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Spell Factory

Discussion in 'Requests' started by Dynasti, Dec 26, 2008.

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  1. Jay-D

    Jay-D

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    ok if theres somethin unclear just ask me
    thx alot!!
     
  2. Kiun

    Kiun

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    are you familiar with Dio Brando's Za Warudo?
     
  3. Dynasti

    Dynasti

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    Offtopic posts are not allowed here in this thread, please delete it
     
  4. Asomath

    Asomath

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    Pure beauty. I have been waiting for such a spell for a couple months now. Nothing in the spell was done wrong, nothing I dislike about it. You even added a great eyecandy effect. I even learned somthing new to importing spells through your guide. Thanks!

    +Rep Paladon

    I'll let you guys get around to other peoples spells! You may see another request coming from me though :p

    ~Asomath
     
  5. Kiun

    Kiun

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    wasnt offtopic i was wondering if someone would make it >.<
     
  6. Kixer

    Kixer

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    Heres a System that I was planning on developing for my own map , Fallen Legends , but seeing as I'm going away for quite awhile maybe you could help me and create it for me.

    System : Threat System

    Basic Functions : Allows me to enable a threat based targeting system to any unit , not player. The chosen unit will target whoever is highest on his threat list.

    Example :
    1) Unit Boss has threat initialized using the Init_ThreatUnit function.
    2) Unit Boss is damaged by unit Attacked1.
    3) Threat is added to Attacker1 for Boss using Threat_AddThreatUnit. Attacker1 is now the biggest "Threat" to Boss and Boss will "Target" Attacker1.
    4) Attacker2 casts a spell on Boss and threat is added, Boss now sees Attacker2 as the biggest "Threat" and targets Attacker2

    I hope I'm getting through with the main idea. Its similar to the WoW Threat System.

    Needed Functions :
    1) A function to Init Threat System for a particular unit.
    2) The unit must change "Targets" periodically, e.g once every 10 seconds to the unit with the Highest Threat.
    3) A function that changes the current "Target" and disables changing for "Example" seconds. Needed for a Taunt Spell.
    4) A function that adds the threat to an "Attacker" for a "Boss". All threat will be added this way and there is no need for a damage detection system. E.g
    Code (vJASS):
    function Threat_AddThreatUnit takes unit Attacker, unit Receiver, real Threat return nothing

    5) A function that returns the current "Target" of a particular unit.
    6) A function that can remove threat from a Particular Unit.

    These are the basics of the system that I need, I would really appreciate some help making it ( in vJass/Jass ) and of coarse full credit will be given to the creator in the map.

    Thanks,
    - Kixer
     
  7. Dynasti

    Dynasti

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    Nice idea ;), i will look into it
     
  8. TheBlooddancer

    TheBlooddancer

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    Dynasti, thats awesome, and it even has poinit-to-point functions, and not only a location.

    I reccommend you to upload it.
     
  9. Kixer

    Kixer

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    Thanks, I would really appreciate it.
     
  10. Ghost765

    Ghost765

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    Spell:
    Strafing Run
    From the edge of the map a fighter flies out to the target point and beyond. right before you see the fighter going onto the target point, effects such as bullet marks (argh how do you describe it?) pop up in a wide line... argh i think this video explains it all:
    YouTube - Company of Heroes absurd Strafing Run

    If you could make an optional option that adds rocket being fired along side the bullets, that would be cool.

    Bombing Run:
    essentially strafing run, but with bombs, and the bombs blow up AFTER you see the plane:
    YouTube - CoH Bombing Run

    Tank Vulnerabilities:
    So if a tank is hit on any of its sides, multiple events can happen:

    Rear Hit: Critical Hit, the attack does X amount more damage, and has a chance for the following event to occur:
    Rear Hit: Deals Critically high damage to the tank. This event occurs if none of the other events occur.
    Engine Destroyed: Movement speed is drastically reduced, by the tank can still move.
    Fuel Tank Exploded: Tank is instantly destroyed.
    Out of Control: Only works if the tank is under 35% hp. The tank will become uncontrollable and begin moving about randomly and will explode after a few seconds. if it comes in contact with any unit, it will blow up.
    Nothing: no effects other than the critical hit.


    Side Hits: Side hits deal regular damage. Getting hit on the side has a chance to do one of these effects
    Side Hit: Regular Damage. This event occurs if none of the other events occur.
    Track Damaged: Reduced movement speed


    Front Hits: Attacking a tanks front deals significantly lowered damage. Attacking the front has one of these effects:
    Frontal Attack: The Tank takes 1/4 of the regular damage. This is standard if anyone of the other events occur.
    Main Gun Destroyed: The Tank loses all attack damage.
    Crew Member Killed: The Tank loses minor movement speed and minor attack damage.
    Deflect: Tank takes no damage and the projectile is deflected upwards

    Top Hit: Only applies when air units attack the tank.
    Top Hit:Above normal damage, but less damage than a Rear Hit
    Crew Member Killed: Same as above
    Armament Destroyed: Tank can no longer attack, tank is silenced (for spells)
    Fuel Tank Exploded: Tank is instantly destroyed
    Tank Crew Killed: Tank becomes neutral, a circle of power pops up near the tank. once X amount of your own troops come near the circle of power, they go into the tank and the tank is operational

    Once an event occurs, display the event name in red letters above the tank.

    Ok... thats about it. If you cant do the Tank Damage, thats fine, i can live without it.



    All of these effects can be removed if the tank is repaired to 90% of its hp.
     
  11. Dynasti

    Dynasti

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    The two first can be done ^^

    I did not quite get the last one with the side crit etc..

    And i need an awnser, vJass or GUI?
     
  12. TheBlooddancer

    TheBlooddancer

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    Dynasti, for the third one, he means like a backstab, but also a 'sidestab' on both sides, so that when you attack from the back, there is chance for stun, from right, chance for crit, left chance for slow, or such.

    You see?
     
  13. Ghost765

    Ghost765

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    vjass, gui doesnt matter.
    oh and btw, Main Gun Destroyed and Armament Destroyed should be the same.
    this is like from Company of Heroes. fun game.
     
  14. Dynasti

    Dynasti

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    K, il try
     
  15. Paladon

    Paladon

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  16. xxdingo93xx

    xxdingo93xx

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    Wow. Just Wow.
    I am very impressed of you two, Paladon and Dynasti.
    It was a very good idea from you to found an "organization" which creates spells on request. Everybody with lesser knowledge about triggering spells has now the opportunity to request them.
    You two have my respect for that ;) You are sure allowed to ask me for help if you need it as well.
    Keep manufactoring high qualitive spells ;)
     
  17. Dynasti

    Dynasti

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    ^^ thx
     
  18. Altazen

    Altazen

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    Okay, I need something that reflects a part of physical damage received back to the source. I've searched everywhere I can think of, and I couldn't find this kind of trigger. Think you could help?
     
  19. Dynasti

    Dynasti

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    Ok ;)

    But, if you have read the criteria for spels and systems you need a name.

    Is it a spell i need to know a bit more :p

    And, do you want it made in GUI or vJass or maybe JASS o_O
     
  20. TheBlooddancer

    TheBlooddancer

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    Umm, use the skill 'spiked carapence'?

    I think that would do.
     
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