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[Trigger] Sounds

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Mar 29, 2008
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I've been making a map for the last few days and i've stumbled across a problem. I have 5 3D sounds, in which i need to know how to play them overlapping, meaning if UNIT1 attacks a unit and plays a 3D sound and simultaneously UNIT2 attacks a unit and plays a 3D sound, that the first UNIT1's sound won't cancel out UNIT2's sound. (Example: in normal wc3 two riflemen can shoot at the same time, each creating a separate sound.)

If you need me to try and explain better, message me.
 
You can't just play the sounds at the same time?

  • Untitled Trigger 001
    • Events
    • Conditions
    • Actions
      • Set Playback[0] = BanishLoop1 <gen>
      • Sound - Play Playback[0] at 100.00% volume, attached to Footman 0002 <gen>
      • Set Playback[1] = DefendCaster <gen>
      • Sound - Play Playback[1] at 100.00% volume, attached to Footman 0002 <gen>
      • Set Playback[2] = Feedback <gen>
      • Sound - Play Playback[2] at 100.00% volume, attached to Footman 0002 <gen>
I just tested this and they all play at the same time. I don't know what you're talking about. Even if these sounds are attached to "Footman 0001 <gen>", "Footman 0002 <gen>", and "Footman 0003 <gen>" instead of just a single one of them.
 
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