- Joined
- May 2, 2011
- Messages
- 1,345
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Initialization
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Events
- Map initialization
- Conditions
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Actions
- Set AllUnitsGroup = (Units in (Playable map area))
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Unit Group - Pick every unit in AllUnitsGroup and do (Actions)
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Loop - Actions
- Trigger - Add to Dmg Event <gen> the event (Unit - (Picked unit) Takes damage)
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Loop - Actions
- Custom script: call DestroyGroup(udg_AllUnitsGroup)
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Events
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UnitIsSpawn
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Events
- Unit - A unit enters (Playable map area)
- Conditions
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Actions
- Trigger - Add to Dmg Event <gen> the event (Unit - (Triggering unit) Takes damage)
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Events
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UnitDecays
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Events
- Unit - A unit Decays
- Conditions
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Actions
- -------- ThereISNoCustomScriptToRemoveEventFromThisTrigger??? --------
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Events
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Dmg Event
- Events
- Conditions
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Actions
- -------- WhateverActionsYouLike --------