- Joined
- Sep 26, 2005
- Messages
- 40
I'm trying to figure out the best way to do this. perhaps someone here can give me a suggestion.
what i have is a unit that enters the region.. flies around for a few seconds and then disapears... during the time that this unit exists i would like to have a passive sound looping on it.. hearing it the entire time he exists and stopping when he disapears.
i'm not that experienced with sounds. i've noticed a "sound movement" and "sound random" in the object of the unit..and some looping fade in/out rates there too.
i've also noticed in the trigger secion the function "play 3d sound on unit" and "attach 3d sound to unit"
unless there are others, which would be my best method to accomplish this?
what i have is a unit that enters the region.. flies around for a few seconds and then disapears... during the time that this unit exists i would like to have a passive sound looping on it.. hearing it the entire time he exists and stopping when he disapears.
i'm not that experienced with sounds. i've noticed a "sound movement" and "sound random" in the object of the unit..and some looping fade in/out rates there too.
i've also noticed in the trigger secion the function "play 3d sound on unit" and "attach 3d sound to unit"
unless there are others, which would be my best method to accomplish this?