Chaosy
Tutorial Reviewer
- Joined
- Jun 9, 2011
- Messages
- 13,239
Hey, I decided to learn how a DDS works so I took a look from the weeps DDS and and converted it to as much GUI as possible. So I want opionions on what you think should be changed/improved.
-
init
-
Events
-
Map initialization
-
-
Conditions
-
Actions
-
Custom script: set bj_wantDestroyGroup = true
-
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
-
Loop - Actions
-
Custom script: if GetUnitAbilityLevel(GetEnumUnit(), 'Aloc') == 0 then
-
Custom script: set udg_GDDS_trigger [GetUnitUserData(GetEnumUnit())] = CreateTrigger()
-
Trigger - Add to GDDS_trigger[GDDS_integer] the event (Unit - (Picked unit) Takes damage)
-
Custom script: call TriggerAddCondition(udg_GDDS_trigger [GetUnitUserData(GetEnumUnit())], Condition(function GDDS_store))
-
Custom script: endif
-
-
-
-
-
init
-
Events
-
Map initialization
-
-
Conditions
-
Actions
-
Custom script: set bj_wantDestroyGroup = true
-
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
-
Loop - Actions
-
Custom script: if GetUnitAbilityLevel(GetEnumUnit(), 'Aloc') == 0 then
-
Custom script: set udg_GDDS_trigger [GetUnitUserData(GetEnumUnit())] = CreateTrigger()
-
Trigger - Add to GDDS_trigger[GDDS_integer] the event (Unit - (Picked unit) Takes damage)
-
Custom script: call TriggerAddCondition(udg_GDDS_trigger [GetUnitUserData(GetEnumUnit())], Condition(function GDDS_store))
-
Custom script: endif
-
-
-
-
-
add
-
Events
-
Unit - A unit enters (Playable map area)
-
-
Conditions
-
Actions
-
Custom script: if GetUnitAbilityLevel(GetTriggerUnit(), 'Aloc') == 0 then
-
Custom script: set udg_GDDS_trigger [GetUnitUserData(GetTriggerUnit())] = CreateTrigger()
-
Trigger - Add to GDDS_trigger[GDDS_integer] the event (Unit - (Triggering unit) Takes damage)
-
Custom script: call TriggerAddCondition(udg_GDDS_trigger [GetUnitUserData(GetTriggerUnit())], Condition(function GDDS_store))
-
Custom script: endif
-
-
-
remove
-
Events
-
Unit - A unit leaves (Playable map area)
-
-
Conditions
-
Actions
-
Custom script: if GetUnitAbilityLevel(GetTriggerUnit(), 'Aloc') == 0 then
-
Custom script: call DestroyTrigger(udg_GDDS_trigger [GetUnitUserData(GetTriggerUnit())])
-
Custom script: endif
-
-
-
store
-
Events
-
Conditions
-
Actions
-
Custom script: endfunction
-
Custom script: function GDDS_store takes nothing returns boolean
-
Set GDDS_Damage = (Damage taken)
-
Set GDDS_Damaging_Unit = (Damage source)
-
Set GDDS_Damaged_Unit = (Triggering unit)
-
Set GDDS_event = 1.00
-
Set GDDS_event = 0.00
-
Custom script: return false
-
-