Seth's Reign v3.4

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v3.4

Introduction / Author's word

Seth's Reign is a single player RPG by APproject. Map's story is based on an interpretation of The Legend of Osiris myth. Map is fully voice acted by 5 voice actors, it also contain wonderful ambient egyptish music, up to 5 tracks in total. Another features of note: many sound effects, up to 300 custom units, 18 custom hero spells and a possibility of 729 spell combinations, up tp 250 custom doodads, approximately 80 custom items and 350 custom abilities.

Gameplay may be challenging as it would require a lot of insight and effort to spot various things, such as hidden artifacts. There are two difficulty levels - normal and advanced. It is rather difficult game, so even normal mode might be challenging for some players as there are no easy walkthrough selection. Advanced mode may be harder, as enemies becomes way stronger, but advanced mode offers not only difficulty increasement, but also unlocks 1/3 of possible hero spells, providing gameplay variations.

I was planning to protect it, but I decided not to, I see no point in that considering it can be unprotected anytime. Creation of this map lasted nearly 5 months. (2012-07-11 - 2012-11-30)

Map would not be updated with new stuff, I may only fix bugs and change some things that are considered unacceptable or buggy. There might be some minor bugs that might be exploited on the occasion, I am willing to fix major ones if it is discovered. Map contains a lot of leaks, but it doesn't matter, since map is Single Player and leaks are not being noticed at all. As far as I have played, I didn't face any fatal errors and I hope there will be none. There are some transmissions with considered egyptish text, it is not egyptish, it is only an interpretation of text. As map is not protected, do with it whatever you wish, but I recommend playing map absent editing and cheating, I leave it to player's conscience.


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Storyline

Story is the base of Legend of Osiris myth, basically gameplay follows its algorithm.

Here it is fully written one version of this myth that I tried to follow while making the map.

Oh my brothers and my sisters, gather around me that I may tell the tale of the Before-Time, of the Golden Age when the gods walked upon the earth with us. Know then that in those ancient days, long before even the grandfather of our Pharaoh's grandfather was born, Osiris the great-grandson of Ra sat upon the throne of the gods, ruling over the living world as Ra did over the gods. He was the first Pharaoh, and his Queen, Isis, was the first Queen. They ruled for many ages together, for the world was still young and Grandmother Death was not as harsh as she is now.

His ways were just and upright, he made sure that Maat remained in balance, that the law was kept. And so Maat smiled upon the world. All peoples praised Osiris and Isis, and peace reigned over all, for this was the Golden Age.

Yet there was trouble. Proud Set, noble Set, the brother of Osiris, he who defended the Sun Boat from Apep the Destroyer, was unsettled in his heart. He coveted the throne of Osiris. He coveted Isis. He coveted the power over the living world and he desired to take it from his brother. In his dark mind he conceived of a plot to kill Osiris and take all from him. He built a box and inscribed it with wicked magic that would chain anyone who entered it from escaping.

Set took the box to the great feast of the gods. He waited until Osiris had made himself drunk on much beer, then challenged Osiris to a contest of strength. Each one in turn would enter the box, and attempt, through sheer strength, to break it open. Osiris, sure in his power yet feeble in mind because of his drink, entered the box. Set quickly poured molten lead into the box. Osiris tried to escape, but the wicked magic held him bound and he died. Set then picked up the box and hurled it into the Nile where it floated away.

Set claimed the throne of Osiris for himself and demanded that Isis be his Queen. None of the other gods dared to stand against him, for he had killed Osiris and could easily do the same to them. Great Ra turned his head aside and mourned, he did not stand against Set.

This was the dark time. Set was everything his brother was not. He was cruel and unkind, caring not for the balance of Maat, or for us, the children of the gods. War divided Egypt, and all was lawless while Set ruled. In vain our people cried to Ra, but his heart was hardened by grief, and he would not listen.

Only Isis, blessed Isis, remembered us. Only she was unafraid of Set. She searched all of the Nile for the box containing her beloved husband. Finally she found it, lodged in a tamarisk bush that had turned into a mighty tree, for the power of Osiris still was in him, though he lay dead. She tore open the box and wept over the lifeless body of Osiris. She carried the box back to Egypt and placed it in the house of the gods. She changed herself into a bird and flew about his body, singing a song of mourning. Then she perched upon him and cast a spell. The spirit of dead Osiris entered her and she did conceive and bear a son whose destiny it would be to avenge his father. She called the child Horus, and hid him on an island far away from the gaze of his uncle Set.

She then went to Thoth, wise Thoth, who knows all secrets, and implored his help. She asked him for magic that could bring Osiris back to life. Thoth, lord of knowledge, who brought himself into being by speaking his name, searched through his magic. He knew that Osiris' spirit had departed his body and was lost. To restore Osiris, Thoth had to remake him so that his spirit would recognize him and rejoin. Thoth and Isis together created the Ritual of Life, that which allows us to live forever when we die. But before Thoth could work the magic, cruel Set discovered them. He stole the body of Osiris and tore it into many pieces, scattering them throughout Egypt. He was sure that Osiris would never be reborn.

Yet Isis would not despair. She implored the help of her sister Nephthys, kind Nephthys, to guide her and help her find the pieces of Osiris. Long did they search, bringing each piece to Thoth that he might work magic upon it. When all the pieces were together, Thoth went to Anubis, lord of the dead. Anubis sewed the pieces back together, washed the entrails of Osiris, embalmed him wrapped him in linen, and cast the Ritual of Life. When Osiris' mouth was opened, his spirit reentered him and he lived again.

Yet nothing that has died, not even a god, may dwell in the land of the living. Osiris went to Duat, the abode of the dead. Anubis yielded the throne to him and he became the lord of the dead. There he stands in judgment over the souls of the dead. He commends the just to the Blessed Land, but the wicked he condemns to be devoured by Ammit.
When Set heard that Osiris lived again he was wroth, but his anger waned, for he knew that Osiris could never return to the land of the living. Without Osiris, Set believed he would sit on the throne of the gods for all time. Yet on his island, Horus, the son of Osiris and Isis, grew to manhood and strength. Set sent many serpents and demons to kill Horus, but he defeated them. When he was ready, his mother Isis gave him great magic to use against Set, and Thoth gave him a magic knife.

Horus sought out Set and challenged him for the throne. Set and Horus fought for many days, but in the end Horus defeated Set and castrated him. But Horus, merciful Horus, would not kill Set, for to spill the blood of his uncle would make him no better than he. Set maintained his claim to the throne, and Horus lay claim himself as the son of Osiris. The gods began to fight amongst another, those who supported Horus and those who supported Set. Banebdjetet leaped into the middle and demanded that the gods end this struggle peacefully or Maat would be imbalanced further. He told the gods to seek the council of Neith. Neith, warlike though wise in council, told them that Horus was the rightful heir to the throne. Horus cast Set into the darkness where he lives to this day.

And so it is that Horus watches over us while we live, and gives guidance to the Pharaoh while he lives, and his father Osiris watches over us in the next life. So it is that the gods are at peace. So it is that Set, wicked Set, eternally strives for revenge, battling Horus at every turn. When Horus wins, Maat is upheld and the world is at peace. When Set wins, the world is in turmoil. But we know that dark times do not last forever, and the bright rays of Horus will shine over us again. In the last days, Horus and Set will fight one last time for the world. Horus will defeat Set forever, and Osiris will be able to return to this world. On that day, the Day of Awakening, all the tombs shall open and the just dead shall live again as we do, and all sorrow shall pass away forever.


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Video



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Credits

Special Thanks to


PROXY

PROXY is a volunteer to create the main image of entire map - Seth's model, it was the structure of map's foundation. He did a good job at making this model, it certainly create the right form of Seth.

AL0NE

AL0NE is an extremely talented 2D artist volunteered to create map's signature, banner, loading screen, custom fade filter and most importantly - astonishing egyptish User Interface. I appreciate his support and high quality work that surely made map more atmospheric and beautiful.

ndh

ndh is a great supporter who kept motivating me to develop the map, he polished a part of map's text making it grammar-free and providing it beauty & impression of the writing. I consider his company and dedication one of the most valuable. (Not all text have been polished by ndh)

defskull

defskull is a talented coder who actually takes blame of me creating this map, he not only motivated me to start it, but also assisted for coding and created big part of spells: Ra: Wave of Blasting Fire, Horus: Heaven Strike Level 3 additional effect, Ra: Pulse of Sun, Seth: Dark Hole; Tablet of Amun Effect; Soul Release Effect. He was also ready to help everytime I happened to be at World Editor Help Zone.

Tickles

Tickles assisted me on sound editing tools that greatly improved sound quality. Voice recording sounds are now more mature and professional due to his help.

Anvil

Anvil is a creator of custom sandy look rock spire texture by request. He reacted quickly providing me the material without comments, I appreciate his support. He also fixed visual effects of MysticSpawn, RuinsObelisk and TatooineHome.


Voice Acting

APproject

Atemu; Seth; Ebo; Thabit; Jumoke; Cheops; Abubakar; Osiris; Khepri; Horus; Sphinx; Ahmose; Wosret; Ra

ndh

Onuris

NightElf125

Narrator

WerBackIII

Rashidi
(Recording Engineer - Poli Petrova)

APproject's sister

Isis

APproject's roommate

Akhenaten

Thank you for everyone who were a part of map's development, without you, guys, map would be way different than it is right now


Hiveworkshop ModelsHiveworkshop SkinsHiveworkshop IconsWc3Campaigns ModelsWc3Campaigns Skins
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[/TD]
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ddahe
Toma The Mad Cow
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Bag SystemKnock Back SystemDamage Detection SystemMusicSounds
APproject
Paladon
Juliano & Weep
Loki: Heroes of Mythology
King Tut's Spirit Drum Song
Song of the Pharaohs
Loki: Heroes of Mythology
www.soundbible.com
www.pond5.com

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v3.4

Adjusted poisons applied by scorpions
Added an antidote which may cure from scorpions' poison, can be found all around deserts as a growing plant

v3.3

Fixed trigger that didn't allow to continue when village is attacked
Seth at village cannot be killed anymore

v3.2

Created a primitive, but effective bag system

v3.1

Reduced Seth's Servant collision scale
Fixed food used issue
Fixed grave approach trigger from exploit
Some typos corrections
Abubakar may not disappear after certain cinematic
Changed method of acquiring additional bag, hopefully preventing it from disappearing when acquired
Changed Village ambush timer method
Fixed flame strike buff info
Switched bag system to xorkatoss one, it is buggy, but it will stay until I get something better
Increased Pothinus' life regeneration rate
Hopefully blocked hole in the wall at valley of breeding

v3.0

Removed villager's selection scale and hit points bar, also reduced their collision scale
Blocked scarab temple water pool from Soul Release
Reduced hit points of giant Orb at Peakflame Obelisk area
Increased Ra's Grace damage interval
Abubakar now may teleport together with hero
Fixed last doors' stone, now it will be affected by the Darkbreaker
Fixed Additional Bag's buff and slightly edited its setup, still cannot figure out why bag disappears, it do not for me

v2.3

Fixed Tablet of Amun cooldown

v2.2

Horus vs Cinematic correction
Increased Atemu's starting life regeneration rate
Separated Tomb Stalkers from summoned ones
Changed name of one quest

v2.1

Corrected bag system's variable

v2.0

Removed two Sandstorms
Changed Sand Snake's model into more easily selectable one
Fixed invulnerability issue
Reduced amount of creeps on normal game mode
Sand Storms now may damage only hero
Weakened some of the bosses
Falling rocks now will deal less damage
Anvil fixed visual effects of MysticSpawn, RuinsObelisk and TatooineHome
Fixed camera lock for spell Tier 6 selection, Burststone area, Untrephi place
Reduced amount of gold acquired from certain items
Reduced damage dealt by Finger of the Sky
Escort quest is now harder
Hive Spirit now deal greater damage
Increased Mummy's Omen healing period of time
Weakened summonable mummies
Reduced Akhenaten's life regeneration rate
Removed resource detection
Added few available gems
Bag system have been changed into rulerofiron99's one
Decreased Tomb Spellweaver's attack range
Eliminated attacking sound in the background
Adjusted some other trifles that aren't worth to mention

v1.2

Unhided sorcerer after certain cinematic
Installed anti damage system suggested by Sverkerman
Fixed 90 000 damage bug
Spell tier 2 now may have level skip requirements

v1.1

Blocked tomb's hole in the wall
Increased invulnerability gap after teleportation
Increased gem limit
Fixed Tablet's effect causing load of damage
Fixed Sunstone damage
First abilities now may have level skip requirement
Disabled damage anticheat condition due to bugs

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Map's Development Thread

Keywords:
Seth's, Seth, Reign, Seth's Reign, APproject, APprojection, Egypt, RPG, Sphinx, Gods, Deity, Deities, Voice, Egyptian, Mythology, Myth, Osiris.
Contents

Seth's Reign v3.4 (Map)

Reviews
Orcnet [21:11, Dec/01/2012] "Approved"
Level 10
Joined
Jan 20, 2011
Messages
494
Been waiting so long will test today and give you a review back

EDIT: I found a glitch when playing, when the Giant Snake started attacking me, I keep dragging it back with stun, and the soldier killed it for me.

Also everything chases you forever, and the Tomb Spellweaver (I think its called) have no health bar
 

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Deleted member 212788

D

Deleted member 212788

Could it be true? Seth's Reign has been released? I still haven't played it but any RPG with voice acting is something worth playing. I will test as soon as I can!
 
Level 11
Joined
Oct 7, 2010
Messages
447
I love your project. Even the details in here, plus the credits, are so well made. It may be alot to read, but the way you put it make it seem subtle and easy to read. ;) Hope I get to fully test the whole game straight, right after my last day exam on next Tuesday. :D I'll make sure to promote it on my fanpage as well. ;)
 
Level 14
Joined
Jul 27, 2007
Messages
794
Full review coming after I've played through it fully (which won't be before end of exams). Small bug report - there's a path blocker missing on the upper left corner of the corridor and the first worm-from-a-hole hall. Can't screenshoot it right now, though.
 
Level 31
Joined
Jun 27, 2008
Messages
2,563
I found a glitch when playing, when the Giant Snake started attacking me, I keep dragging it back with stun, and the soldier killed it for me.
It is good, I wanted it to be like that, you used game mechanics to overcome difficulties.
Also everything chases you forever
Yes, guard distance is infinite, they may chase you forever if you only run off.
and the Tomb Spellweaver (I think its called) have no health bar
It do have health bar, except that for some reason, perhaps because of model itself, the bar is up high over units head, higher than normally is.
Small bug report - there's a path blocker missing on the upper left corner of the corridor and the first worm-from-a-hole hall.
Ohh, yes, thanks for the report, I may update it with a fix. I could find only one gap at the worm hole.


Thank you guys for the support. :)
 
Level 4
Joined
Sep 7, 2010
Messages
145
2 bugs:
1st: when attacked sand serpent it followed to the city. because i was low hp i teleported away. when returning i found a essence of power and it was killed anyhow.
2nd: in the tomb i killed some creatures but suddley a message came: "cheat codes detected" and game was over.
 
Level 31
Joined
Jun 27, 2008
Messages
2,563
1st: when attacked sand serpent it followed to the city. because i was low hp i teleported away. when returning i found a essence of power and it was killed anyhow.
It must have been near the city, but I will increase invulnerability gap after teleportation that drives all aggressors back to their positions. Now it was 0.1 second interval, perhaps it didn't work out, now I set it to 0.5 and I tested it, serpent do not follow now. Will be in next update.
2nd: in the tomb i killed some creatures but suddley a message came: "cheat codes detected" and game was over.
You gathered 25 gems until the tomb which is impossble or you dealt over 3000 damage, or someone else dealt 3000 to you, this way you get defeated, you couldn't do it without cheating, meaning that you possibly cheated.
 
Level 4
Joined
Sep 7, 2010
Messages
145
no i got just 3 gems, and my damage is not 3000 of course. u mean these "whoisyourdaddy" cheats? its the 3rd time now i have to start again from saved game because of this message! i dont cheat! why should i?
 
Level 31
Joined
Jun 27, 2008
Messages
2,563
no i got just 3 gems, and my damage is not 3000 of course. u mean these "whoisyourdaddy" cheats? its the 3rd time now i have to start again from saved game because of this message! i dont cheat! why should i?
Then I don't understand how you get the defeat condition. There are only 4 ways to get defeated:
1. Atemu dies.
2. Horus dies.
3. You acquire 25 gems or more.
4. You / NPC deal damage over 3000.

There are no more conditions. Could you please describe your situation in details? When, how, where?
 
and the Tomb Spellweaver (I think its called) have no health bar

It do have health bar, except that for some reason, perhaps because of model itself, the bar is up high over units head, higher than normally is.

That is the extents of the model, you can recalculate the extents in magos to fix the issue.


I will try this right now, good to see this map uploaded.
 
Level 4
Joined
Sep 7, 2010
Messages
145
i made a screenshot now but i dont know how to upload an image. anyway, it happend now the 10th time or something like that. a lightning appears and over the enemy a damage count of 90'000! is shown. i dont know where these 90'000 come from! do u know how to upload an image?
 
Level 31
Joined
Jun 27, 2008
Messages
2,563
i made a screenshot now but i dont know how to upload an image. anyway, it happend now the 10th time or something like that. a lightning appears and over the enemy a damage count of 90'000! is shown. i dont know where these 90'000 come from! do u know how to upload an image?
That's weird, I cannot recall such lightning, now I am curious.
Yes, easiest way would be to create an album of yours, upload picture from PC, then paste URL at Insert Image option here. Or you can use sites such as imageshack.us
That is the extents of the model, you can recalculate the extents in magos to fix the issue.
I see. I am not much of a modeler though. If you are willing to fix it, I would appreciate your effort.
 
Level 4
Joined
Sep 7, 2010
Messages
145
oh ok here it is, sadly i uploaded a pdf, i hope u can open it.
 

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Level 31
Joined
Jun 27, 2008
Messages
2,563
oh ok here it is, sadly i uploaded a pdf, i hope u can open it.
Ugh. I don't understand how this happened. Is that Drain of Endless Exhaust spell? Did you use spell on it? Or it appears randomly? Or perhaps units cause it? Who shoot that lightning? I cannot see. No clue what cause it so far, this is weird. More detailed description would be appreciated.
 
Level 4
Joined
Sep 7, 2010
Messages
145
i have the finger of the sky spell on level 3 and the sealing arcane fire spell but i think it has nothing to do with these spells and appears randomly. maybe its this item im wearing "tablet of amun". its says that there is a 7% chance for a godly strike. im gonna play further and give u more informations i gather! love this map man! =)
 
Level 31
Joined
Jun 27, 2008
Messages
2,563
I'm glad you like it. :) Yes, Tablet of Amun used to cause 100 millions damage, but I changed it into Action - Kill Unit instead of Cause Damage. Amun's strike is green vertical strike and in picture I see Forked Lightning light, it is weird. I also discovered that one of quests could not be completed due to damage count, now I fixed and I may update with a fix, I suggest to redownload and replay, because now that bug is unacceptable and will cause troubles. I am still not certain what cause that damage at your situation though.
 
That's weird, I cannot recall such lightning, now I am curious.
Yes, easiest way would be to create an album of yours, upload picture from PC, then paste URL at Insert Image option here. Or you can use sites such as imageshack.us

I see. I am not much of a modeler though. If you are willing to fix it, I would appreciate your effort.

Tell me what is the model, i'll fix it.

Here, my first test:

1) In the east desert, something is wrong, I get 37 fps there. You know, when you need find the east tomb..
2) In the east temple, the big guy cast an spell (they kill me, because i have no life ) and I get 12 fps!!
Holy c**p, something goes wrong because my pc start to lag.
3) Wait, Warcraft III is taking 505.588kb from memory.

Minor things:

1) The bridge in the start location needs a better texture.
2) The palm trees texture looks really bad, like some bark textures.

I think the monsters are too strong compared to the force of the hero.
Also, why you disabled the exp gain?

I will try this again.
 
Level 4
Joined
Sep 7, 2010
Messages
145
im pretty sure units cause this damage, i played now without casting spells and it happend again =/ sorry for not giving u details, i have no idea of map making and can only tell u what i see =) but if im the only one with this problem never mind!
thanks for this map anyway! bless
 
Level 31
Joined
Jun 27, 2008
Messages
2,563
1) In the east desert, something is wrong, I get 37 fps there. You know, when you need find the east tomb..
2) In the east temple, the big guy cast an spell (they kill me, because i have no life ) and I get 12 fps!!
Holy c**p, something goes wrong because my pc start to lag.
3) Wait, Warcraft III is taking 505.588kb from memory.
I don't really know how to help, it doesn't lag to me at all. As for the textures, palm is weird, I agree, but I like its incline. I really like that bridge, it fit environment perfectly despite its bad texture.
I think the monsters are too strong compared to the force of the hero.
Also, why you disabled the exp gain?
This is why this map calls for careful gameplay, it is difficult to stand in one spot and keep shooting. I disabled traditional experiance gain just to add new method of leveling, you have to acquire red orbs for it, meaning that blind killing do not earn you anything and you must look for orbs, discover them and gain level. There are hidden orbs and items that makes hero stronger, if some are missed, game becomes harder and harder, that's why player should look around and check every corner.
im pretty sure units cause this damage, i played now without casting spells and it happend again
Weird. But damage text is written in Red, meaning that Player 1 (You) caused the damage, Mummies are not capables of such things. From which unit lightning comes?

Edit: Oh and here is that model.
 
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it happens with spiders, scorpions as well as with the mummy enemies at konruptus. i didnt have the "summon mummie skill" yet, so they cant cause this lightning!
 
I don't know why but in the desert, the fps go down to 37.

This is why this map calls for careful gameplay, it is difficult to stand in one spot and keep shooting. I disabled traditional experiance gain just to add new method of leveling, you have to acquire red orbs for it, meaning that blind killing do not earn you anything and you must look for orbs, discover them and gain level. There are hidden orbs and items that makes hero stronger, if some are missed, game becomes harder and harder, that's why player should look around and check every corner.

I found some orbs, but that don't change so much the situation. They kill me again :p

Edit:
But I like its incline.
I like that too. I mean the bark texture, not the inclination.

I really like that bridge, it fit environment perfectly despite its bad texture.
Like the other model, is good, but the texture of the sides looks really bad, compared to de detail of the map.-

I still testing this.

Also, Attached fixed model. :)
 

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@Hell_Master
Hehe, thanks. But I need to update it, current game is too buggy.

@Anvil
Perhaps it is so due to weather effect - outland winds, it may ask for some more effort to display action.
Thank you for the fix, I'll mention this in the credits. :)
 
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@Hell_Master
Hehe, thanks. But I need to update it, current game is too buggy.

@Anvil
Perhaps it is so due to weather effect - outland winds, it may ask for some more effort to display action.
Thank you for the fix, I'll mention this in the credits. :)

Yeah, I've been reading the comments and I must say they are all complaining different bugs...:xxd:. Ill try to help and see what I will find!:grin:
 
@Anvil
Perhaps it is so due to weather effect - outland winds, it may ask for some more effort to display action.
Thank you for the fix, I'll mention this in the credits. :)

You don't need to mentions me for that minor change.

Also, I don't think the weather effect lags my computer, I have computer to run Starcraft II in Ultra settings.
 
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i cant upload the .w3z file here but i save it exactly at the konruptus and ever 5 times i tried, the bug appeared there when killing the mummies, but always at different ones. if u want the saved file i could send it to your email or something. bless
 
Level 4
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nice, please make something like a changelog so that i know i dowload the new version to play it again. now i stop spamming this thread about this bug concerns =) thanks again!
 

Sverkerman

Hosted Project: BoW
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APproject, there is a other way of making a anti-cheat system.
Place two units, one with a ranged attack which belongs to the playing player which attacks the other unit. The other unit has 100 health and a life regeneration of 100/sec. The attacking unit deals 20 damage per second.

Now, when this unit dies you know that the player has entered "whoisyourdaddy".
 
Level 31
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APproject, there is a other way of making a anti-cheat system.
Place two units, one with a ranged attack which belongs to the playing player which attacks the other unit. The other unit has 100 health and a life regeneration of 100/sec. The attacking unit deals 20 damage per second.

Now, when this unit dies you know that the player has entered "whoisyourdaddy".
Wow. This really put smile on my face, this is perfact! :D I'll do this for the next update, probably on monday due to uni stuff I have to prepare.
Wut? This map sure deserves a DC! :D
No no, it is too simple and primitive map, nothing complex or innovating, plus I lacked effort to polish some things. 5/5 is my aim. :)
..or just let the people cheat! its they issue if they dont wanna enjoy the game normally.
That would be an option too, but I really liked Sverker's idea.
Damn you, APproject! If I fail my exams, I'll hold you responsible! :D

Damn university time, always having exams when there are new games/terrific gigs around...
Haha. I spent whole day on this already and I have stuff to do as well, damn. But hey, don't rush, map needs a lot of fixes, currently its version is not so reliable.
 
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APproject, there is a other way of making a anti-cheat system.
Place two units, one with a ranged attack which belongs to the playing player which attacks the other unit. The other unit has 100 health and a life regeneration of 100/sec. The attacking unit deals 20 damage per second.

Now, when this unit dies you know that the player has entered "whoisyourdaddy".


Ye, but he can't check the other cheats this way.
 
Level 14
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Jan 21, 2008
Messages
677
salute, great map and awesome effort putted on.

however idk if it's only me or what, I found a bug that made me couldn't played the map further, after seth vs horus cinematic, my character is dissapear and I couldn't play the map anymore.

SRbug.jpg
 
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