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Scourge Shrine

Submitted by xYours Trulyx
This bundle is marked as approved. It works and satisfies the submission rules.
A model made by request. Inspired by Dota2's shrine, but not made to be an exact replica:

[​IMG]

In-game Preview:
[​IMG]

Has teamcolor on the skull, chalice and around the lava well:

[​IMG]


Changelogs:

1.0 :

- Initial version
1.2 :
- Revised Birth animation. Now spawns a blue transparent version of it at half the duration, such as all Undead buildings.
- Added Decay animation.
- Fixed lots of warnings found in the Sanity Tester.
- Fixed some special effects error, like the fiery eyes in Stand Work and the spilling lava.
- Stand Alternate no longer has the lava glow.
- Fixed Death animation that causes the two large archways to spazz out briefly before being destroyed.


Keywords:
shrine, altar, well, lava, pool, fire, heat, undead, skull, brimstone, rock, black, dark, death
Contents

Scourge Shrine (Model)

Reviews
General Frank
Looks good and works in-game. Nice use of textures and good all around wrapping work. Great job.
  1. Wazzz

    Wazzz

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    Well now this is looking like an amazing piece of work. Loving the aesthetic :D
     
  2. Wayshan

    Wayshan

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    Genious use of in-game materials never thought the air-barge could be used this way. Kudos on that! 5/5!
     
  3. Storm Knight

    Storm Knight

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    CLAP.. awesome.
     
  4. Kyrbi0

    Kyrbi0

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    This is really a remarkable model. Even though I don't know what I'd use it for, it's very creative & I love it. Great use of the Undead Sky Barge, and useful animations. I have to know where you got that chalice model-bit.
     
  5. xYours Trulyx

    xYours Trulyx

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    Thanks you guys :D

    The chalice is from Altar of Darkness:

    upload_2021-1-10_15-22-37.png
     
  6. Kyrbi0

    Kyrbi0

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    holy smokes how am I just noticing that
     
  7. Wazzz

    Wazzz

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    Huh, I never noticed the Altar Of Darkness had those chalices all along. And now I see it I have a newfound love for the model.
     
  8. General Frank

    General Frank

    3D Modeling Moderator

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    This is a very well made model, but it does have some minor and major flaws. Please fix the following issues:

    • The extents of the models are not correspondent to the geoset extents. This can be adjusted by hand or with Magos.
    • Some issues with particle emitters.
    • Some unused textures than can be removed.
    You can use Sanity Test to check the model for flaws.
     
  9. xYours Trulyx

    xYours Trulyx

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    Thanks :)
    • What do you mean?
      upload_2021-2-8_20-49-35.png
      extent.png

      The model's extent is correct. It's shapes and size is nearly the same as the shrine. This was manually made, as the automated extent calculator in Magos also takes the huge Portrait Glow into account, resulting in a ridiculously high health bar when selected in-game.

    • I see. Care to elaborate on that? That's kinda vague. Regardless, I increased some of the height and fixed all the warnings found in the Sanity Test.
    • Done

    Update:
    1.2

    - Revised Birth animation. Now spawns a blue transparent version of it at half the duration, such as all Undead buildings.
    - Added Decay animation.
    - Fixed lots of warnings found in the Sanity Tester.
    - Fixed some special effects error, like the fiery eyes in Stand Work and the spilling lava.
    - Stand Alternate no longer has the lava glow.
    - Fixed Death animation that causes the two large archways to spazz out briefly before being destroyed.
     
    Last edited: Feb 8, 2021
  10. General Frank

    General Frank

    3D Modeling Moderator

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    You can make a smaller TC back plane and scale it up with bone scaling. That's how I do it. Just a tip :)
     
  11. xYours Trulyx

    xYours Trulyx

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    Do I have to? This looks to be at an approve-able state, since I also fixed errors not mentioned in your review :peasant-neutral:
    Works in game, at least. and at exactly 1000 polygons. how nice :-o
     
  12. General Frank

    General Frank

    3D Modeling Moderator

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    No, you don't have to. It is just a tip for future reference. I mean no offence :)
     
  13. General Frank

    General Frank

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    Looks good and works in-game. Nice use of textures and good all around wrapping work. Great job.
     
  14. Deolrin

    Deolrin

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    I usually scale the giant glow planes down in Magos' geometry editor, calculate extents and then re-scale them back up. The extents and collision shapes are not the same thing btw, I honestly don't know what the collision shapes are used for, but they don't affect selection in-game.
    You can also remove any geometry that is superfluous, calculate extents, save as a separate model, and then copy and paste the 'good' extents to your actual working model through Notepad.
     
  15. A]mun

    A]mun

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    fresh idea idd
     
  16. Dark-Zalor

    Dark-Zalor

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    Impressive!! already in my new TANK map. :goblin_boom: