However, the game is still slightly more boring due to less active abilities to press now.
I am sure you were pressing those ultimates
all the time... with their cooldowns of over 100 seconds... give me a break...
You liked them and now you hate me because they are gone - that's fine. But just don't come and tell me how the heroes feel "less active now" because a skill you can't even cast twice in 2 fights got removed. And let's be honest - even when ultimates are ready to use, people save them for the right time to use. They are never spammed on cooldown.
On the flip side some really bad talents that need changed would be the troll berserker's talents, you only get usage out of a lot of them when low on health which at least in my case is not the majority of the time I play him. And they're dull % increase talents that don't have some interesting gimmick to them to make them enjoyable.
I am always going to consider suggestions, but the passive nature of Berserker is the reason for what you call "dull" Talents. Regarding the % thingy, there are ways to keep yourself at ~50% the majority of the time.
While at that topic, I've noticed something throughout your comments; you seem to have a taste about things (and that's totally fine), but you want your tastes to be satisfied across ALL heroes. But, see that's the thing, the existence of so many heroes and talents is so it can fit the tastes of many different players. Say, for example, that you like a hero that spams a lot of spells - then perhaps the Mage is probably suited for you. However you also want the Berserker, the Dragon Knight, the Warrior and
everyone to fit your taste which just won't happen. You seemed to be annoyed by passiveness and again, that's fine. But Berserker has very passive styled abilities. He's mostly centered around auto-attacking which is why his talents are mostly amplifiers. I do not deny their simplicity, but it's meant to be simple in his particular scenario.
Not to mention that Talents in this game
by default are meant to be passive improvements to hero abilities. The price was the ultimates which I never was proud of, because most of the time they were yet another AoE ability with greater stats. There were good, unique and interesting ultimates in the game - guess what happened to them?
They stayed and are still in the game. Everything that was plain simple and boring got removed in favor of 8 Talents that bring passive effects to your spells.
Also you might want to do more to differentiate glyphs and talents because the only really unique thing talents have going for them is the fact they're different for each hero. However they share the same 3 choice cap glyphs have, and most talents are basically more specialized versions of the offensive/defensive glyphs.
Well, this was the goal for them from the start. I did want to have the 3 choice cap. I have always liked games where you have to choose a set bonuses out of many options. I am well aware of the technical similarities between Glyphs and Talents, but both thematically and gameplay-wise they are completely different.
Now that I've been able to play the newer version more extensively I do think that the talents largely have kept hero power roughly the same even without ults.
In fact, it's not nearly the same. Heroes are way stronger now, which is why I recently did all the buffs across difficulties greater than "Easy".