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Seth's Reign v3.4

This bundle is marked as high quality. It exceeds standards and is highly desirable.
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v3.4

Introduction / Author's word

Seth's Reign is a single player RPG by APproject. Map's story is based on an interpretation of The Legend of Osiris myth. Map is fully voice acted by 5 voice actors, it also contain wonderful ambient egyptish music, up to 5 tracks in total. Another features of note: many sound effects, up to 300 custom units, 18 custom hero spells and a possibility of 729 spell combinations, up tp 250 custom doodads, approximately 80 custom items and 350 custom abilities.

Gameplay may be challenging as it would require a lot of insight and effort to spot various things, such as hidden artifacts. There are two difficulty levels - normal and advanced. It is rather difficult game, so even normal mode might be challenging for some players as there are no easy walkthrough selection. Advanced mode may be harder, as enemies becomes way stronger, but advanced mode offers not only difficulty increasement, but also unlocks 1/3 of possible hero spells, providing gameplay variations.

I was planning to protect it, but I decided not to, I see no point in that considering it can be unprotected anytime. Creation of this map lasted nearly 5 months. (2012-07-11 - 2012-11-30)

Map would not be updated with new stuff, I may only fix bugs and change some things that are considered unacceptable or buggy. There might be some minor bugs that might be exploited on the occasion, I am willing to fix major ones if it is discovered. Map contains a lot of leaks, but it doesn't matter, since map is Single Player and leaks are not being noticed at all. As far as I have played, I didn't face any fatal errors and I hope there will be none. There are some transmissions with considered egyptish text, it is not egyptish, it is only an interpretation of text. As map is not protected, do with it whatever you wish, but I recommend playing map absent editing and cheating, I leave it to player's conscience.


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Storyline

Story is the base of Legend of Osiris myth, basically gameplay follows its algorithm.

Here it is fully written one version of this myth that I tried to follow while making the map.

Oh my brothers and my sisters, gather around me that I may tell the tale of the Before-Time, of the Golden Age when the gods walked upon the earth with us. Know then that in those ancient days, long before even the grandfather of our Pharaoh's grandfather was born, Osiris the great-grandson of Ra sat upon the throne of the gods, ruling over the living world as Ra did over the gods. He was the first Pharaoh, and his Queen, Isis, was the first Queen. They ruled for many ages together, for the world was still young and Grandmother Death was not as harsh as she is now.

His ways were just and upright, he made sure that Maat remained in balance, that the law was kept. And so Maat smiled upon the world. All peoples praised Osiris and Isis, and peace reigned over all, for this was the Golden Age.

Yet there was trouble. Proud Set, noble Set, the brother of Osiris, he who defended the Sun Boat from Apep the Destroyer, was unsettled in his heart. He coveted the throne of Osiris. He coveted Isis. He coveted the power over the living world and he desired to take it from his brother. In his dark mind he conceived of a plot to kill Osiris and take all from him. He built a box and inscribed it with wicked magic that would chain anyone who entered it from escaping.

Set took the box to the great feast of the gods. He waited until Osiris had made himself drunk on much beer, then challenged Osiris to a contest of strength. Each one in turn would enter the box, and attempt, through sheer strength, to break it open. Osiris, sure in his power yet feeble in mind because of his drink, entered the box. Set quickly poured molten lead into the box. Osiris tried to escape, but the wicked magic held him bound and he died. Set then picked up the box and hurled it into the Nile where it floated away.

Set claimed the throne of Osiris for himself and demanded that Isis be his Queen. None of the other gods dared to stand against him, for he had killed Osiris and could easily do the same to them. Great Ra turned his head aside and mourned, he did not stand against Set.

This was the dark time. Set was everything his brother was not. He was cruel and unkind, caring not for the balance of Maat, or for us, the children of the gods. War divided Egypt, and all was lawless while Set ruled. In vain our people cried to Ra, but his heart was hardened by grief, and he would not listen.

Only Isis, blessed Isis, remembered us. Only she was unafraid of Set. She searched all of the Nile for the box containing her beloved husband. Finally she found it, lodged in a tamarisk bush that had turned into a mighty tree, for the power of Osiris still was in him, though he lay dead. She tore open the box and wept over the lifeless body of Osiris. She carried the box back to Egypt and placed it in the house of the gods. She changed herself into a bird and flew about his body, singing a song of mourning. Then she perched upon him and cast a spell. The spirit of dead Osiris entered her and she did conceive and bear a son whose destiny it would be to avenge his father. She called the child Horus, and hid him on an island far away from the gaze of his uncle Set.

She then went to Thoth, wise Thoth, who knows all secrets, and implored his help. She asked him for magic that could bring Osiris back to life. Thoth, lord of knowledge, who brought himself into being by speaking his name, searched through his magic. He knew that Osiris' spirit had departed his body and was lost. To restore Osiris, Thoth had to remake him so that his spirit would recognize him and rejoin. Thoth and Isis together created the Ritual of Life, that which allows us to live forever when we die. But before Thoth could work the magic, cruel Set discovered them. He stole the body of Osiris and tore it into many pieces, scattering them throughout Egypt. He was sure that Osiris would never be reborn.

Yet Isis would not despair. She implored the help of her sister Nephthys, kind Nephthys, to guide her and help her find the pieces of Osiris. Long did they search, bringing each piece to Thoth that he might work magic upon it. When all the pieces were together, Thoth went to Anubis, lord of the dead. Anubis sewed the pieces back together, washed the entrails of Osiris, embalmed him wrapped him in linen, and cast the Ritual of Life. When Osiris' mouth was opened, his spirit reentered him and he lived again.

Yet nothing that has died, not even a god, may dwell in the land of the living. Osiris went to Duat, the abode of the dead. Anubis yielded the throne to him and he became the lord of the dead. There he stands in judgment over the souls of the dead. He commends the just to the Blessed Land, but the wicked he condemns to be devoured by Ammit.
When Set heard that Osiris lived again he was wroth, but his anger waned, for he knew that Osiris could never return to the land of the living. Without Osiris, Set believed he would sit on the throne of the gods for all time. Yet on his island, Horus, the son of Osiris and Isis, grew to manhood and strength. Set sent many serpents and demons to kill Horus, but he defeated them. When he was ready, his mother Isis gave him great magic to use against Set, and Thoth gave him a magic knife.

Horus sought out Set and challenged him for the throne. Set and Horus fought for many days, but in the end Horus defeated Set and castrated him. But Horus, merciful Horus, would not kill Set, for to spill the blood of his uncle would make him no better than he. Set maintained his claim to the throne, and Horus lay claim himself as the son of Osiris. The gods began to fight amongst another, those who supported Horus and those who supported Set. Banebdjetet leaped into the middle and demanded that the gods end this struggle peacefully or Maat would be imbalanced further. He told the gods to seek the council of Neith. Neith, warlike though wise in council, told them that Horus was the rightful heir to the throne. Horus cast Set into the darkness where he lives to this day.

And so it is that Horus watches over us while we live, and gives guidance to the Pharaoh while he lives, and his father Osiris watches over us in the next life. So it is that the gods are at peace. So it is that Set, wicked Set, eternally strives for revenge, battling Horus at every turn. When Horus wins, Maat is upheld and the world is at peace. When Set wins, the world is in turmoil. But we know that dark times do not last forever, and the bright rays of Horus will shine over us again. In the last days, Horus and Set will fight one last time for the world. Horus will defeat Set forever, and Osiris will be able to return to this world. On that day, the Day of Awakening, all the tombs shall open and the just dead shall live again as we do, and all sorrow shall pass away forever.


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Video



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Credits

Special Thanks to


PROXY

PROXY is a volunteer to create the main image of entire map - Seth's model, it was the structure of map's foundation. He did a good job at making this model, it certainly create the right form of Seth.

AL0NE

AL0NE is an extremely talented 2D artist volunteered to create map's signature, banner, loading screen, custom fade filter and most importantly - astonishing egyptish User Interface. I appreciate his support and high quality work that surely made map more atmospheric and beautiful.

ndh

ndh is a great supporter who kept motivating me to develop the map, he polished a part of map's text making it grammar-free and providing it beauty & impression of the writing. I consider his company and dedication one of the most valuable. (Not all text have been polished by ndh)

defskull

defskull is a talented coder who actually takes blame of me creating this map, he not only motivated me to start it, but also assisted for coding and created big part of spells: Ra: Wave of Blasting Fire, Horus: Heaven Strike Level 3 additional effect, Ra: Pulse of Sun, Seth: Dark Hole; Tablet of Amun Effect; Soul Release Effect. He was also ready to help everytime I happened to be at World Editor Help Zone.

Tickles

Tickles assisted me on sound editing tools that greatly improved sound quality. Voice recording sounds are now more mature and professional due to his help.

Anvil

Anvil is a creator of custom sandy look rock spire texture by request. He reacted quickly providing me the material without comments, I appreciate his support. He also fixed visual effects of MysticSpawn, RuinsObelisk and TatooineHome.


Voice Acting

APproject

Atemu; Seth; Ebo; Thabit; Jumoke; Cheops; Abubakar; Osiris; Khepri; Horus; Sphinx; Ahmose; Wosret; Ra

ndh

Onuris

NightElf125

Narrator

WerBackIII

Rashidi
(Recording Engineer - Poli Petrova)

APproject's sister

Isis

APproject's roommate

Akhenaten

Thank you for everyone who were a part of map's development, without you, guys, map would be way different than it is right now


Hiveworkshop ModelsHiveworkshop SkinsHiveworkshop IconsWc3Campaigns ModelsWc3Campaigns Skins
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[/TD]
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Alice
LuisZek
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Toma The Mad Cow
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Bag SystemKnock Back SystemDamage Detection SystemMusicSounds
APproject
Paladon
Juliano & Weep
Loki: Heroes of Mythology
King Tut's Spirit Drum Song
Song of the Pharaohs
Loki: Heroes of Mythology
www.soundbible.com
www.pond5.com

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v3.4

Adjusted poisons applied by scorpions
Added an antidote which may cure from scorpions' poison, can be found all around deserts as a growing plant

v3.3

Fixed trigger that didn't allow to continue when village is attacked
Seth at village cannot be killed anymore

v3.2

Created a primitive, but effective bag system

v3.1

Reduced Seth's Servant collision scale
Fixed food used issue
Fixed grave approach trigger from exploit
Some typos corrections
Abubakar may not disappear after certain cinematic
Changed method of acquiring additional bag, hopefully preventing it from disappearing when acquired
Changed Village ambush timer method
Fixed flame strike buff info
Switched bag system to xorkatoss one, it is buggy, but it will stay until I get something better
Increased Pothinus' life regeneration rate
Hopefully blocked hole in the wall at valley of breeding

v3.0

Removed villager's selection scale and hit points bar, also reduced their collision scale
Blocked scarab temple water pool from Soul Release
Reduced hit points of giant Orb at Peakflame Obelisk area
Increased Ra's Grace damage interval
Abubakar now may teleport together with hero
Fixed last doors' stone, now it will be affected by the Darkbreaker
Fixed Additional Bag's buff and slightly edited its setup, still cannot figure out why bag disappears, it do not for me

v2.3

Fixed Tablet of Amun cooldown

v2.2

Horus vs Cinematic correction
Increased Atemu's starting life regeneration rate
Separated Tomb Stalkers from summoned ones
Changed name of one quest

v2.1

Corrected bag system's variable

v2.0

Removed two Sandstorms
Changed Sand Snake's model into more easily selectable one
Fixed invulnerability issue
Reduced amount of creeps on normal game mode
Sand Storms now may damage only hero
Weakened some of the bosses
Falling rocks now will deal less damage
Anvil fixed visual effects of MysticSpawn, RuinsObelisk and TatooineHome
Fixed camera lock for spell Tier 6 selection, Burststone area, Untrephi place
Reduced amount of gold acquired from certain items
Reduced damage dealt by Finger of the Sky
Escort quest is now harder
Hive Spirit now deal greater damage
Increased Mummy's Omen healing period of time
Weakened summonable mummies
Reduced Akhenaten's life regeneration rate
Removed resource detection
Added few available gems
Bag system have been changed into rulerofiron99's one
Decreased Tomb Spellweaver's attack range
Eliminated attacking sound in the background
Adjusted some other trifles that aren't worth to mention

v1.2

Unhided sorcerer after certain cinematic
Installed anti damage system suggested by Sverkerman
Fixed 90 000 damage bug
Spell tier 2 now may have level skip requirements

v1.1

Blocked tomb's hole in the wall
Increased invulnerability gap after teleportation
Increased gem limit
Fixed Tablet's effect causing load of damage
Fixed Sunstone damage
First abilities now may have level skip requirement
Disabled damage anticheat condition due to bugs

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Map's Development Thread

Keywords:
Seth's, Seth, Reign, Seth's Reign, APproject, APprojection, Egypt, RPG, Sphinx, Gods, Deity, Deities, Voice, Egyptian, Mythology, Myth, Osiris.
Contents

Seth's Reign v3.4 (Map)

Reviews
Orcnet [21:11, Dec/01/2012] "Approved"
Level 1
Joined
Nov 25, 2012
Messages
5
nice game so far.. but i couldnt finish it.. there is a dmg bug where u do 90000dmg "some kind of lightling strike" and automatically defeat u. i think it has something to do with the proc of ur first "horus" passive and the first artifact. most likely the first artifact. since it proc instant kill on normal mobs and i m sure 90000 can kill all mobs xD

if u could insert a cam command where u can change camera mode that would be great.. cause somethings locked center camera restrict ur stategie.

but so far all ok 3/5 ^^
 
Level 31
Joined
Jun 27, 2008
Messages
2,556
my character is dissapear and I couldn't play the map anymore.
Sorry about that. And yet another bug that would force people to end the game. I picked to unhide not variable, but specific unit, which cause hero to be hidden, it will be fixed on v1.2. Thanks for the notice.
nice game so far.. but i couldnt finish it.. there is a dmg bug where u do 90000dmg "some kind of lightling strike" and automatically defeat u. i think it has something to do with the proc of ur first "horus" passive and the first artifact. most likely the first artifact. since it proc instant kill on normal mobs and i m sure 90000 can kill all mobs xD
It is the green vertical lightning that is caused by Tablet. The forked lightning one is caused by so far unknown thing to me. I never faced it before. Anyway, v1.1 version have damage anticheat deactivated.
if u could insert a cam command where u can change camera mode that would be great.. cause somethings locked center camera restrict ur stategie.
Perhaps it restrict, but you will have to adopt for the bigger challenge.

EDIT: 90 000 damage bug have been fixed. Trigger kept adding Spell Book + Orb of Slow with chain lightning that had chance of dealing 90 000 damage. Later I replaced that effect with triggers and I forgot to remove that spall book adding. Now it is working fine. Fixes coming on v1.2.

EDIT2: Updated with vital fixes, now gameplay should go smoothly. I highly recommend to redownload map, because latest versions could not be finished, v1.2 have major bugs fixed.
 
Level 31
Joined
Jun 27, 2008
Messages
2,556
APproject, this game is way too hard. Any advice to share me?
Hehe. It is not too hard, you'll just have to reload game at least dozen of times to feel the game, then it goes well. Hm, what is currently stopping you? Perhaps I will be able to help. By the way, I'm glad you are playing it, I tried Dualism and it was too hard for me either, heh.
 

Sverkerman

Hosted Project: BoW
Level 17
Joined
Feb 28, 2010
Messages
1,325
Each monster hits 1/25 of my HP.
I regenerate almost no HP and there is nowhere in the town for me to regenerate my HP.
I go to the east to clear that ruin but that's where shit gets ridiculously hard.
The only way possible for me to beat it would be to wait 3 minutes after each second fight to regenerate all my HP.

I am making a playthrough video out of this and atm it is turning out negative because of how hard it is. Maybe I should post the video?
 
Level 31
Joined
Jun 27, 2008
Messages
2,556
Your idea sounds interesting. :) Of course, but only then when you finish the map, don't you think?

Yes, they deal a lot of damage. What I would suggest, don't let them hit you! Always keep distance, run if needed, shoot spells and pull back even though they chase, this way I didn't have many troubles and it wasn't so time consuming as it sounds. Basically, spell Tier 3 is made to regenerate health, but as I see you can't use it yet.

You can also use potions that can be acquired from the village, but I would suggest to keep it for a boss fight. Another thing, when you enter the tomb, go south and turn right, acquire Tablet of Amun for better protection and offensive power. This artifact would surely help you out in this situation. Don't forget to check graves nearby walls, some may hold treasures. Killing three worms is an option too, considering each drops an essense of power.
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
Your idea sounds interesting. :) Of course, but only then when you finish the map, don't you think?

Yes, they deal a lot of damage. What I would suggest, don't let them hit you! Always keep distance, run if needed, shoot spells and pull back even though they chase, this way I didn't have many troubles and it wasn't so time consuming as it sounds. Basically, spell Tier 3 is made to regenerate health, but as I see you can't use it yet.

You can also use potions that can be acquired from the village, but I would suggest to keep it for a boss fight. Another thing, when you enter the tomb, go south and turn right, acquire Tablet of Amun for better protection and offensive power. This artifact would surely help you out in this situation. Don't forget to check graves nearby walls, some may hold treasures. Killing three worms is an option too, considering each drops an essense of power.
Yo, AP! We have the same fighting style. Keeping distance from enemies because Atemus can cast long ranged spell... But I think enemies in the tomb are quite hard... Any suggestion how will it be a little easy?:grin:
 

Sverkerman

Hosted Project: BoW
Level 17
Joined
Feb 28, 2010
Messages
1,325
If you want me to micro well and keep distance from enemies I need a hotkey for Attack for easier unit selection.
You need to decrease attack range of the Summoners in the tome. Needs to be about 1/3 of the hero you play.
 

ndh

ndh

Level 8
Joined
Apr 21, 2012
Messages
344
Good job on releasing the map AP, I see there are a few bugs, but that's expected with a project this large. After all, Rome wasn't built in a day, and neither was the Great Wall of China.

Anyways, congrats on the release, and I hope everyone has a chance to enjoy it as much as I do. Oh, and thanks for recognition for the very few things I did to help. :)

Good luck, and I can't wait till your next project.
 
Dificult selections of some objects:
The snakes are dificult to be selected (more if they moves.).
Scarab Gold.

Visual issues.
Doodads and destructibles pops up from nowhere. This doesn't look good, all these models has wrong calculated extents.
Some of them: palms, custom structures(separated doodads used together to get a building structure), pilars, some statues decorations.

The map is really dificult, you need to attack, run, cast a spell, attack, run, run, run, cast a spell, attack, etc.

Difficult, but I got my wings, now I feel the power. haha

Edit: Also, a dynamic time cycle would be nice. With night/day activated, custom DNC Light, weather effects ( you can edit the Weather.skl to simulate a sandstorm for example ). You can turn off the light world when you enter in a temple and illuminate it with torchs and custom lights to get also a better feeling.

I'll still testing this tomorrow.
 
Last edited:
Level 31
Joined
Jun 27, 2008
Messages
2,556
Thanks, ndh. :)

It was my intent to make it difficult, even though I played it and completed, it means it is playable. Items are very important, gathering at least 4 artifacts would make it way easier. Many hidden orbs and if some are missed, you already at a lower level. Intensing game was my purpose. Not like every player pick Easy game mode and walk through yawning.

I honestly didn't understand what you said about doodads, Anvil, could you be more detailed?

I cought an annoying flu, I may not be so active for some time, sorry.
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
Thanks, ndh. :)

It was my intent to make it difficult, even though I played it and completed, it means it is playable. Items are very important, gathering at least 4 artifacts would make it way easier. Many hidden orbs and if some are missed, you already at a lower level. Intensing game was my purpose. Not like every player pick Easy game mode and walk through yawning.

I honestly didn't understand what you said about doodads, Anvil, could you be more detailed?

I cought an annoying flu, I may not be so active for some time, sorry.

Flu... you mean Influenza? Get better, friend! Will be looking forward to your other projects.. if there is...:grin:
 
Level 16
Joined
Aug 20, 2009
Messages
1,552
I see that you spam invisible platforms on the bridge.

i prefer using destructable and make it "Walkable" to let units stand on models,

but whatever.

I don't like the way those villagers block my ways on the bridge :(

make their collision smaller.

MOST OBJECTS ARE TERRIBLY HARD TO CLICK, ADD A FEW COLLISION BOXES.

and btw, nice terrains.

i felt that the spells are kind of lazy though.

storm bolts feral spirits, forked lightings, flame strikes, etc.

its boring the first few levels, as you only have one spell to play with.

and the second spell is a feral spirit which is even more boring.

but later on, it gets more and more interesting.

I also see that every single one of your trigger leaks, but its nothing major, so it could be ignored.

and using waits could cause bugs.
i suggest not to use them,

but most of them are used only by a single unit, so its fine to be non-MUI.

enemy needs better spells anyways.

great map, nice terrain and voice acting, i love it.
 
Level 31
Joined
Jun 27, 2008
Messages
2,556
MOST OBJECTS ARE TERRIBLY HARD TO CLICK, ADD A FEW COLLISION BOXES.
Only the very first snakes and a coin, how come it is most?
storm bolts feral spirits, forked lightings, flame strikes, etc.

its boring the first few levels, as you only have one spell to play with.

and the second spell is a feral spirit which is even more boring
The idea was to summon mummy, I don't see a problem with that.
I am not planning to pick loads of silly, shiny with tons of effects spells that fill up screen with every single cast from Spell section. Spells are normal and modest. From what I see you didn't even play the game, you just criticized some minor meaningless things and made a great problem from it.

Sorry if I seem to be harsh, I respect your opinion and thank you for your point of view.

By the way, for people who are stuck at first tomb, every time kill Spellwaveer first, then others quickly follows. Since it keeps summoning more creeps.

Beginning of map is just a beginning, not many stuff to choose from, not many enemy variations, it is how it should be when game starts, I wouldn't judge about map without playing at least half of it.
 
Level 16
Joined
Aug 20, 2009
Messages
1,552
Only the very first snakes and a coin, how come it is most?

The idea was to summon mummy, I don't see a problem with that.
I am not planning to pick loads of silly, shiny with tons of effects spells that fill up screen with every single cast from Spell section. Spells are normal and modest. From what I see you didn't even play the game, you just criticized some minor meaningless things and made a great problem from it.

Sorry if I seem to be harsh, I respect your opinion and thank you for your point of view.

By the way, for people who are stuck at first tomb, every time kill Spellwaveer first, then others quickly follows. Since it keeps summoning more creeps.

Beginning of map is just a beginning, not many stuff to choose from, not many enemy variations, it is how it should be when game starts, I wouldn't judge about map without playing at least half of it.

Umm, read the next line?.

but later on, it gets more and more interesting.

I don't mean to tell you to pick some spell from the spell section,

What i want to say is, spells that are game-play oriented?
Such as evasive spells,
Utility spells,
Pathing Creation Spells,
Environment Spells,
Combo Spells.
Fast Paced Manuevers,
Etc that you can think of?

and yes, im still seeing tons of Feral spirits, Fork lightnings, Storm bolts, Flame Strikes, Impale, Blizzard, Blink, Thunder Claps, Roar, Suicide Kabooms.

aside from some "Knockbacks" that is pretty unique.
 
Level 31
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Jun 27, 2008
Messages
2,556
So you are saying that all spells are so simple that it don't require any strategy or rotation and cannot be mixed for a different gameplay? Alright, it is your opinion about it.

I agree, it is not complex, nor I was seeking to make it complex. When I start a map and I see tons of information, tons of advice and possibilities that are extremely difficult to *consume* from the very first look, I get pushed back, it is like a big STOP for me that would ask for a lot of effort to realise the game and I ask myself at this moment: Wait a minute, why would I waste so much of time just trying to understand that load of text explaining how to play, it is not attractive for me already, because I have to study meaningless things, nothing push me to play?

And here I tried to minimize that feeling to minimum. It is simple warcraft-like gameplay so you can jump into gaming right away, because it is easy to understand every single spell, game mechanics and etc. Of course first two levels of first 5 abilities are typical, advanced levels and tier 5-6 where comes your selection. You start simple, diving into the game, that was my purpose.

It is a matter of taste I guess. There are tons of maps that might push (at least me) away, I try to eliminate it with this map's simplicity. That's my understanding, that's why I created map like this. If map is not challenging for you, you hold gameplay too ordinary, which is true, you should simply stop playing, as I do with not so attractive maps myself.

Thanks, rezor21.
 

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Level 14
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Jul 27, 2007
Messages
793
I'd suggest changing the whole backpack system. It's bugged and every time I switch the packs, it changed my stats (to ridiculous ones - I get +85 vitality with the additional backpack, and no item grants me that much!)

Also, there's a bug which renders you invulnerable when you teleport to settlement.

Third boss is way to overpowered, actually the final boss is much easier than the third one. Also, the second tomb need more variations, as it is too monotonous and grinding. I'd say add an additional quest, or some environmental traps/obstacles.

Another bug - I actually saved all the units from the escort mission, but they got caught in a sandstorm and two horses died (being on full health before that)! Aw, come on, those sandstorms are a real nuisance. I'd suggest disabling them during that mission.
 
Level 31
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Jun 27, 2008
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2,556
@Anvil
Why your hero have no custom skin?
It is model's problem once again I believe, but it is nothing major. Some may cause this due to custom rotation, I cannot fix it except by replacing some models with different ones.

@WerBackIII
How an earth you managed to get these stats? I never faced this problem.
I'll check that teleporting issue.
I agree, second tomb is the most simple one, I was wondering if I should add more to it.
Haha, okay, I will remove few sandstorms for next update.

Map is still too damn buggy. When I get better, I will fully retest map from zero to an end and make a big update. It might take me at least a week.
 
@Anvil
Why your hero have no custom skin?

Because, I made alot of custom textures and models, and I put all those files in the root of my Warcraft to replace the crappy ones from the game. This replaces the files of the game, and I think one of them is the Medivh texture.

It is model's problem once again I believe, but it is nothing major. Some may cause this due to custom rotation, I cannot fix it except by replacing some models with different ones.

That is not the rotations, is the Bounds Radius of the model. But well, this is playable, but is really annoying see these doodads appear from nowhere.
 
Level 31
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That is not the rotations, is the Bounds Radius of the model. But well, this is playable, but is really annoying see these doodads appear from nowhere.
I agree. But rotation cause the same too, not in this case of course. Check video of this map when meeting Rashidi, you will see that doodads pops out from no where there too due to obelisk rotation. I will try to replace these buildings with something more reliable.

I am also significantly reducing difficulty due to complaints for the next update.
 
Level 31
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2,556
This map is interesting, but i think it is quite boring at music. Maybe you should convert the music to modern. And the terrain have many new doodads, but it look spacy. Maybe some pool or oasis, or add more color.
No, music is perfect and modern music would create wrong image.
There is one oasis. It is spacy because it is mainly desert and you can't overload a desert with unnecessary doodads, it already have too many doodads and it is far from reality.
You can give me the link of these pillars or the names of the models you want to be fixed...
Tatooine House and Blizzard's Ruins Obelisk Variaton 2. By the way, perhaps you missed it, but your edited MysticSpawn is somehow buggy, model is not being shown.
 
Level 31
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Messages
2,556
I'd suggest changing the whole backpack system. It's bugged and every time I switch the packs, it changed my stats (to ridiculous ones - I get +85 vitality with the additional backpack, and no item grants me that much!)
It is because you carry Osiris' Chest item, it provide 85 vitality.
Mmm I tested the model in game before attach it here and it worked fine, what's the problem?
Ah, perhaps I did something wrong when importing so that it could not be displayed, now I retried and it works. Obelisk and Tatooine works fine as well. Thank you for your assistance, Anvil. :)
I don't think that the game is too difficult. The only problems that I have is that some bosses (I've listed them) have a boss chamber design that makes them kind of harder to kill than the rest.
And yet this calls for a nerf, I slightly weakened the boss.
 
Level 1
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Nov 25, 2012
Messages
5
well just few question about riddle (i hate them) and doors that wont open.

i m at near end of the game. it was cool. some bosses are hardcore but great challenge.

in shrine ombos i defeated the follower of seth yep the door doesnt open.... some solution there? or do i need find some advice to open it.

and the riddle written on paper "two eyes full of oceans side and glory, a sun between them as bright as presence of Ra, open the path and let it balance the odds and troubled minds".. what is that for? a treasure map? for the wing armor?

well i m not a graphic nerd since u fixed that lightling dmg , i nearly finished it and like it ill go 4/5 ^^
 
Level 7
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Nov 18, 2012
Messages
312
Reached the tomb, the worm is undefeatable! i didn't check the other side, it is too difficult I won't be able to complete part 1 without doing optional quests.
 
Level 28
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Apr 6, 2010
Messages
3,105
I think that the camera's zoom needs to be decreased: The ranged enemies located at the top and bottom of the screen (especially in the tomb) can't be seen or targeted until you're in their attack range.

Also, since most of the gameplay involves running back to the village so the guards can kill the enemies, could you put a fountain of healing there?
 
Level 31
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v2.0 is out, major bugs fixed, balanced Horus spells as it were too overpowered, reduced normal mode's difficulty and etc.
in shrine ombos i defeated the follower of seth yep the door doesnt open.... some solution there? or do i need find some advice to open it.
Was it Sibling of Seth or Servant of Seth? I guess it was Servant one, considering you went that far. Well, you have to look for a red crystal and use Darkbreaker on it to open the last doors.
and the riddle written on paper "two eyes full of oceans side and glory, a sun between them as bright as presence of Ra, open the path and let it balance the odds and troubled minds".. what is that for? a treasure map? for the wing armor?
It is a hint for you to set these three orbs properly so that doors opens, but I guess you went through it absent this hint.
Reached the tomb, the worm is undefeatable! i didn't check the other side, it is too difficult I won't be able to complete part 1 without doing optional quests.
Optional quests are important, very important, but it is still optional. Don't do it for a bigger challenge.
I think that the camera's zoom needs to be decreased: The ranged enemies located at the top and bottom of the screen (especially in the tomb) can't be seen or targeted until you're in their attack range.
Decreased Spellweaver's attack range.
Also, since most of the gameplay involves running back to the village so the guards can kill the enemies, could you put a fountain of healing there?
I had this in mind, but I decided not to add it, because then you wouldn't find potions so much useful, except for some boss fights. And all you would have to do would be attack, go back, and retry, it wouldn't require any effort, except time.
 
Level 28
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Oct 28, 2011
Messages
4,759
^
Hope you know that most modders this days TRY to make a different feeling for their mods, you sir just need to accept their decision and its not really that bad it actually hides stuffs that needed to be hidden you know. And hell default camera will suck on this one, i can imagine those big doodads covering the view then making it way more annoying.
 
Level 31
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Jun 27, 2008
Messages
2,556
@APproject
Is this map worth making a video review of now or will I end up reviewing footage of myself complaining about no HP reg and impossible mobs like before?
I reduced the difficulty, yet I had to weaken Horus spells as it is so powerful I didn't die once until Shrine Ombos.

Life reneration stays as you don't count it as the main healing, only in the beginning, which is now slightly easier to deal with.

Give it a shot if you are willing to. v2.0 is almost bugless.
 
Level 5
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Sep 7, 2010
Messages
145
hey man. im playing it again and it works nice!
i encountered one bug so far: when i bought the 2nd inventory, the symbol "change bag" disappeared and the money was lost. i saved before so i tried with empty inventory and it worked nice. maybe its because of the full inventory =) bless
2nd: why do i have the berserker ability
3rd: when i am at konruptus, i dont know what i did but i switched within the 2 bags, i think i had the scroll in bag #2.. and everytime i come again he reads non-undestandable sentence =) .. ah after ok, i have to have the scroll visible so that it disappears =))

.. but of course these things are just peanuts =)
 
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