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Unwrap questions

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Level 18
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Aug 23, 2008
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2,319
I have 2 questions here both concerning unwrapping for skinning.

My first question:
I've tried to use LithUnwrap to create a background for the skin of a model I've made, following this tutorial. The model was made in 3Ds Max, so I could skip the first steps and convert to 3Ds to immediately use LithUnwrap. The model is just made of meshes now. It doesn't have bones yet. When I want to save the image as BMP, I get a completely black image. I tried Color and Black and white, but they both give me a completely black picture. How come?

The second question:
In my model, I've used basic shapes to create the meshes and edited the vertex positions to create the exact shapes I want. Now in LithUnwrap, all groups come out as squares made of triangles. How am I supposed to know where to place what part?
For example: The head is one part, but if it shows up as a square (again made of triangles). How do I know where to draw the mouth, eyes, ears and nose?
 
Level 14
Joined
Jul 11, 2006
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I think you should have put this in the modeling section or asked the one who made that tut. Doesn't seem to have much to do with skinning. I could be wrong but I just don't know what the hell you are asking or how it might pertain to skinning. Since it has been here for so long I doubt anyone here has an answer for you.
 
Level 18
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Aug 23, 2008
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2,319
I thought it had more in common with skinning then modelling, because it's the 2D part of modelling. It's a LithUnwrap issue. I feared nobody would know the answer to this...

I PMed the creator of that tutorial, but I haven't gotten a reply from him.




EDIT: I've tried another unwrapping program and it didn't came out black there. The other problem about the squares is still the same, so that has to be in the model.
 
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