- Joined
- Jan 23, 2007
- Messages
- 1,302
id be happy with a donate button
, why pay, when it can always run on donations, blizz could deposite/withdraw into our accounts or something
Lol xDAlso, then whichever map TWIF likes would end up having the mapmaker as a multi-millionaire.
Lol xD
(For the people who don't get it: TWIF donated nearly $1.000 to the hive
In short, if they pull off the system correctly, you would be able to buy maps created by professional developers for the price of a few dollars. Quite the good deal, in my opinion.
If 5000 people pay for your $8-map, then you've gained some $2000-2500 (since you're probably working in a team).
That's just not right in my opinion.
Earning money for your hard work is wrong?
If 5000 people pay for your $8-map, then you've gained some $2000-2500 (since you're probably working in a team).
That's just not right in my opinion.
yeah idk how this is any different than making a game for lets say the iphone and expecting money.
No, but there is a limit to it.Pyritie said:Earning money for your hard work is wrong?
As for anyone who mentioned 'greed' previously. We live in a capitalist world. Get over it. Money makes the world go round and Greed makes it spin on it's axis. Try and deny it. You need money to live, money to thrive, money for everything. So stop hating on Blizzard for being good at what they do.
Ever heard of perverted capitalism? It is worse than communism. If we go your logic, let's all of us get $_$ eyes and start making money from 1-2$ for shit maps to 100$ just because someone decides he is THAT great..
Blizzard is a huge company, with very smart project leaders and economists. Be sure they will make a right decision. They did make all the right choses already for 19 years
Now THIS is the answer to most of my questions and clears my doubts!In one of their Q&A batches they mentioned that complex RPG's that took years to develop will actually stand a very slim chance against professional and fun mods that only took weeks to develop, to become premium. Rlly, u dont have to worry about awful maps that cost 20 euro. It's gonna be more like iPhone, Android and Palm payed apps. Cheap, accessible and fun to play
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(p.s. they also mentioned that the most maps will be from 1 to 5 bucks)
Pff hahahah. Being a fanboy of Blizzard will get you nowhere.
We're painfully aware.![]()
I won't make any excuses as to why forum communication took a dive, but it seems that we're starting to get our heads above water again and hopefully we can get our activity in all of our forums back up (SC2 isn't the only place that has suffered). I don't know. Maybe that's being too optimistic.
Personally I've really been waiting to get our information and responses solidified for the big key issues. There's almost no point in posting unless we can hit the main concerns. It's in the works. Soon. And all that.
Similarly, I can predict that whatever comes out of your mouth will be the opposite of what Blizzard does.TheTerran said:Blind fanboys are typical robots and can be controlled in any way, I was quite clear with my opinion on fanboys.
So what? Say Blizzard aren't the ones who set the prices, and some mapmaker decides to set his map price to 5$. If you're so unhappy that his map costs the highest possible price, just don't buy it. If you like the map too much that you can't refuse, it's obviously a very good map and in this situation, I wouldn't mind paying the 5$.TheTerran said:Only Blizzard should decide if a map is that good to be with a price, that's what Im saying. What's up with that?
Personaly I would spend the time and effort to make high quality map for use, but the editor still is giving problem when copying a unit.
I got few great ideas for a map but two things are stoping me.
One damned editor with its hard to use actor system and two damn flaming people like terran here.
If could add models to my units easier I would be working on a good map now.
This thread is for things relating to the price of maps, not criticizing the Terran on his views without support, and definitely not for whining about the editor.
Get on-topic.
We've already discussed that here...
Imagine that you would've sold your map to go premium and get $0.20 for each download. Then you wouldn't even get $1, because instead of 100k downloads, you get 3. People are not interested in a map they have to pay for if they already payed for the game to play it on.
By the way, I think the Battle.net 2.0 market will become pretty much the same as the real gaming market: Hacked and illegally downloaded for free... So you wouldn't make any money of it either way if you only get payed per sale.
Of course people will buy, but that's only a select few. It's not like you'll get even 10% of the downloads you'd get when it's free to play.