Really great terrain. I wonder how you can make the terrain fully playable without any camera clashes![]()
You could: code a dynamic camera system, then you could check if a point which is located from unit - *camera distance* in *negative camera angle* and check if the Z of that location is bigger than some value, if it is rotate the camera?
At least for terrain that would work(example if Z of the location which we calculated earlier is 4-5 times bigger than Z of your unit's location).
Ask .Rain he may know what i am talking about a bit better.
EDIT:
I suggest you to get some custom tileset textures for brick/stone floors.
i finaly finded the kind of terrain you are using but something is strange:how can units walk on the imported tiles????I tried but nothing.
Nice screensIt just needs some more tile variation sometimes.
Btw, where did you get those World Tree models?![]()
*This raises the question of why anyone would want to play this or any other wc3 rpg custom when there are so many modern rpgs with... infinitely better graphics. I can't really answer that except by simply stating that, for whatever reason, I am really looking forward to this map and have anjoined (wow, spelling fail, caught this as I was about to post it "ENJOYED") maps like this that have come before it. Keep up the impressive work.
Your terrain is goof enough but In my own opinion , using low quality models are not good for that rpg . Instead of using those doodads, why you don't use some hq models ? like b2m models . B2m doodads are so good for rpg style map , it may look adventurous .