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- May 15, 2013
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But which request did you already take Kaiz?
Ok, do it.1. I really hate floating models, their cape/cloth/whatever is difficult to animate, therefore is i will continue this, the cloth will not have the "floating" effect
The model should not have anything undead related anymore since it wont be haunted.2. Can you further explain this? "Completely remove the still appearing circling ghosts. If this cannot be done for some reason make them look like tiny firefly (simple tiny yellow glowing dots. could use wisp for that i suppose)"
Im sorry, have seen you are open again and megaposted anything not done yet.3-6. No Texture related stuff
Sorry again.P.S Man you really ask for much, it prevents others for being able to request therefore I'm only gonna do 2. and I think i'm gonna apply that to all of the requests, anyway, I'm close to done with the goldmine so I'm going to do that, so pick another one for me to do
The model should not have anything undead related anymore since it wont be haunted.
They were appearing in stand work or such when viewed in the war3modeleditor, simply skip this part of the request if they arent there.
In case the ghosts are there but you were asking "how to do the wisp?" then simply dont and do entirely remove them.
Sorry again.
Well, the Revenant with sword matters at the moment so please that alongside the kobold mine.
@Kaizer: Okay
Here is the Human Windmill,
Requested by Eagle IX from 3 different model etc.
Okay. Here is the obligatory please for Kaizer: please.![]()
thank you very much.anyway this should work RevenantOfTheMagic.mdx
I suppose it will be ok.Here's the Human Windmill, I adjust the sandbags height, though since the base is removed, when you build it on a hill, those sandbags may float, is it ok for you?
Its ok, is usable for me now.Here is also the Cast Iron Golem, just did some TC adding in the gem part, also, the part in the head is kinda hard and the glow can't fit all the part, instead, I just size it enough to cover all of the middle part,
The rear turbines clip through the hull when moving, can we adjust them to be a little bit more apart ? Half their current length of connector piece added as extra should be enough for this. You dont need to adjust the front ones as they dont clip.Here's the Skycruiser, I'm kinda confuse on no. 4, so I didn't do it
Did someone take my request ?
Okay. Thanks Kaizer![]()
sorry for the delay, but i've been quite busy
i'm working on the HEroost, i can't seem to find any animation that will work with it. I'm thinking of adding a "light" effect on the circle thing when it is "Stand Work"-ing
sonething that looks like to the Arcane sanctum's one would be great, do you think you can make something like it without do the same ?
i added the stand animation of the arcane sanctum effect, it should work heroost.mdx
"Free time"? What's that? : )@Kyrbi0 i'll try to take it on during free time![]()
sorry about that, i didn't get to test it ingame (it was fine on magos' editor) but here you go heroost.mdx
edit: i can't fix the HElumber :<
@Sirade278: I'll look on it
Could i request another thing ???
@Hayate
(Lol XD, you can use war3 model editor to duplicate it), I'll work on it then,