- Joined
- Mar 29, 2008
- Messages
- 59
I've been making a map for the last few days and i've stumbled across a problem. I have 5 3D sounds, in which i need to know how to play them overlapping, meaning if UNIT1 attacks a unit and plays a 3D sound and simultaneously UNIT2 attacks a unit and plays a 3D sound, that the first UNIT1's sound won't cancel out UNIT2's sound. (Example: in normal wc3 two riflemen can shoot at the same time, each creating a separate sound.)
If you need me to try and explain better, message me.
If you need me to try and explain better, message me.