Mne has only Material Manager 01577180 and Material 01577208
One of those should contain the layer with the texture. I guess it's different everytime XD
That should be it. Change the old Blue Glow with the new imported one then delete all the other old textures that are still present. then your model should be different now.
The filename path of Callahan's Lightning Model doesn't remove the war3imported/ part.
I don't know if it has to do with anything, but if you're gonna be able to make the model, just fix the filename path.
No, I meant the filename is intended to be war3imported/TheNameofthefile. If I remove the war3imported/, it wouldn't work. So I don't know if that's the problem or not, it's just that normally I have to remove that part.
Thank you, I've given both of you REP.
I had some time... made a flaming Pegasus as per BunnyAng's request.
I still need to get caught up on what all is happening/what I should do, but I think first I need to work through that table.
Very cool! Flames are a tad bright, though. I'm surprised a Pegasus model hasn't been officially made yet, to be honest.I had some time... made a flaming Pegasus as per BunnyAng's request.
I still need to get caught up on what all is happening/what I should do, but I think first I need to work through that table.
holy sh*t that's awesome, it even has a morphI had some time... made a flaming Pegasus as per BunnyAng's request.
I still need to get caught up on what all is happening/what I should do, but I think first I need to work through that table.
Hey Zyne, what's UV Mapping?
Misha said:oh and incase i haven't answered you, rewrapping, or just wrapping, is moving the mesh vertices over the texture file so it , well, wraps around the model
@Hell_Master No, It's harder than I expected it to be, but I properly alligned the texture by UV Mapping
what do you think?
what cloth?
you mean the cape behind?
hey guys what do you think?
View attachment 126177
total file size 487 KB
Edit: lol sorry for double-posting
... Every model uses it, and he almost certainly used it to map different textures to the existing mesh.Zyne said:awesome, did you use UV-mapping?
Yes Zyne, I haven't found anything, not sure what I will type cause Force Wall gives out walls and forces and not the combination of the two.