Hi,
Great work and thanks for the quick reply,
I would like to give you credit because most comments coming from various people usually miss the point on how things are made. Sometimes, including me, if our desires were to be fulfilled we would easily get bored with it and sometimes we want something but we don't know what we want. I wanted to make this explanation because some people, like you, have put great effort and when we write on the internet we may seem rude. Anyhow, I just wanted to say great effort, nicely done. I know it is mainly my frustrations and SOLO GAMING.
First of all, thanks for your comment and for playing the map.
Let me see if I understand properly: You expected on-hit effects like for example,
Equip: Causes your auto-attacks to deal extra 25 standalone damage., to proc the Paladin passive ability? Well effects that proc
on-attack are not actual attacks. So as far as I am concerned, everything here is clear.[/QUOTE]
No, of course it would be imba god-mode but there are some language misinterpretations. I think that's a common thing. Like, how attack, spell, item or various other damages trigger the abilities. Because, in some cases you intentionally stated "attacks and spells"...
[/QUOTE]Let me clear something out: All quests are available and completable. Always. However, Artifact items and 2 of the Legendary items are not acquirable in every game. This is personal design choise that I am going to stick to. I don't want players to find out how to acquire an Artifact item and then "god-mode" their way through the game every time. Acquiring such items should be rare and special. But again, all quests are completable except the one quest that is part of a Legendary item acquisition.[/QUOTE]
Sulfuras' contents can be gathered but some class spesific items and locations are hidden and uncreachable, this caused some confusion "http://www.hiveworkshop.com/forums/maps-564/sunken-city-v2-2-1-a-168086/index85.html" post of macelo.
What I would have wanted to know was which quests, items etc. was always completable or not completable etc. and under which circumstances. It would be good if these situations and were stated in the map information. There 15*122 posts which discuss the locations without even knowing if the quest or item is available or not.
The map also says 3-6 hours. Well some people have screenshots with 24 hours still trying to complete.
Some various quests that have not been completed due to various reasons;
- Marn the spirit walker, legend of dawn, phoenix egg : ultrasafe transporter chances are low, 180 seconds cd (cooldown) going to that place is like 1/3 it work + 20 different places = 1/60 chance. 60*180 sec = 3 hours, too much frustration and chance (always completable) (so far I was never successful, at least do not teleport to the same place after all other places have been teleported)
- the armory : you stated that it is a random drop teleport item issue. (not always completable)
- zerash - ghost key : due to elven stone of the moon item (not always completable)
- legend of Jak'ken : only naga heroes (always completable if naga hero is picked)
- master's chamber : need both Ysera's and Nozdormu's (I guess) token (not always completable)
- red ruby : 2 rubies are at certain places (queen sira and gazret) but the 3rd ruby is a random drop (not always completable)
- grunt - for the horde : I saved the grunt but he neither joined me nor the challanged status was updated (neither FAILED nor COMPLETED) (always completable though)
[/QUOTE]I believe you refer to the Divine Armored golems in the end of the game? There are only 2-4 of them, so i wouldn't worry much about it.[/QUOTE]
No, there are many. Even heavy armor guys are kind of annoying. Instead of long monotonous attacking, I would like to see some action (please don't reply heroic because the armor system is the same, too)
[/QUOTE]His "Fury" passive ability states that you don't get a skill point while empowered, but you gain it back when you get empowered once again. So the skill you are missing might have happened at level 18. I'll investigate.[/QUOTE]
- Yes, I know thats why I mentioned since level 12.
- Another note, heroism glyph is a nice idea but when I looked at pros and cons I never intended to use it.
[/QUOTE]"I don't like something" doesn't help me. Explain why and I might consider your opinion, but if you just tell me that you don't like it, I can't do much about it.[/QUOTE]
- I like how the warcraft 3 characters look like hollywood stars

- Puzzle : you may also add a puzzle using ropes etc. and these items can be sold at varios merchants.
-save/load is a system created for ORPGs. This is a Dungeon Crawler. What missing items of quests are you talking about anyways?
[/QUOTE]I am having difficulties understanding you here, but I assume that it's difficult for you to teleport away after using Ultrasafe Teleporter. Well, it's pretty easy in multiplayer, but I guess Resurrection Stones are your only choice in singleplayer.[/QUOTE]
After I use ULTRASAFE TRANSPORTER and try to get back, I have to find the last used resurrection stone, but it is not easy to find the last used stone. In previous versions, I could just select 1 stone and teleport back.
Well, that's expected. You are playing solo. Things are a bit different, when you have 2 more hungry teammates with you.
[/QUOTE]Please pay attention to the actual item management features that the game offers to you.
You can combine 3 lesser quality items into 1 higher quality item.
You can disenchant items to turn them into stats.
All of that you can do at the Enchantress.
That's partly intentional. I want shop items to be the best (non-Artifact, non-Legendary) items that you can get.
I agree some of them are unsatisfactory, but certainly not all of them. I will work on this.[/QUOTE]
Yeap, I used enchantress only for stats, not for items since I know which items I need and buy them and enchantress gives purple items at best. That's why I forgot. But I also stopped using the enchantress because I might need any random item in a quest (well I know which items I need but I just saved them just in case...)
[/QUOTE]Not all chests are meant to be open.[/QUOTE]
Yeah, you said that before but what if the items we need are in these chests? we may not know drop rates but we need some items as i mentioned before.
- By the way about the treasure map : I think its current place is not fitting it. IMHO A treasure map should be where there are pirates
I am working on enemy diversity, but Demons and Undead do fit. Follow the lore I have given
[/QUOTE]Again, as I have already explained: All quests can be completed in 1 game. Only one of the quests is related to a Legendary item and cannot be completed every time.[/QUOTE]
sulfuras, atiesh, tome of dawn (ultrasafe), phoenix (ultrasafe) are all always completable. I think I don't know the 5th one.
By the way I only know 1 artifact, which needs 2 dragon tokens. Are there any other artifacts?
Cheers
