Moderator
M
Moderator
20:17, 15th Aug 2008
PurplePoot:
After playing through the map on Battle.net in "Humans vs Cylons" mode, I found it to be in general slow-paced and uninteresting. The game had no defining feature to separate it from any other one of the many space conquest maps, except perhaps the fact that units appeared at your capital ship(s), which ended up being more tedious than simple building systems.
The game started right at the four-minute mark (before then all you did was try to expand as fast as possible, as well as augmenting your force by a fighter or two), and consisted solely of one team chasing the other, depending on who won the initial battle. From there, the game was over, it was only a matter of hunting down and destroying their income and capital ships.
The ridiculously high-poly models (2,000 for a fighter!) do not agree well with FPS, especially on older computers, making this game have a problem with lag at scales in which lag should be nonexistant.
The other players except the host (who had played a few times) found it to be rather boring as well, and most left soon in, or considered maphacking to find the remaining enemies, as everyone knew the game was over, but it was rather hard to hunt down the remaining enemy capital ships, further slowing down the pace of the game.
The food limit and high health to damage ratio further meant battles were far slower than they could have been, and I found myself waiting much of the time while my fleet took a significant amount of time to take down every enemy fighter, to the point where battles were less interesting than finding new planets or moons to harvest from. This too was not particularly interesting or challenging, as the lack of black mask meant all you did was randomly scroll your screen (or do it in bars if you wanted efficiency) and stop when you saw something.
This map follows most of the site rules nevertheless, but cannot be approved since proper credits have not been given. While syc converted the BSG models to WarCraft III MDX format, the original models and textures (as said in his model posts in Models) are made by Coxxon, not himself. I didn't see Coxxon on the credits list, but correct me if I'm wrong.
As for the game type, it fits far better as Strategy (in intent), rather than Altered Melee and/or Arena, and thus I have tagged it as such.
My rating: Lacking (2).
Edit for 3.3:
-Credits seem to be correct now
-Just a tip, WILL THE ALMIGHTY is the same person as WILLTHEALMIGHTY, he just has his name spaced at wc3campaigns.
~Approved
PurplePoot:
After playing through the map on Battle.net in "Humans vs Cylons" mode, I found it to be in general slow-paced and uninteresting. The game had no defining feature to separate it from any other one of the many space conquest maps, except perhaps the fact that units appeared at your capital ship(s), which ended up being more tedious than simple building systems.
The game started right at the four-minute mark (before then all you did was try to expand as fast as possible, as well as augmenting your force by a fighter or two), and consisted solely of one team chasing the other, depending on who won the initial battle. From there, the game was over, it was only a matter of hunting down and destroying their income and capital ships.
The ridiculously high-poly models (2,000 for a fighter!) do not agree well with FPS, especially on older computers, making this game have a problem with lag at scales in which lag should be nonexistant.
The other players except the host (who had played a few times) found it to be rather boring as well, and most left soon in, or considered maphacking to find the remaining enemies, as everyone knew the game was over, but it was rather hard to hunt down the remaining enemy capital ships, further slowing down the pace of the game.
The food limit and high health to damage ratio further meant battles were far slower than they could have been, and I found myself waiting much of the time while my fleet took a significant amount of time to take down every enemy fighter, to the point where battles were less interesting than finding new planets or moons to harvest from. This too was not particularly interesting or challenging, as the lack of black mask meant all you did was randomly scroll your screen (or do it in bars if you wanted efficiency) and stop when you saw something.
This map follows most of the site rules nevertheless, but cannot be approved since proper credits have not been given. While syc converted the BSG models to WarCraft III MDX format, the original models and textures (as said in his model posts in Models) are made by Coxxon, not himself. I didn't see Coxxon on the credits list, but correct me if I'm wrong.
As for the game type, it fits far better as Strategy (in intent), rather than Altered Melee and/or Arena, and thus I have tagged it as such.
My rating: Lacking (2).
Edit for 3.3:
-Credits seem to be correct now
-Just a tip, WILL THE ALMIGHTY is the same person as WILLTHEALMIGHTY, he just has his name spaced at wc3campaigns.
~Approved