- Joined
- May 2, 2011
- Messages
- 1,351
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Initialization
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Events
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Map initialization
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Conditions
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Actions
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Set AllUnitsGroup = (Units in (Playable map area))
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Unit Group - Pick every unit in AllUnitsGroup and do (Actions)
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Loop - Actions
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Trigger - Add to Dmg Event <gen> the event (Unit - (Picked unit) Takes damage)
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Custom script: call DestroyGroup(udg_AllUnitsGroup)
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UnitIsSpawn
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Events
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Unit - A unit enters (Playable map area)
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Conditions
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Actions
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Trigger - Add to Dmg Event <gen> the event (Unit - (Triggering unit) Takes damage)
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UnitDecays
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Events
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Unit - A unit Decays
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Conditions
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Actions
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-------- ThereISNoCustomScriptToRemoveEventFromThisTrigger??? --------
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Dmg Event
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Events
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Conditions
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Actions
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-------- WhateverActionsYouLike --------
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