- Joined
- Feb 6, 2014
- Messages
- 2,466
Is this kind of damage detection bad? Don't focus on the Map Init leak, but instead on the method.
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Initial Register
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Events
- Map initialization
- Conditions
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Actions
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Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
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Loop - Actions
- Trigger - Add to Detect Damage <gen> the event (Unit - (Picked unit) Takes damage)
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Loop - Actions
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Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
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Events
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Register Unit
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Events
- Unit - A unit enters (Playable map area)
- Conditions
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Actions
- Trigger - Add to Detect Damage <gen> the event (Unit - (Triggering unit) Takes damage)
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Events
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Detect Damage
- Events
- Conditions
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Actions
- Game - Display to (All players) the text: (Damage Taken by + (Name of (Triggering unit)))