- Joined
- Jul 29, 2007
- Messages
- 5,174
Now I tried making this chain spell just to see if it will work. It didn't >.<
Someone spot any problem ?
Someone spot any problem ?
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Unknown
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Firebolt (Neutral Hostile)
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Actions
- Custom script: local unit udg_Unit1
- Custom script: local unit udg_Unit2
- Set Unit1 = (Triggering unit)
- Set Unit2 = (Target unit of ability being cast)
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For each (Integer A) from 1 to 5, do (Actions)
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Loop - Actions
- Wait until ((Unit2 has buff My_Buff ) Equal to True), checking every 0.30 seconds
- Unit - Cause Unit1 to damage Unit2, dealing ((Real((Intelligence of Unit1 (Include bonuses)))) + 50.00) damage of attack type Spells and damage type Normal
- Custom script: call RemoveLocation(udg_Point)
- Set Point = (Position of Unit2)
- Set Unit2 = (Random unit from (Units within 400.00 of Point))
- Unit - Create 1 Dummy Unit for (Owner of (Triggering unit)) at Point facing Default building facing degrees
- Unit - Order (Last created unit) to Neutral - Firebolt Unit2
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Loop - Actions
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Events