- Joined
- Sep 30, 2008
- Messages
- 1,460
Hey all! I recently got myself a copy of 3DS Max and decided to learn the basics of 3d modeling.
I've been playing around with the software and have got to a point where I'd like to start documenting just in case anyone is interested in what I'm working on
Aiming to learn all stages of modeling including the modeling, texturing, rigging and animating.
So, without further adue, please find below my first WIP screenshot of my first ever character model made from scratch.
Being a WIP, you may have noticed a few areas which look empty or untextured. This is a WIP and more screenshots will follow as I progress through development
On a side note, all models documented in this thread are more an upcoming SC2 map known as Fields of Glory (http://fog.udmod.com).
Would be great to hear some feedback!
I've been playing around with the software and have got to a point where I'd like to start documenting just in case anyone is interested in what I'm working on
Aiming to learn all stages of modeling including the modeling, texturing, rigging and animating.
So, without further adue, please find below my first WIP screenshot of my first ever character model made from scratch.
Being a WIP, you may have noticed a few areas which look empty or untextured. This is a WIP and more screenshots will follow as I progress through development
On a side note, all models documented in this thread are more an upcoming SC2 map known as Fields of Glory (http://fog.udmod.com).
Would be great to hear some feedback!