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[Trigger] Sound help

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Level 1
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May 22, 2008
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What I have right now is basically, When a certain unit dies play an imported sound at the center of a region. This is where the trouble starts, when the sound is played, it plays across the entire map, but I only want Red(or any random player) to hear it. So how would I make it so only Red can hear it? Is there a way that it would only play in a certain region and not outside of the region?
 
Level 19
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Aug 24, 2007
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Create a variable named OMFGPLAYER
  • Set OMFGPLAYER = Player you want
  • Sound - Set Sound Position to center of region etc etc etc
  • Custom script: if GetLocalPlayer() == udg_OMFGPLAYER then
  • Sound - Play etc etc
  • Custom script: endif
 
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