-I like it that the Egyptian gods were not exactly gods but more like magic wielders
-the gold icon on items looks different from that on the UI near the time
-is Khu blonde? Hmm... others have a brown-yellow hair colour as well

Might it be a hint that there were Aryans in primitive Egypt?
-guidance eh? More like doing stuff in her place
-if the hero is already near the altar when the quest starts, he has to get out of the place and get back near it
-Centaurs in Egypt? Their death sound is that of a harpy
-the Attack-Ground command please?
-items do not stack (Scorpion Weed)?
-Find the Eastern Tomb is overwritten by Enter the Chambe of.. but the previous quest task can be seen in grey behind
-I see you like half out snake/worm enemies; it's the third map I've seen this
-enemy units don't activate traps?
-fighting Konruptus may attract the Golden Scorpion too...
-the Golden Scorpion does not pursue the hero after it casts its spell if the hero is not close enough to it
-such a lame reward for the scorpion's head; I know, gameplay
-stuff that has to do with optional quests only appears after the quests are given
-does the player really have to walk several times to Onuris and back?
-couldn't find a damn snake in the desert before the tomb; might have been that one that appeared with the scorpion after taking the fist part of the quest from Onuris; started the quest after killing everything in that desert
-I don't get what's the point of that short scene when entering the ruins where Konruptus is
-Konruptus was walking as a dead body before it teleported and its animation reseted
-should the quest with the Ancient Script be optional?
-why were there plants where the temple statue/entrance was if for it to go away, explosions were invoked?
-I suggest splitting enemy zones into fighting rings so that they can't be dragged and killed
-also, that stun the hero has the ability to do on the enemy, is quite the advantage over minions
-that green ball sure is annoying that it doesn't disappear after the tomb guardian dies
-but... I want to finish the other guardians with Osiris' arms

-so, Seth gave the hero another chance to reconsider instead of wasting him?
-I have no idea why you insist with voice acting
-suddenly the second desert is populated/walked by creatures when the guy with the horses has to get to the settlements

-why is Abukebab walking very slow? It'll take days to get back near his horses if he gets left behind due to enemy incursions
-so, the hero helps the guy to get the horses there only to lose them to come with the hero?
-because of loading the game, the big mummies might crawl instead of walk
-since you're not using the food slot for anything, you could put the played time there
-so, the hero can just trick Cheops to just open the door telling him he will search for his medallion?
-boss cinematic scenes cannot be skipped
-sometimes the skeletons that the lich summons may just run to the walls instead of attacking the hero
-it's good Abubakar can stand in a corner and wait for the right time to strike the lich
-there's should be a portal for the temple where the lich is too... some items, I had to temporarily leave there
-there's no room for Abubakar on the ship!?
-nobody's stroking; I guess the wooden sticks are ornaments
-honestly, the boat trip is boring and slow. I suggest either different camera angles from time to time or just a skip/fade in and out
-teleporting to the Temple of Ra is the only way to bring Abukebab with you
-sandstorms do not deal damage to enemy units?
-Muhkh's actions could be a bit more diverse; it mostly stands and attacks with the same stuff
-the last guardian boss battle gets a bit laggy when the fire globes cast and the whirlwind appears
-Ohkhik waits for the hero to kill the guardian so that the gates would open and comes right in...; it's a good thing you can instantly teleport to places
-the titan/giant is weaker than the second scorpion boss as his minions can be dragged out and easily killed
-I thought there'll be an interesting puzzle with the emerald containing pillars... I guess the lights pillar compensated somehow
-the skeletons with siege attack type engage the hero from behind walls...
-that tomb sure has a lot of roof
-Ankhmakis looks more like an Indian deity
-a number limit for those Shadowalkers?
That's the most I could do
4.25/5.