- Joined
- Aug 23, 2008
- Messages
- 2,319
In my model, I've used basic shapes to create the meshes and edited the vertex positions to create the exact shapes I want. Now in LithUnwrap, all groups come out as squares made of triangles. How am I supposed to know where to place what part?
For example: The head is one part, but if it shows up as a square (again made of triangles), how would I have to know where to draw the mouth, eyes, ears and nose?
So what did I do wrong that it only shows squares? I know the problem lies in the model, because I get the exact same with 3 different programs.
For example: The head is one part, but if it shows up as a square (again made of triangles), how would I have to know where to draw the mouth, eyes, ears and nose?
So what did I do wrong that it only shows squares? I know the problem lies in the model, because I get the exact same with 3 different programs.