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Advice with Creep respawn [GUI]

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Level 19
Joined
Mar 16, 2018
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211
Will this work properly? It works for me but if neutral units (hostile and neutral)are above 500+(in World Editor i mean) and they dont spawn then.

Event:

Generic unit event: A unit Dies

Conditions:

Player Comparison: Owner of (triggering unit) is Neutral Hostile
Integer comparison: Custom value of (Triggering unit) > 0

Actions:

Custom script: local integer i = GetUnitTypeId(GetTriggerUnit())
Custom script: local integer ii = GetUnitUserData(GetTriggerUnit())
Wait 30.00 seconds
Custom script: call SetUnitUserData(CreateUnit(Player(12),i,GetLocationX(udg_Creep_Point[ii]),GetLocationY(udg_Creep_Point[ii]),270),ii)
 
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