Hello,
i have a problem with the sound in my map. I basicly want the game to play a sound on a region if a unit dies.
So i imported the sound and was very careful to do it correct. If i just play the sound for all player's it works fine. But i want only certain player's to hear that sound. So i decided to put it on a region. If my unit dies the player's that are supposed to hear that sound get a pan camera to that region and after 2 seconds i play the sound.
That does not work. I tried alot now with different settings and i can't fix it.
I activatet the "3D Sound" in the sound editor and put the "Max Distance" to maximum. I also put the "Effect" to "Combat" and the channel to "General". I unchecked "Stop when out of range" and unchecked "Looping" because the sound should only play once.
It still doesn work. Does someone know what i am doing wrong here? Maybe it is even the trigger and not the sound?
i have a problem with the sound in my map. I basicly want the game to play a sound on a region if a unit dies.
So i imported the sound and was very careful to do it correct. If i just play the sound for all player's it works fine. But i want only certain player's to hear that sound. So i decided to put it on a region. If my unit dies the player's that are supposed to hear that sound get a pan camera to that region and after 2 seconds i play the sound.
That does not work. I tried alot now with different settings and i can't fix it.
I activatet the "3D Sound" in the sound editor and put the "Max Distance" to maximum. I also put the "Effect" to "Combat" and the channel to "General". I unchecked "Stop when out of range" and unchecked "Looping" because the sound should only play once.
It still doesn work. Does someone know what i am doing wrong here? Maybe it is even the trigger and not the sound?