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- Jan 9, 2016
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- 1,487
Probably worth mentioning that this model is actually commissioned. I got paid 10 bucks to make this 
(12 ratings)
And now is free? :0Probably worth mentioning that this model is actually commissioned. I got paid 10 bucks to make this![]()
And now is free? :0
And now is free? :0
Outstanding ! Gonna totally use this ! 5/5![]()
Even though this won't help my Trolls (too Night Elvish IMO), I love this model. It looks remarkable for all it's simplicity; just a nice enchanted bowl-thingie, eternally pouring forth the Waters of Life.
Congrats on the commish. : )
Nice job, a slight coincidence even because I was looking for them DOTA 2 outpost models. Btw who paid tho?Probably worth mentioning that this model is actually commissioned. I got paid 10 bucks to make this![]()
I probably would...eventually.Well if you did, I'd surely find a place for it (even if only as a neat campaign doodad). : )
Thanks. I can't tell you who paid me though.Nice job, a slight coincidence even because I was looking for them DOTA 2 outpost models. Btw who paid tho?
Great model, looks way better than the Dota one IMO
It's well polished and fits well into the game.
How do you get these commissions?Not that I could deliver the quality you do ^^
The water in the birth animation does not look well. it appears to early.
That sounds like a matter of preference. Regardless, I changed it a bit.
Updated!
Edit: Updated again.
I was about to moderate it.
What did you change the second time?
xYours Trulyx said:1.5 - Fixed the extents, model now disappear entirely after Decay, edited Portrait camera angle.
Roger that.
Do you plan more updates?
And you might want to aggin the animated plane to the same bone as the rocks so the water also rises properly.
I was going for the "Rocks slowly rising from the water" kind of Birth animation. The pool is never actually moved, but has altered visibility on the sequences.
Oh, that make sense to me now.
Excuse my ignorance (and rep comment) on it.
Edit:
View attachment 357678
Having one geoset references by two different geoset anims is not good.
Can you fix that?