- Joined
- Apr 16, 2008
- Messages
- 303
>.> You don't have to do a part of the map as a demo, just a few minks and monks and upload it with all the systems [or the ones it will need]
>.> You don't have to do a part of the map as a demo, just a few minks and monks and upload it with all the systems [or the ones it will need]
umm, systems arent fun gameplay![]()
The demo I will provide to the community won't take place in the storyline of Darkwind. It just will introduce the GUI and several special features, that are new to the people. By that way it will teach how that systems work to make it easier getting started with the real game as soon as it'll be released.
I needed a break from building parts of houses and other city stuff^^. So I tried to create model that can be used for human male NPCs as well as for the hero. In the game the player will be able to choose out of 3 different faces and between 5 - 10 different hairstyles. The NPC's will be build by the same way and will use different skintones and bodyscalings. I think I hit pretty well what I was aiming for. The hair you can see is one example for the choosable attachments.
Below you can see the development process until the final result.
C&C plz
I'm not complete sure about the way i will use the portrait. Cause the only unit you will be able to select and keep selected is your hero. Targets will have a special HUD that displayes infors about them. Attachments in the portrait are not possible. so I would have to create a seperate portrait for every possible combinationI think I will use the portrait as kind of fight status indicator. Means when you out of combat it will show a kind of emblem so you can see your hp/mp are regging. While in fight it will switch to a red flashing emblem, to show that you are in combat at the very moment.
This is amazing!
But I hope that the terrain is going to be much better, right? I mean, it's not from the actual map or is it?