did you see my post ? you responded to everyone but me

i think there are some good suggestions there,curious what you think...
False. You are not the only one I didn't respond to. Usually suggestions that are... how to put it... too far stretched and insane get ignored, but there, I'll respond to you just to see what I am talking about:
Add a tutorial. Simply let people choose heroes and give them max levels.
Early game acts as a tutorial. What you are asking is typical for MOBA genres, you possibly drew inspiration about that from Heroes of the Storm. Not intending to invest so much work into something so pointless.
2) Add game speed. After a friend showed me the trick, I play W3 with Cheat Engine. It let's you speed up the game. I usually play with 10-30% increased game speed, depending on the map. You could add a global buff that increases movement speed/atackspeed of heroes and monsters by a % percent. Depending on how the calculations work, balance my change . If it's too drastic, make it movement speed. If you and enemies would move 30% faster nothing would be lost.
The hell... so how will that Attack Speed help a Mage "speed up the game"? You want to use cheat engines? Go ahead. This is ridiculous.
add a shared life mod. Instead of each people having lifes, you have them in one place. Could help/reward team play and punish noobs.
A mod - it's a possibility. Overall not a fan of it.
4) Make the attribute bonus more interesting or stronger. Seems like you could so something with it. or just remove it...With the glyph ESC system putting points there is kinda meh, and very few people do it, only at end game.
If I get the right idea for a replacement, I'll do it.
6)An option to remove tips ?
No. I want you to read them
7) Disable monster kiting at healing stones. As a melle char you can position yourself to get healed while the monster just dies. Make it so he runs away in a situation like this or something.
I can't disable it. Sorry. It's always risky tho and almost impossible to do in multiplayer games on higher difficulties.
8) Give ability to turn off items like flame grasp. Can be annoying with certain builds making aggro.
Can't do that. I might think of an alternative solution.
9)Show what items are part of a recipe, so people don't accidentally sell stuff. You could either have this written on an item, or show it when a certain skill is used on the item. Either full text " recipes 3 first row 2nd item" . Or something more simple. Just R3 R1 I2
I'd rather have you pay attention instead of filling item descriptions with coded rows and recipes. Takes you out of the game.
10)I know you said a long time ago that you don't like it, but having items in a logical order would help a lot... Items are important and so much time is wasted on searching. Having " armor" " dps" " int" or any other list system would be nice,even if it isn't 100% perfect.
I want items to be distributed equally, so the lists you suggest won't be possible, because "armor" items for example are more than "int" items. Not to mention I will need twice as more shop sections which I can't afford. With time you get used to the shop.
add some mechanism which can show you how many % is currently the Arcane Master
>_> Come on, it's not that hard to calculate it. And even if it is, calculator takes less than a minute to do that for you.
forgot the name but her ultimate is buggy (if you cast it directly on the target the CD will go off but no effect whatsoever, sometimes casting it on the ground will cause no effect or lesser waves of explosion than intended)
The skill has a short channel. Giving your hero orders, can interrupt the spellcast. I will include that in the tooltip.
balance somehow the Serpent Tablet item - I've finished with 500 int, 225 str and agi only from donating to Atalai's Altar. Basically, I don't need any items but only this one.
You played singleplayer, correct? For how many hours? I balance the game according to performance and results in multiplayer team games. The exploits of 10 hour singleplayer games do not concern me.
Obviously you can spam altar 1 week and end up with thousands of attributes. Does it mean I should "balance" it based on that? No.
also, using the Serpent Tablet strat (I'll call it like that from now on), you actually make Shadow Crystal's items useless. The only useful thing is to buy +3 desired stat with them.
Wait... if the Shadow Crystals are useful for
something, then they are not useless...
You have options about Shadow Crystals:
-Buy Shadow Crystal items.
-Buy Tomes.
-Collect them for a stronger Shadow Collector Glyph.
-Get Black Raven.
If you are using them in either 1 of those ways, then they are useful. They would be useless if you cannot do
anything with them.
I've purchased the Elemental Trinket, then cycloned the huntress boss and she got somehow bugged. She refused to go back to her original place and wandered around a lot like stuck in some corner and won't move from there. Prolly will happen with other cycloned units too.
Azsune has buggy behavior, triggered by many things, including the cyclone. I'll see what I can do.
typing -stats will show you all that text in the bottom of the screen which is really weird
Try again with a different warcraft resolution.
What is the difference between 10 mana per 5 sec and 2 mana per 1 sec? Same ratio 2:1 but with bigger numbers.
Where did you find 10 mana per 5 sec?
Movement speed bonus from Atalai's Spine and Atalai's Scale does not stack with each other but they should.
Will check it out.
currently playing with Warrior and the Moon Key got bugged. I can now open doors from the backpack.
Umm... It has been able to open doors from the backpack for years... >_>
sometimes summoned units when they expire in the fog will drop items on the ground
More information please. Player summons? Enemy summons? How many items?
sometimes spellcasting units will drop items after casting the spell in the fog
I don't understand..
1. The whisp (Idrisil? I forgot the name) who gives you the Queens tiarra quest is more than just a simple quest giver. Am I right?
No. He is not.
2. The deactivated levers on the map have something to do with the locked door above the Western entrance. Yes/No?
No.
3. Does the imprisoned Golem trigger some important stuff in order to achieve artifact weapons?
No.
4. Whats the earliest point in game where one could achieve an artifact weapon? I got all legendary items and I have some suspicion I want to be confirmed
You can get the tools to acquire Artifacts at level 1. (Theoretically)
But to actually reach the Artifacts, probaly ~lvl 8-9
5. Finally please give me a hint on how to obtain Ferics key. I know where it is but I just can´t figure out how to get it.... As I said its driving me crazy!
Look near the Master's Chamber.