I have a trigger which does basicaly this: Unit enters playable map area -> add event Entering unit takes damage to some other trigger.
I just wanted to know if this will cause problems when lot of units (hunderds) will have entered the map. This means there will be lot of (hunderds) of events.
Will the game check every event when any unit takes damage?
If so, will it also check the events regarding units already removed from the game?
Is there any way how to remove an event?
I just wanted to know if this will cause problems when lot of units (hunderds) will have entered the map. This means there will be lot of (hunderds) of events.
Will the game check every event when any unit takes damage?
If so, will it also check the events regarding units already removed from the game?
Is there any way how to remove an event?