- Joined
- Nov 11, 2004
- Messages
- 1,986
So I've decided to comeback and do some modeling for Sc2 since the Arcade has gotten much better.
I'm currently helping a project called "The Curse of Tristram" which is a full remake on Diablo 2.
Here's the first model and my first sculpt.
Sadly, I can't find my original zSketch but I used zSpheres to make my basic skeleton.
So, after I had made my basic skeleton with zSketch, I turned my mesh into a dynamesh and made the basic shapes:
Then worked on defining better shapes and adding details:
I remade the face to look more evil and started adding the basic colors:
So after some painting, retopology and baking, I have my final mesh on Sc2 editor (10k polies):
I'm currently helping a project called "The Curse of Tristram" which is a full remake on Diablo 2.
Here's the first model and my first sculpt.
Sadly, I can't find my original zSketch but I used zSpheres to make my basic skeleton.
So, after I had made my basic skeleton with zSketch, I turned my mesh into a dynamesh and made the basic shapes:
Then worked on defining better shapes and adding details:
I remade the face to look more evil and started adding the basic colors:
So after some painting, retopology and baking, I have my final mesh on Sc2 editor (10k polies):