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Simple Model Workshop

Discussion in 'Requests' started by Kaizer, Feb 25, 2013.

  1. doom_sheep

    doom_sheep

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    Generators
    I found these lovely models but using them for towers made my players kill themselves over FPS drop. Can I get versions with about 98% less particles? one of them also creates an explosion many times its size when it dies and that should be reduced to something normal.
    I have permission.

    I'd also like an optimized/simplified version of HuntressMissile with reduced noise, likewise because I want to fit a lot of them on the screen.
     
  2. Assassins-Creed

    Assassins-Creed

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    Can you change the color of the attached model to yellow?
     

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  3. streetpunk

    streetpunk

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    Here it is:
     

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  4. Assassins-Creed

    Assassins-Creed

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    It didn't work for me because I am also using the unmodified version in my map.
     
  5. Hermit

    Hermit

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    Here you go:
     

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  6. Assassins-Creed

    Assassins-Creed

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    Thank you!
     
  7. Assassins-Creed

    Assassins-Creed

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    Can I request animation transfers here?
     
  8. Hermit

    Hermit

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    You can transfer animations with Oinkerwinkle's Animation Transfer. You can download it here, and read this tutorial. However, it's better if you to learn to use MatrixEater. With MatrixEater you can transfer animations and so much more. You can download it here, and there are even Youtube tutorials.
     
  9. Kyrbi0

    Kyrbi0

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    Short Answer: Yes, but I don't know that anyone is around to actually do it. : ) Hermit's answer is best answer.
     
  10. Assassins-Creed

    Assassins-Creed

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    I tried using Oinkerwinkle's, but it would not work for me. I have not heard of MatrixEater, so I will try that.
     
  11. Hermit

    Hermit

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    Can you elaborate?
    When you open the program go to File -> Simple Import
     
  12. Assassins-Creed

    Assassins-Creed

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    When I transfer animations, it says the model has the animation, but when I check it out in warcraft 3 viewer and go to the animation, there is nothing animated. The name shows up, but nothing is there.
    Simple Import is grayed out, I think the problem has to do with the model converting to .mdl, because it is not showing up when I import it.
     
  13. Hermit

    Hermit

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    Models should have same bone names and similar 'anatomy'.
    Don't download it from the first post. You should download the version from this post or the latest unreleased version that Retera sent me (I attached it below).
    You need to convert the model back to .mdx before importing it.
     

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    Last edited: Oct 7, 2016
  14. Assassins-Creed

    Assassins-Creed

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    Ok, I actually managed to transfer an animation with the new version you sent me. However, I cannot seem to transfer more than one 'single animation'. I do not want to transfer every animation, just a select few. If this bug cannot be fixed then that's fine, it already saved me a few hours of work just by transferring one animation.
     
  15. Himperion

    Himperion

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    Maybe I should make a tutorial for the Matrix eater, apart of the most ethereal transfers like copy parts of animations from things like Pitlord in a human, only with some screenshots you're good to go.

    Give me 30 minutes i'm going to take some screens for you.

    Edit.

    Ok first on File -> Import -> From file and you have a window like in 1, that is the mesh window, press leave all.

    The second window animation allows you to select animations, you can import all, import one, or import the necesary to your needs, select or leave as your wish. Also you can rename, resize the duration, and reverse the animation.

    Third window is the boneset. You can, import the bones, transfer the information from the skeleton to your model.

    Import motion into pre existing is the option for this.

    The other two use leave all options, and finish, save, change to mdx and import.
     

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    Last edited: Oct 8, 2016
  16. Hermit

    Hermit

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    Repeat the process and transfer animations one by one.
    Retera already made a tutorial series on youtube.
     
  17. Assassins-Creed

    Assassins-Creed

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    I did but I am getting a JAVA error. I managed to import 2/3 of the animations I wanted thanks to Himperion.

    I am trying to transfer an animation from a model that I transferred an animation to. However, it gives me a long error.
     

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  18. Himperion

    Himperion

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    Sometimes ribbon and particle emitters cause the model to crash. Or Animations with 60 seconds like, decay flesh, and decay bone.

    Three options:

    A: Delete particle emitters and ribbons, re-import them from a clean version of the model when everything is reade to put in a map.
    B: Using mdlvis, save the model in mdx format. Delete the crashing mdl model, and open the mdx version and save it in mdl format.
    C: Use a clean model and repeat again, sometimes take longer but this works 100%.

    For decay bone and flesh crashes:

    Be sure of making these two animations the last ones in the model to be imported.
     
  19. Peacegetter

    Peacegetter

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    REQUEST
    For the next Version of WIP: Reborn it would be really nice to have that syringe-hook thing from grobbulus as an attachment for the unit representing him. If someone finds time, here is a picture and the rip as an orientation.
     

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    Last edited: Oct 10, 2016
  20. Assassins-Creed

    Assassins-Creed

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    I managed to do steps B and C on my own, but I did not read this before hand. Step A sounds difficult to me as I am not a modeler. I just went ahead and made the animation again on the other models I needed it on. Thank you for your time.