Instakills in general feel very cheap.
I agree. Traps will be revisited in the future.
Secondly, inspecting aoe seems a little small, and since things are hidden in terrain, you end up inspecting every inch of everything which doesnt seem that fun to me. An example the small room south of waterworks where you find explosives. A single inspect should find them, but it seems even in such a small room you have to inspect very close to the pile of equipment to find them. Again, I dont see the value of it, since you should just see the explosives right away. This is more of an annoyance and I understand it's important for secretish and optional stuff. But hiding items in doodads or items looking like doodads that are important for finish the game is just annoying.
I dunno if you realise this, but there are Blue Circles on the ground that you have to target. You don't have to target on random areas. If you have to target an area that does not have a Blue Circle, then it's either a Bookshelf or a terrain object described or eluded to by a Bookshelf.
Another annoyance is the fact that you need to juggle items constantly. Keys, bowls of water, other usable items cant be used from backpack. This is very annoying for items that dont have a clear cut usage, and you end up trying to use them on anything that COULD have something to do with it.
I can see it being annoying to newer players. The more you get used to which item goes where, the more organized things get and therefore less annoying.
The annoyances aside, the first issue is what I have the most beef with. Most people wont replay a map, and 5 hours in with just a few lives left, we'd have to save and recreate game constantly to avoid losing. I dont think we'll ever finish or replay it, which is a shame considering how well made the map is.
You are losing lives because you seem to have died quite a few times at traps, which, if you have more experience will know the locations of and won't even step in them in the first place.
Don't speak for other people:
Most people wont replay a map
cause I have managed a community in Garena/Discord for 5 years, overseed a Facebook page for 4 years and have had this comment section for 7 years. Trust me. Players
WILL replay the map. Over. And over. And over again. If you won't - that's fine. Just pls don't speak for others.
Basically, if you think about it, all of your issues come from lack of experience:
-You keep stepping at 1-shot traps. I agree that the mechanic is outdated and as I have said, I will rework it. But let's look at things as they are atm: With each game, starting after the first 1, you already know where the traps are and you can easily avoid them.
-You stock a lot of items, because you still can't use them as soon as you can. I am sure you have many quest items stored that you put to use at a way later point than you can initially use them. While I can understand frustration coming from jiggling items around, it's a core tool that I have to work with when it comes to designing puzzles and building lore, so unfortunately they are staying.
-You are having issues with replaying the map. Sure, that's fine. A game cannot possibly fit everyone. But I am satisfied with the amount of replayabilty I have delivered to justify replaying the map atleast a couple of times with different heroes.
Thanks for your comment. TL;DR - traps will be revisited at some point.