Chaosy
Tutorial Reviewer
- Joined
- Jun 9, 2011
- Messages
- 13,219
Hey, I decided to learn how a DDS works so I took a look from the weeps DDS and and converted it to as much GUI as possible. So I want opionions on what you think should be changed/improved.
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init
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Events
- Map initialization
- Conditions
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Actions
- Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
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Loop - Actions
- Custom script: if GetUnitAbilityLevel(GetEnumUnit(), 'Aloc') == 0 then
- Custom script: set udg_GDDS_trigger [GetUnitUserData(GetEnumUnit())] = CreateTrigger()
- Trigger - Add to GDDS_trigger[GDDS_integer] the event (Unit - (Picked unit) Takes damage)
- Custom script: call TriggerAddCondition(udg_GDDS_trigger [GetUnitUserData(GetEnumUnit())], Condition(function GDDS_store))
- Custom script: endif
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Loop - Actions
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Events
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init
-
Events
- Map initialization
- Conditions
-
Actions
- Custom script: set bj_wantDestroyGroup = true
-
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
-
Loop - Actions
- Custom script: if GetUnitAbilityLevel(GetEnumUnit(), 'Aloc') == 0 then
- Custom script: set udg_GDDS_trigger [GetUnitUserData(GetEnumUnit())] = CreateTrigger()
- Trigger - Add to GDDS_trigger[GDDS_integer] the event (Unit - (Picked unit) Takes damage)
- Custom script: call TriggerAddCondition(udg_GDDS_trigger [GetUnitUserData(GetEnumUnit())], Condition(function GDDS_store))
- Custom script: endif
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Loop - Actions
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Events
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add
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Events
- Unit - A unit enters (Playable map area)
- Conditions
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Actions
- Custom script: if GetUnitAbilityLevel(GetTriggerUnit(), 'Aloc') == 0 then
- Custom script: set udg_GDDS_trigger [GetUnitUserData(GetTriggerUnit())] = CreateTrigger()
- Trigger - Add to GDDS_trigger[GDDS_integer] the event (Unit - (Triggering unit) Takes damage)
- Custom script: call TriggerAddCondition(udg_GDDS_trigger [GetUnitUserData(GetTriggerUnit())], Condition(function GDDS_store))
- Custom script: endif
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Events
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remove
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Events
- Unit - A unit leaves (Playable map area)
- Conditions
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Actions
- Custom script: if GetUnitAbilityLevel(GetTriggerUnit(), 'Aloc') == 0 then
- Custom script: call DestroyTrigger(udg_GDDS_trigger [GetUnitUserData(GetTriggerUnit())])
- Custom script: endif
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Events
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store
- Events
- Conditions
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Actions
- Custom script: endfunction
- Custom script: function GDDS_store takes nothing returns boolean
- Set GDDS_Damage = (Damage taken)
- Set GDDS_Damaging_Unit = (Damage source)
- Set GDDS_Damaged_Unit = (Triggering unit)
- Set GDDS_event = 1.00
- Set GDDS_event = 0.00
- Custom script: return false