting for WC3. Third, you could add more heroes if you change some of your models, 3 models are something like 1mb in your map. I see that you really like HD models, but honestly I would go quantity over quality in this case. Just my 2 cents.
 

SpasMaster

Hosted Project: SC
Level 24
Joined
Jan 29, 2010
Messages
1,994
First there is typo in Marauder bio.
I'll check it out
I think you should get rid of WoW model rip-offs, because they are just unfitting for WC3.
That's just your opinion. My friends and the players I've played with don't have issues with them.
Third, you could add more heroes if you change some of your models, 3 models are something like 1mb in your map. I see that you really like HD models, but honestly I would go quantity over quality in this case.
Well, the fact that WoW models usually take 1mb, doesn't mean that mine do. In fact, I have warcraft custom models that take more space than those WoW models. I managed to find ones that have such low filesize. Let me tell you something. The Rogue WoW model is ~100-110kb. :)
 
Level 17
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Sep 24, 2009
Messages
1,590
That is nice, but I was refereing on Spirit Chamion, Thrall and Blood Mage. Those 3 models are somewhere around 1mb if not more. Are there any plans for Warlord? I think he should be around buffing others, some battlecries, shouts etc., but Marauder is similar to that.. :(
 
Level 2
Joined
Aug 26, 2013
Messages
16
Now it is impossible to save the game after reaching the area of lady Dryad (sorry I could not remember her name) because the game always crashes when I try to load the previous save :(
 

SpasMaster

Hosted Project: SC
Level 24
Joined
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Messages
1,994
That is nice, but I was refereing on Spirit Chamion, Thrall and Blood Mage. Those 3 models are somewhere around 1mb if not more.

Actually, all 3 of them combined are less than 1mb. And you say you were refering to them, yet they are not WoW rip offs. They are custom warcraft 3 models, made by users here in the hive. They don't even have WoW textures.

Thrall, 318kb
Blood Mage, 167kb
Spirit Champion, 194kb

Let me sum that up for you: 679kb total space for all 3 models. First you call them WoW Ripoffs which they are not. Then you make the assumption that each one of them is 1mb or more, which is totally wrong. If you don't like those models, that's fine. But I like them, my users do and I have enough space to afford them. So please, let me mangage my space, because I can do it just fine. Also, try to differentiate WoW ripoffs from THW work next time. Thanks.

Now it is impossible to save the game after reaching the area of lady Dryad (sorry I could not remember her name) because the game always crashes when I try to load the previous save :(

I haven't experienced such an issue. Maybe there is some other problem like disc space or an issue with the other players that load into the game. When does the crash happen exactly?
 
Level 2
Joined
Mar 14, 2015
Messages
17
Hey mon,

I have a question,
-what's up with the two moon marks on the southern entrance? Is it a part of a secret quest or just a decor.
-is the item that "seems to have magical property" have a secret use like the Queen's Scepter?

and


You can actually obtain Thoridal very early, given that you have an item that makes you invulnerable or invisible and a stroke of luck with ultrasafe teleporter and you are playing with Siren. I've done it at lvl 6.
 

SpasMaster

Hosted Project: SC
Level 24
Joined
Jan 29, 2010
Messages
1,994
Hey, I need you to be a bit more precise on the stuff you are talking about:

what's up with the two moon marks on the southern entrance? Is it a part of a secret quest or just a decor.

Which marks are you talking about?

is the item that "seems to have magical property" have a secret use like the Queen's Scepter?
I can't recall which item you are talking about. What's its name?

You can actually obtain Thoridal very early, given that you have an item that makes you invulnerable or invisible and a stroke of luck with ultrasafe teleporter and you are playing with Siren. I've done it at lvl 6.

How exactly do those things work together? Invisibility, Siren, Transporter?
 
Level 17
Joined
Sep 24, 2009
Messages
1,590
Hmm, you are kind of rude, for no real reason. First, WoW rip-offs are second question, and model size was third. 2 completely separeted questions. So you are blaming me for calling those model rip-offs because you haven't read those question correctly? Damn, I saw 350 kb on Blood mage, but those are 2 models in it. And I have nothing against those models, actually I really like them, but I thought if you use wc3 modela, you can afford some space for adittional heroes. But whatever...
 
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