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Sunken City v2.4.4a

Submitted by SpasMaster
This bundle is marked as approved. It works and satisfies the submission rules.
Host map Arrange game


  • INFORMATION
    Sunken City is a Dungeon Crawler map with RPG elements. The Player controls a hero and has to over come numerous puzzles, traps, quests, enemies and different bosses to reach the end. The game contains multiple different features that allow for advanced hero customization.

    Recommended Players: Soloing is possible, but for better experience play with 2 or 3 players.
    Gameplay Time: Between 3 and 6 hours depending on number of players and difficulty.
    Amount of Heroes: 24
    Maximum Level: 18

    Easy Normal Hard Hell Insane
    Enemy Handicap
    100%
    120%
    145%
    175%
    215%
    Enemy Bonus Damage
    0%
    30%
    80%
    130%
    170%
    Enemy Bonus Armor
    0
    3
    5
    7
    10
    Enemy Bonus Attack Speed
    0%
    15%
    25%
    35%
    40%
    Easy Normal Hard Hell Insane
    Bonus Gold per Kill
    0
    0
    1
    1
    2
    Bonus XP
    0%
    0%
    1%
    3%
    6%
    Bonus Drop Chances
    0%
    10%
    15%
    20%
    30%
    Starting Gold
    0
    100
    125
    150
    200

  • CHANGELOG
    Latest Changelog

    [​IMG]
    Version 2.4.4a [Hotfix] [18.07.2017]
    General Changes
    • Fixed a bug where Talents could not be reset.
    • The Explorer challenge now states its proper rewards.

    Classes
    [​IMG] Death Knight
    • The health of Ghouls summoned by Army of the Dead has been increased to 350/600/850/1100 up from 320/450/640/800.
    [​IMG] Siren
    • Fixed a bug where Aqua Shots was sometimes not dealing full damage.


    [​IMG] Version 2.4.4. [18.07.2018]
    Come and play with us in our Discord server! Join here.

    General Changes
    • Damage Reduction effects can no longer reduce damage taken below 10% of its original amount. Invulnerability, immunity and complete absorption effects are not affected by this change. This is now stated in the Armor tooltip.
    • Fixed a terrain gap which allowed nagas to swim into the Queen's Tomb Dungeon from the north.
    • Fixed a bug where the Revenants spawned by blue tile traps in the Queen's Tomb gave experience.
    • Finding all Secret Areas no longer incorrectly states that the reward includes lives.
    • The reward for finding all Secret Areas has been reduced to 5 All Stats and 500 Gold down from 10 All Stats and 700 Gold.
    • The Diana and Haris quest givers will no longer leave their position to fight enemies with you.
    • The Hide and Seer quest now rewards 250 experience.
    • The final boss cinematic should no longer start before all the guards are defeated.
    • Floating text for damage taken by the hero now uses a gray color and utilizes the (-) sign.

    Classes
    [​IMG] Berserker
    • The attack damage scaling of Skull Split has been increased to 200% up from 150%.
    • Fixed a bug where the Mur'gul Slaves summoned by the Naga Whaler could not be Executed with Skull Split.
    [​IMG] Ice Lancer
    • Attacking already Frozen targets does not accumulate attacks for Cold Touch.
    • Fixed a bug where Drakkari Blessing was overwriting several hero self-buffs.
    [​IMG] Paladin
    • Movement speed increased from 270 to 290.
    • The Divine Hammer Talent now gives Blessed Hammer 6% chance to stun down from 7%.
    • The stun from the Divine Hammer Talent now lasts for 1 second down from 1,5 seconds.
    [​IMG] Priest
    • The proc chance of the Priest's Mastery has been reduced to 0,3% per point of Mastery down from 0,5%.
    [​IMG] Siren
    • The health of Sea Tentacles has been increased to 200/400/600/800 up from 200/300/400/500.
    • The damage increase per point of Intelligence granted to Sea Elementals by the Gift of Neptulon has been reduced to 0,3% down from 0,4%.
    • The Gift of Neptulon Talent now also includes a 0,1% damage increase per point of Agility.
    • The Aqua Shot Talent has been thematically reworked into a new Talent called Queen of the Sea. Actual effect remains the same.
    • The Reptillian Instinct Talent has been replaced with a new Talent: Aqua Shots.
    • The Tidal Shot buff now increases the damage of Liquid Arrows by 10%/15%/20%/25% down from 25%/30%/35%/40%.
    [​IMG] Tidewarrior
    • The Might of the Kraken Talent uses a new icon.
    [​IMG] Warrior
    • The tooltip of Warcry now states its proper duration.
    [​IMG] Witch Doctor
    • Plague Toad no longer provides vision.


    Items
    [​IMG] Items

    • Fixed a bug where Bloodreaver Scythe reduced the Primary Attribute of heroes.
    • Fixed the model size of Temple Tablet.
    • Fixed a bug where Dark Ranger's Longbow shot extra arrows even if only 1 target was present.
    • Fixed a bug where the Cloak of Revan item gave Shadow Crystals when sold.
    • Fixed a bug where the stat and effect values of Sigil of Al'ar did not reflect the changes from version 2.4.3.
    • The damage dealt by Sigil of Al'ar has been reduced to 50 with 200% Primary Attribute scaling down from 75 with 250% Primary Attribute scaling.
    • Vane's Fate recipe has come to its senses and now properly uses a scroll model instead of a chest.



    Archives

  • FEATURES
    • Diverse Heroes: The 24 heroes in Sunken City possess different custom skills which are well presented in detailed tooltips.
    • Backpack System: In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling.
    • Stat System: Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength, Agility, Intelligence).
    • Item Interaction Systems: Sunken City gives the option to Disenchant items for stats or to Reforge unused lesser items to create better ones.
    • Chest System: There are many Chests scattered around the Sunken City. Opening them rewards you with a random item!
    • Quests: Embark quests that give you side objectives throughout the game!
    • Challenges: Complete difficult optional challenges for additional rewards.
    • Shop System: A simple and intuitive shop system makes it easier for players to navigate and purchase some of the many Sunken City shop items.
    • Rolling: Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing.
    • Damage and Armor: Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target!
    • Gold System: Players in Sunken City share the Gold gained by killing creeps!
    • Randomized Items: Each creature you kill has a chance of dropping one of the hundreds of items, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
    • Glyph System: A system that allows your hero to pick a combination of various Glyphs which add passive effects to your hero.
    • Talent System: Each hero has unique set of Talents that can amplify, modify, add or replace the existing hero abilities.

  • SCREENSHOTS

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

  • HEROES

    Intelligence Heroes Strength Heroes Agility Heroes
    Shaman [1]
    Druid [2]
    Priest [3]
    Mage [4]
    Necromancer [5]
    Warlock [6]
    Witch Doctor [7]
    Warrior [1]
    Paladin [2]
    Death Knight [3]
    Monk [4]
    Tidewarrior [5]
    Dragon Sentinel [6]
    Tinker [7]
    Rogue [1]
    Hunter [2]
    Ice Lancer [3]
    Windmaster [4]
    Berserker [5]
    Demon Hunter [6]
    Siren [7]

  • CREDITS

    I would like to thank the following people:

    Note:
    There are many more resources that I used, but I can't find their creators. If you see your resource used in my map, please tell me and I will add you here.


[​IMG]
Contents

Sunken City v2.4.4a (Map)

Reviews
Moderator
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 24-Dec-13 (14:27:40)Personal Comment:One of the most polished maps, of its type, that I had a chance to play. Beautiful terrain, nice story, well customized heroes and enemies....
  1. Moderator: -Kobas-
    Contact: Visitor Message / Private Message!
    Date: 24-Dec-13 (14:27:40)
    Personal Comment:
    One of the most polished maps, of its type, that I had a chance to play.
    Beautiful terrain, nice story, well customized heroes and enemies.
    Over 100 different traps, puzzles and such like obstacles all over map.

    After 2 years of constant improvements and never ending updates,
    time has come for this special honor. Enjoy.

    Map Status: Approved
    (6/5) ★ Director's Cut ★
     
  2. SpasMaster

    SpasMaster

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    [​IMG]
    Version Progress, Updates & Planned Features

    Version 2.4.4 has not yet started development.
    • Item changes (2.4.5)
    • Mastery Rework (2.4.5)
    • New Talents (2.4.5)
    • New Glyphs (2.4.5)
    • Arena Mode (2.4.8 or later)
     
    Last edited: Jul 18, 2018 at 8:23 PM
  3. SpasMaster

    SpasMaster

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    Me and Cweener worked hard (mostly him tbh) and made v.1.1. so check it out ^^
     
  4. Cweener

    Cweener

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    "These changes were going to be impossible without the help of Cweener.
    If you like the changes made from v.1.0. to this one add reputation to him too."

    Loved how you put that in the change log :) Thanks mate :)
     
  5. Fussiler1

    Fussiler1

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    Perhaps you could add some screenshots? ^^
     
  6. Cweener

    Cweener

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    screenies will be coming soon.

    Version 1.4 Brought A LOT to this map that it was lacking, just look at the changelog. :p

    I'm writing up a new description for the map as we speak, so it should be up soon. :)
     
    Last edited: Jun 12, 2010
  7. ACdestinydream

    ACdestinydream

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    Review by ACdestinydream


    my score system

    Score system

    your map would be given points as in the following criterias. The number at the side are the total score you can get from that aspect.

    Description [10]
    Creativity [15]
    Triggering [15]
    Playability [5]
    Object Managing [10]
    Terrain [15]

    Overall [70]



    description of the scoring system

    description


    Description [10]
    This aspect determines how much work you have put into your map's description.

    1~3 You did not put enough work into it.
    4~7 It looks good, but it lacks screenshots etc.
    8~10 It is just that perfect! Keep it up!

    Creativity [15]
    This aspect determines how much creatvity you have put into your map.

    1~5 This map is obviously copied.
    6~10 This map lacks some creativity.
    11~15 You have thought of many ideas and it is quite creative with many different things which others do not have. Good job!

    Triggering [15]
    This aspect determines how much triggering work you have put into your map.

    1~5 This map is full of leaks and it have many bad triggers.
    6~10 This map have quite alot of leaks yet it is still playable.
    11~15 This map have little leaks and uses good triggers.

    Playability [5]
    This aspect determines whether your map is fun to play or not.

    1~2 Boring game with little/no help given.
    3~4 Quite a fun game yet the playability is not there yet.
    5 This map is fun and enjoyable.

    Object Managing [10]
    This aspect determines how well you have put in custom models/icons to fit your map.

    1~3 Wrong usage of custom models/icons and bad tooltips/missing tooltips.
    4~7 Custom models were used correctly but there are still some bad tooltips.
    8~10 Little/no mistake in tooltips or icons.

    Terrain [15]
    This aspect determines how well did you terrain your map.

    1~5 Bland terrain/doodad spammage/bad looking places/wrong usage of tiles
    6~10 Some of the doodads were used correctly and some of the terrains were bad looking.
    11~15 Great usage of doodads with good placement of different buildings etc.



    Overall:
    1~10 1/5 map rating with a Reject. [No rep]
    11~20 2/5 map rating with a Reject. [No rep]
    21~30 2/5 map rating with an Approve. [No rep]
    31~40 3/5 map rating with an Approve. [No rep]
    41~50 3/5 map rating with an Approve. [+rep]
    51~60 4/5 map rating with an Approve. [+rep]
    61~70 5/5 map rating with an Approve. [+rep]



    My reivew of Sunken City v1.4.


    My review of Sunken City v1.4.


    Description [6/10]

    It describes nothing about the gameplay itself with no screenshots.

    Creativity [10/15]

    Its another hack&slash with mindless killings.

    Triggering [7/15]

    Little/no triggers are needed in these kinds of maps and the spells are all wc3.

    Playability [1/5]

    It gets so boring after completing half the game that i quit.

    Object managing [8/10]

    I see some models that replace the original models.

    Terrain [8/15]

    Terrain isnt really important but it is still lacking,

    personal comment:
    i feel that you should increase the playability because it gets really, really boring. Add events.


    Overall = 6 + 10 + 7 + 1 + 8 + 8 = 40/70 (3/5 rating with approve and rep)



    Final rating: 40/70 (3/5 map rating + approve + rep)

    Reviewed by ACdestinydream. Please contact me if you disagree with my review or you want me to review your map again.


    Cweener asked me to review it. hope i am not too harsh :/


    EDIT: 7/15 because theres hardly any triggers.

    EDIT2: tooltips problem settled, +2 score and + rep ;)
     
    Last edited: Jun 13, 2010
  8. Cweener

    Cweener

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    my only question with that review is the line,
    how are they a problem?
     
  9. ACdestinydream

    ACdestinydream

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    did u ever read them? 'recover more dmg every level' or something like that in shaman. theres some errors in thief too
     
  10. Cweener

    Cweener

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    I wrote them, do you have the version that we released like yesterday or two days ago, with colored tooltips?
     
  11. ACdestinydream

    ACdestinydream

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    i dont think so... was it those with yellow tooltips?
     
  12. Cweener

    Cweener

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    It is yellow and red. All tooltips give all necessary information and highlight the important stuff in red. I don't see any problem with your review except there. I wrote each one, and know that each Ability tooltip is accurate and gives needed info.
     
  13. ACdestinydream

    ACdestinydream

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    oh so that version was the uncorrected version.
     
  14. SpasMaster

    SpasMaster

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    Soon to come in v.1.5. - 3 new heroes, new islands, new items, new description (maybe) and other cool stuff =).
     
    Last edited: Jun 26, 2010
  15. Souless

    Souless

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    Cool map loved it 5/5!!! :thumbs_up:
     
  16. togera90

    togera90

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    The maps itself is great but..

    I really didnt like soloing it i died about 1/3 of the kills i had to 1/4 so the map is very great in environment and texture i love that but possibly adding a shop or two of buyable things and instead of making this just a hero vs random nagas and sea things turn it into an rpg or some kinda quested thing

    5/5 for map itself :thumbs_up:
    2/5 for the ability to solo it, maybe its just me and i suck but it was hard :thumbs_down:
     
  17. togera90

    togera90

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    I have an idea you could make different types of maps ya know? Like this is sunken city
    now make deserted dessert or something ya know? thtd be a tight series :p try to add shops please and possibly if u have 2 items you can combine them into 1 strong item like dota (i hate dota btw) but thts a neat idea
     
  18. SpasMaster

    SpasMaster

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    Thanks for commenting togera90. I really disagree with the things you said.

    1.The map recommends 3 players, and it's really hard with 2 players. 1 player is hardly passable and boring.
    2.There ARE shops. I don't know how long you played, or how far you reached, but there are like 10 shops till the end of the map. Also the map contains many item drops.

    Anyways, the idea about combining items is great and I'll look into it. Today I released v.1.5. You proubably played v.1.4. which is pretty old ;)

    P.S.: Do not double post, it's against the rules. Use EDIT button instead :)
     
  19. Cweener

    Cweener

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    actually 1 player in 1.5 is now impossible. (period) There is no way, because there is a bridge in the beginning that now requires two people to step on levers at the same time.:)

    EDIT; okay, there is ONE way. but, I'm not gunna say it, because it involves exploiting my lazy triggering xD